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# SPDX-FileCopyrightText: 2020-2023 Blender Authors
#
# SPDX-License-Identifier: Apache-2.0
"""
./blender.bin --background --python tests/python/bl_blendfile_liblink.py
"""
__all__ = (
"main",
)
import bpy
import os
import sys
sys.path.append(os.path.dirname(os.path.realpath(__file__)))
from bl_blendfile_utils import TestBlendLibLinkHelper
class TestBlendLibLinkSaveLoadBasic(TestBlendLibLinkHelper):
def __init__(self, args):
super().__init__(args)
def test_link_save_load(self):
output_dir = self.args.output_dir
output_lib_path = self.init_lib_data_basic()
# Simple link of a single ObData.
self.reset_blender()
link_dir = os.path.join(output_lib_path, "Mesh")
bpy.ops.wm.link(directory=link_dir, filename="LibMesh", instance_object_data=False)
self.assertEqual(len(bpy.data.meshes), 1)
self.assertEqual(len(bpy.data.objects), 0)
self.assertEqual(len(bpy.data.collections), 0) # Scene's master collection is not listed here
orig_data = self.blender_data_to_tuple(bpy.data, "orig_data")
output_work_path = os.path.join(output_dir, self.unique_blendfile_name("blendfile"))
bpy.ops.wm.save_as_mainfile(filepath=output_work_path, check_existing=False, compress=False)
bpy.ops.wm.open_mainfile(filepath=output_work_path, load_ui=False)
read_data = self.blender_data_to_tuple(bpy.data, "read_data")
# Since there is no usage of linked mesh, it is lost during save/reload.
self.assertEqual(len(bpy.data.meshes), 0)
self.assertNotEqual(orig_data, read_data)
# Simple link of a single ObData with obdata instantiation.
self.reset_blender()
link_dir = os.path.join(output_lib_path, "Mesh")
bpy.ops.wm.link(directory=link_dir, filename="LibMesh", instance_object_data=True)
self.assertEqual(len(bpy.data.meshes), 1)
self.assertEqual(len(bpy.data.objects), 1) # Instance created for the mesh ObData.
self.assertEqual(len(bpy.data.collections), 0) # Scene's master collection is not listed here
orig_data = self.blender_data_to_tuple(bpy.data, "orig_data")
bpy.ops.wm.save_as_mainfile(filepath=output_work_path, check_existing=False, compress=False)
bpy.ops.wm.open_mainfile(filepath=output_work_path, load_ui=False)
read_data = self.blender_data_to_tuple(bpy.data, "read_data")
self.assertEqual(orig_data, read_data)
# Simple link of a single Object.
self.reset_blender()
link_dir = os.path.join(output_lib_path, "Object")
bpy.ops.wm.link(directory=link_dir, filename="LibMesh")
self.assertEqual(len(bpy.data.meshes), 1)
self.assertEqual(len(bpy.data.objects), 1)
self.assertEqual(len(bpy.data.collections), 0) # Scene's master collection is not listed here
orig_data = self.blender_data_to_tuple(bpy.data, "orig_data")
bpy.ops.wm.save_as_mainfile(filepath=output_work_path, check_existing=False, compress=False)
bpy.ops.wm.open_mainfile(filepath=output_work_path, load_ui=False)
read_data = self.blender_data_to_tuple(bpy.data, "read_data")
self.assertEqual(orig_data, read_data)
# Simple link of a single Collection, with Empty-instantiation.
self.reset_blender()
link_dir = os.path.join(output_lib_path, "Collection")
bpy.ops.wm.link(directory=link_dir, filename="LibMesh", instance_collections=True)
self.assertEqual(len(bpy.data.meshes), 1)
self.assertEqual(len(bpy.data.objects), 2) # linked object and local empty instancing the collection
self.assertEqual(len(bpy.data.collections), 1) # Scene's master collection is not listed here
orig_data = self.blender_data_to_tuple(bpy.data, "orig_data")
bpy.ops.wm.save_as_mainfile(filepath=output_work_path, check_existing=False, compress=False)
bpy.ops.wm.open_mainfile(filepath=output_work_path, load_ui=False)
read_data = self.blender_data_to_tuple(bpy.data, "read_data")
self.assertEqual(orig_data, read_data)
# Simple link of a single Collection, with ViewLayer-instantiation.
self.reset_blender()
link_dir = os.path.join(output_lib_path, "Collection")
bpy.ops.wm.link(directory=link_dir, filename="LibMesh", instance_collections=False)
self.assertEqual(len(bpy.data.meshes), 1)
self.assertEqual(len(bpy.data.objects), 1)
self.assertEqual(len(bpy.data.collections), 1) # Scene's master collection is not listed here
# Linked collection should have been added to the scene's master collection children.
self.assertIn(bpy.data.collections[0], set(bpy.data.scenes[0].collection.children))
orig_data = self.blender_data_to_tuple(bpy.data, "orig_data")
bpy.ops.wm.save_as_mainfile(filepath=output_work_path, check_existing=False, compress=False)
bpy.ops.wm.open_mainfile(filepath=output_work_path, load_ui=False)
read_data = self.blender_data_to_tuple(bpy.data, "read_data")
self.assertEqual(orig_data, read_data)
class TestBlendLibLinkIndirect(TestBlendLibLinkHelper):
def __init__(self, args):
super().__init__(args)
def test_append(self):
output_dir = self.args.output_dir
output_lib_path = self.init_lib_data_indirect_lib()
# Simple link of a single ObData.
self.reset_blender()
link_dir = os.path.join(output_lib_path, "Mesh")
bpy.ops.wm.link(directory=link_dir, filename="LibMesh", instance_object_data=False)
self.assertEqual(len(bpy.data.images), 1)
self.assertEqual(len(bpy.data.materials), 1)
self.assertEqual(len(bpy.data.meshes), 1)
self.assertEqual(len(bpy.data.objects), 0)
self.assertEqual(len(bpy.data.collections), 0) # Scene's master collection is not listed here
mesh = bpy.data.meshes[0]
material = bpy.data.materials[0]
image = bpy.data.images[0]
self.assertIsNotNone(image.library)
self.assertFalse(image.use_fake_user) # Fake user is cleared when linking.
self.assertEqual(image.users, 1)
self.assertTrue(image.is_library_indirect)
self.assertNotEqual(len(image.pixels), 0)
self.assertTrue(image.has_data)
self.assertIsNotNone(material.library)
self.assertFalse(material.use_fake_user) # Fake user is cleared when linking.
self.assertEqual(material.users, 1)
self.assertTrue(material.is_library_indirect)
self.assertIsNotNone(mesh.library)
self.assertFalse(mesh.use_fake_user)
self.assertEqual(mesh.users, 0)
# IDs explicitly linked by the user are forcefully considered directly linked.
self.assertFalse(mesh.is_library_indirect)
ob = bpy.data.objects.new("LocalMesh", mesh)
coll = bpy.data.collections.new("LocalMesh")
coll.objects.link(ob)
bpy.context.scene.collection.children.link(coll)
self.assertEqual(image.users, 1)
self.assertTrue(image.is_library_indirect)
self.assertEqual(material.users, 1)
self.assertTrue(material.is_library_indirect)
self.assertEqual(mesh.users, 1)
self.assertFalse(mesh.is_library_indirect)
ob.material_slots[0].link = 'OBJECT'
ob.material_slots[0].material = material
self.assertEqual(image.users, 1)
self.assertTrue(image.is_library_indirect)
self.assertEqual(material.users, 2)
self.assertFalse(material.is_library_indirect)
ob.material_slots[0].material = None
self.assertEqual(image.users, 1)
self.assertTrue(image.is_library_indirect)
self.assertEqual(material.users, 1)
# This is not properly updated whene removing a local user of linked data.
self.assertFalse(material.is_library_indirect)
output_work_path = os.path.join(output_dir, self.unique_blendfile_name("blendfile"))
bpy.ops.wm.save_as_mainfile(filepath=output_work_path, check_existing=False, compress=False)
self.assertEqual(image.users, 1)
self.assertTrue(image.is_library_indirect)
self.assertEqual(material.users, 1)
self.assertTrue(material.is_library_indirect)
bpy.ops.wm.open_mainfile(filepath=output_work_path, load_ui=False)
self.assertEqual(len(bpy.data.images), 1)
self.assertEqual(len(bpy.data.materials), 1)
self.assertEqual(len(bpy.data.meshes), 1)
self.assertEqual(len(bpy.data.objects), 1)
self.assertEqual(len(bpy.data.collections), 1) # Scene's master collection is not listed here
mesh = bpy.data.meshes[0]
material = bpy.data.materials[0]
image = bpy.data.images[0]
self.assertIsNotNone(image.library)
self.assertFalse(image.use_fake_user) # Fake user is cleared when linking.
self.assertEqual(image.users, 1)
self.assertTrue(image.is_library_indirect)
self.assertIsNotNone(material.library)
self.assertFalse(material.use_fake_user) # Fake user is cleared when linking.
self.assertEqual(material.users, 1)
self.assertTrue(material.is_library_indirect)
self.assertIsNotNone(mesh.library)
self.assertFalse(mesh.use_fake_user)
self.assertEqual(mesh.users, 1)
self.assertFalse(mesh.is_library_indirect)
class TestBlendLibLinkAnimation(TestBlendLibLinkHelper):
def __init__(self, args):
super().__init__(args)
def test_link(self):
output_dir = self.args.output_dir
output_lib_path = self.init_lib_data_animated()
# Simple link of a the collection, and check animation values.
self.reset_blender()
link_dir = os.path.join(output_lib_path, "Collection")
bpy.ops.wm.link(directory=link_dir, filename="LibMesh", instance_collections=False, instance_object_data=False)
self.assertIsNotNone(bpy.data.meshes[0].library)
self.assertEqual(bpy.data.meshes[0].users, 1)
self.assertEqual(len(bpy.data.objects), 2)
self.assertIsNotNone(bpy.data.objects[0].library)
self.assertEqual(bpy.data.objects[0].users, 1)
self.assertIsNotNone(bpy.data.objects[1].library)
self.assertEqual(bpy.data.objects[1].users, 1)
self.assertEqual(len(bpy.data.collections), 1) # Scene's master collection is not listed here
self.assertIsNotNone(bpy.data.collections[0].library)
self.assertEqual(bpy.data.collections[0].users, 1)
self.assertEqual(len(bpy.data.actions), 2)
self.assertIsNotNone(bpy.data.actions[0].library)
self.assertEqual(bpy.data.actions[0].users, 1)
self.assertIsNotNone(bpy.data.actions[1].library)
self.assertEqual(bpy.data.actions[1].users, 1)
# Validate animation evaluation.
bpy.context.scene.frame_set(1)
self.assertEqual(bpy.data.objects["LibController"].location[0], 0.0)
self.assertEqual(bpy.data.objects["LibMesh"].location[0], bpy.data.objects["LibController"].location[0])
self.assertEqual(bpy.data.objects["LibMesh"].location[1], 0.0)
bpy.context.scene.frame_set(10)
self.assertEqual(bpy.data.objects["LibController"].location[0], 5.0)
self.assertEqual(bpy.data.objects["LibMesh"].location[0], bpy.data.objects["LibController"].location[0])
self.assertEqual(bpy.data.objects["LibMesh"].location[1], -5.0)
class TestBlendLibAppendBasic(TestBlendLibLinkHelper):
def __init__(self, args):
super().__init__(args)
def test_append(self):
output_dir = self.args.output_dir
output_lib_path = self.init_lib_data_indirect_lib()
# Simple append of a single ObData.
self.reset_blender()
link_dir = os.path.join(output_lib_path, "Mesh")
bpy.ops.wm.append(directory=link_dir, filename="LibMesh",
instance_object_data=False, set_fake=False, use_recursive=False, do_reuse_local_id=False)
self.assertEqual(len(bpy.data.images), 1)
self.assertIsNotNone(bpy.data.images[0].library)
self.assertEqual(bpy.data.images[0].users, 1)
self.assertNotEqual(len(bpy.data.images[0].pixels), 0)
self.assertTrue(bpy.data.images[0].has_data)
self.assertEqual(len(bpy.data.materials), 1)
self.assertIsNotNone(bpy.data.materials[0].library)
self.assertEqual(bpy.data.materials[0].users, 1) # Fake user is cleared when linking.
self.assertEqual(len(bpy.data.meshes), 1)
self.assertIsNone(bpy.data.meshes[0].library)
self.assertFalse(bpy.data.meshes[0].use_fake_user)
self.assertEqual(bpy.data.meshes[0].users, 0)
self.assertEqual(len(bpy.data.objects), 0)
self.assertEqual(len(bpy.data.collections), 0) # Scene's master collection is not listed here
# Simple append of a single ObData with obdata instantiation.
self.reset_blender()
link_dir = os.path.join(output_lib_path, "Mesh")
bpy.ops.wm.append(directory=link_dir, filename="LibMesh",
instance_object_data=True, set_fake=False, use_recursive=False, do_reuse_local_id=False)
self.assertEqual(len(bpy.data.images), 1)
self.assertIsNotNone(bpy.data.images[0].library)
self.assertEqual(bpy.data.images[0].users, 1)
self.assertNotEqual(len(bpy.data.images[0].pixels), 0)
self.assertTrue(bpy.data.images[0].has_data)
self.assertEqual(len(bpy.data.materials), 1)
self.assertIsNotNone(bpy.data.materials[0].library)
self.assertEqual(bpy.data.materials[0].users, 1) # Fake user is cleared when linking.
self.assertEqual(len(bpy.data.meshes), 1)
self.assertIsNone(bpy.data.meshes[0].library)
self.assertFalse(bpy.data.meshes[0].use_fake_user)
self.assertEqual(bpy.data.meshes[0].users, 1)
self.assertEqual(len(bpy.data.objects), 1) # Instance created for the mesh ObData.
self.assertIsNone(bpy.data.objects[0].library)
self.assertEqual(len(bpy.data.collections), 0) # Scene's master collection is not listed here
# Simple append of a single ObData with fake user.
self.reset_blender()
link_dir = os.path.join(output_lib_path, "Mesh")
bpy.ops.wm.append(directory=link_dir, filename="LibMesh",
instance_object_data=False, set_fake=True, use_recursive=False, do_reuse_local_id=False)
self.assertEqual(len(bpy.data.images), 1)
self.assertIsNotNone(bpy.data.images[0].library)
self.assertEqual(bpy.data.images[0].users, 1)
self.assertNotEqual(len(bpy.data.images[0].pixels), 0)
self.assertTrue(bpy.data.images[0].has_data)
self.assertEqual(len(bpy.data.materials), 1)
self.assertIsNotNone(bpy.data.materials[0].library)
self.assertEqual(bpy.data.materials[0].users, 1) # Fake user is cleared when linking.
self.assertEqual(len(bpy.data.meshes), 1)
self.assertIsNone(bpy.data.meshes[0].library)
self.assertTrue(bpy.data.meshes[0].use_fake_user)
self.assertEqual(bpy.data.meshes[0].users, 1)
self.assertEqual(len(bpy.data.objects), 0)
self.assertEqual(len(bpy.data.collections), 0) # Scene's master collection is not listed here
# Simple append of a single Object.
self.reset_blender()
link_dir = os.path.join(output_lib_path, "Object")
bpy.ops.wm.append(directory=link_dir, filename="LibMesh",
instance_object_data=False, set_fake=False, use_recursive=False, do_reuse_local_id=False)
self.assertEqual(len(bpy.data.images), 1)
self.assertIsNotNone(bpy.data.images[0].library)
self.assertEqual(bpy.data.images[0].users, 1)
self.assertNotEqual(len(bpy.data.images[0].pixels), 0)
self.assertTrue(bpy.data.images[0].has_data)
self.assertEqual(len(bpy.data.materials), 1)
self.assertIsNotNone(bpy.data.materials[0].library)
self.assertEqual(bpy.data.materials[0].users, 1) # Fake user is cleared when linking.
self.assertEqual(len(bpy.data.meshes), 1)
self.assertIsNone(bpy.data.meshes[0].library)
self.assertEqual(bpy.data.meshes[0].users, 1)
self.assertEqual(len(bpy.data.objects), 1)
self.assertIsNone(bpy.data.objects[0].library)
self.assertEqual(bpy.data.objects[0].users, 1)
self.assertEqual(len(bpy.data.collections), 0) # Scene's master collection is not listed here
# Simple recursive append of a single Object.
self.reset_blender()
link_dir = os.path.join(output_lib_path, "Object")
bpy.ops.wm.append(directory=link_dir, filename="LibMesh",
instance_object_data=False, set_fake=False, use_recursive=True, do_reuse_local_id=False)
self.assertEqual(len(bpy.data.images), 1)
self.assertIsNone(bpy.data.images[0].library)
self.assertEqual(bpy.data.images[0].users, 1)
self.assertNotEqual(len(bpy.data.images[0].pixels), 0)
self.assertTrue(bpy.data.images[0].has_data)
self.assertEqual(len(bpy.data.materials), 1)
self.assertIsNone(bpy.data.materials[0].library)
self.assertEqual(bpy.data.materials[0].users, 1) # Fake user is cleared when appending.
self.assertEqual(len(bpy.data.meshes), 1)
self.assertIsNone(bpy.data.meshes[0].library)
self.assertEqual(bpy.data.meshes[0].users, 1)
self.assertEqual(len(bpy.data.objects), 1)
self.assertIsNone(bpy.data.objects[0].library)
self.assertEqual(bpy.data.objects[0].users, 1)
self.assertEqual(len(bpy.data.collections), 0) # Scene's master collection is not listed here
# Simple recursive append of a single Collection.
self.reset_blender()
link_dir = os.path.join(output_lib_path, "Collection")
bpy.ops.wm.append(directory=link_dir, filename="LibMesh",
instance_object_data=False, set_fake=False, use_recursive=True, do_reuse_local_id=False)
self.assertEqual(len(bpy.data.images), 1)
self.assertIsNone(bpy.data.images[0].library)
self.assertEqual(bpy.data.images[0].users, 1)
self.assertNotEqual(len(bpy.data.images[0].pixels), 0)
self.assertTrue(bpy.data.images[0].has_data)
self.assertEqual(len(bpy.data.materials), 1)
self.assertIsNone(bpy.data.materials[0].library)
self.assertEqual(bpy.data.materials[0].users, 1) # Fake user is cleared when appending.
self.assertIsNone(bpy.data.meshes[0].library)
self.assertEqual(bpy.data.meshes[0].users, 1)
self.assertEqual(len(bpy.data.objects), 1)
self.assertIsNone(bpy.data.objects[0].library)
self.assertEqual(bpy.data.objects[0].users, 1)
self.assertEqual(len(bpy.data.collections), 1) # Scene's master collection is not listed here
self.assertIsNone(bpy.data.collections[0].library)
self.assertEqual(bpy.data.collections[0].users, 1)
class TestBlendLibAppendReuseID(TestBlendLibLinkHelper):
def __init__(self, args):
super().__init__(args)
def test_append(self):
output_dir = self.args.output_dir
output_lib_path = self.init_lib_data_basic()
# Append of a single Object, and then append it again.
self.reset_blender()
link_dir = os.path.join(output_lib_path, "Object")
bpy.ops.wm.append(directory=link_dir, filename="LibMesh",
instance_object_data=False, set_fake=False, use_recursive=True, do_reuse_local_id=False)
self.assertEqual(len(bpy.data.meshes), 1)
self.assertIsNone(bpy.data.meshes[0].library)
self.assertFalse(bpy.data.meshes[0].use_fake_user)
self.assertEqual(bpy.data.meshes[0].users, 1)
self.assertIsNotNone(bpy.data.meshes[0].library_weak_reference)
self.assertEqual(bpy.data.meshes[0].library_weak_reference.filepath, output_lib_path)
self.assertEqual(bpy.data.meshes[0].library_weak_reference.id_name, "MELibMesh")
self.assertEqual(len(bpy.data.objects), 1)
for ob in bpy.data.objects:
self.assertIsNone(ob.library)
self.assertIsNone(ob.library_weak_reference)
self.assertEqual(len(bpy.data.collections), 0) # Scene's master collection is not listed here
bpy.ops.wm.append(directory=link_dir, filename="LibMesh",
instance_object_data=False, set_fake=False, use_recursive=True, do_reuse_local_id=True)
self.assertEqual(len(bpy.data.meshes), 1)
self.assertIsNone(bpy.data.meshes[0].library)
self.assertFalse(bpy.data.meshes[0].use_fake_user)
self.assertEqual(bpy.data.meshes[0].users, 2)
self.assertIsNotNone(bpy.data.meshes[0].library_weak_reference)
self.assertEqual(bpy.data.meshes[0].library_weak_reference.filepath, output_lib_path)
self.assertEqual(bpy.data.meshes[0].library_weak_reference.id_name, "MELibMesh")
self.assertEqual(len(bpy.data.objects), 2)
for ob in bpy.data.objects:
self.assertIsNone(ob.library)
self.assertIsNone(ob.library_weak_reference)
self.assertEqual(len(bpy.data.collections), 0) # Scene's master collection is not listed here
bpy.ops.wm.append(directory=link_dir, filename="LibMesh",
instance_object_data=False, set_fake=False, use_recursive=True, do_reuse_local_id=False)
self.assertEqual(len(bpy.data.meshes), 2)
self.assertIsNone(bpy.data.meshes[0].library_weak_reference)
self.assertIsNone(bpy.data.meshes[1].library)
self.assertFalse(bpy.data.meshes[1].use_fake_user)
self.assertEqual(bpy.data.meshes[1].users, 1)
self.assertIsNotNone(bpy.data.meshes[1].library_weak_reference)
self.assertEqual(bpy.data.meshes[1].library_weak_reference.filepath, output_lib_path)
self.assertEqual(bpy.data.meshes[1].library_weak_reference.id_name, "MELibMesh")
self.assertEqual(len(bpy.data.objects), 3)
for ob in bpy.data.objects:
self.assertIsNone(ob.library)
self.assertIsNone(ob.library_weak_reference)
self.assertEqual(len(bpy.data.collections), 0) # Scene's master collection is not listed here
class TestBlendLibPackedLinkedID(TestBlendLibLinkHelper):
def __init__(self, args):
super().__init__(args)
def test_link_pack_basic(self):
output_dir = self.args.output_dir
output_lib_path = self.init_lib_data_basic()
# Link of a single Object, and make it packed.
self.reset_blender()
link_dir = os.path.join(output_lib_path, "Object")
bpy.ops.wm.link(directory=link_dir, filename="LibMesh", instance_object_data=False)
self.assertEqual(len(bpy.data.libraries), 1)
library = bpy.data.libraries[0]
self.assertEqual(len(bpy.data.meshes), 1)
for me in bpy.data.meshes:
self.assertEqual(me.library, library)
self.assertEqual(me.users, 1)
self.assertEqual(len(bpy.data.objects), 1)
for ob in bpy.data.objects:
self.assertEqual(ob.library, library)
self.assertEqual(len(bpy.data.collections), 0) # Scene's master collection is not listed here
ob_packed = bpy.data.pack_linked_ids_hierarchy(bpy.data.objects[0])
# Need to ensure that the newly packed linked object is used, and kept in the scene.
bpy.data.scenes[0].collection.objects.link(ob_packed)
self.assertEqual(len(bpy.data.libraries), 2)
library = bpy.data.libraries[0]
archive_library = bpy.data.libraries[1]
def check_valid():
self.assertFalse(library.is_archive)
self.assertEqual(len(library.archive_libraries), 1)
self.assertEqual(library.archive_libraries[0], archive_library)
self.assertTrue(archive_library.is_archive)
self.assertEqual(archive_library.archive_parent_library, library)
self.assertEqual(len(bpy.data.meshes), 2)
self.assertEqual(bpy.data.meshes[0].library, library)
self.assertEqual(bpy.data.meshes[0].users, 1)
self.assertEqual(bpy.data.meshes[1].library, archive_library)
self.assertEqual(bpy.data.meshes[1].users, 1)
self.assertEqual(len(bpy.data.objects), 2)
self.assertEqual(bpy.data.objects[0].library, library)
self.assertEqual(bpy.data.objects[0].data, bpy.data.meshes[0])
self.assertEqual(bpy.data.objects[1].library, archive_library)
self.assertEqual(bpy.data.objects[1].data, bpy.data.meshes[1])
check_valid()
output_work_path = os.path.join(output_dir, self.unique_blendfile_name("blendfile"))
bpy.ops.wm.save_as_mainfile(filepath=output_work_path, check_existing=False, compress=False)
self.reset_blender()
bpy.ops.wm.open_mainfile(filepath=output_work_path, load_ui=False)
self.assertEqual(len(bpy.data.libraries), 2)
library = bpy.data.libraries[0]
archive_library = bpy.data.libraries[1]
check_valid()
def test_link_pack_indirect(self):
# Test handling of indirectly linked packed data (when packed in another library),
# packing linked data using other packed linked data, etc.
output_dir = self.args.output_dir
output_lib_path = self.init_lib_data_packed_indirect_lib()
# Link of a single Object, and make it packed.
self.reset_blender()
link_dir = os.path.join(output_lib_path, "Object")
bpy.ops.wm.link(directory=link_dir, filename="LibMesh", instance_object_data=False)
# Directly linked library, indirectly linked one (though empty), and its packed archive version.
self.assertEqual(len(bpy.data.libraries), 3)
library = bpy.data.libraries[0]
library_indirect = bpy.data.libraries[1]
library_indirect_archive = bpy.data.libraries[2]
def check_valid():
self.assertFalse(library.is_archive)
self.assertFalse(library_indirect.is_archive)
self.assertTrue(library_indirect_archive.is_archive)
self.assertTrue(library_indirect_archive.name in library_indirect.archive_libraries)
self.assertEqual(len(bpy.data.images), 1)
for im in bpy.data.images:
self.assertEqual(im.library, library_indirect_archive)
self.assertEqual(im.users, 1)
self.assertTrue(im.is_linked_packed)
self.assertEqual(len(bpy.data.materials), 1)
for ma in bpy.data.materials:
self.assertEqual(ma.library, library_indirect_archive)
self.assertEqual(ma.users, 1)
self.assertTrue(ma.is_linked_packed)
self.assertEqual(len(bpy.data.meshes), 1)
for me in bpy.data.meshes:
self.assertEqual(me.library, library)
self.assertEqual(me.users, 1)
self.assertEqual(len(bpy.data.objects), 1)
for ob in bpy.data.objects:
self.assertEqual(ob.library, library)
self.assertEqual(len(bpy.data.collections), 0) # Scene's master collection is not listed here
check_valid()
output_work_path = os.path.join(output_dir, self.unique_blendfile_name("blendfile"))
bpy.ops.wm.save_as_mainfile(filepath=output_work_path, check_existing=False, compress=False)
self.reset_blender()
bpy.ops.wm.open_mainfile(filepath=output_work_path, load_ui=False)
self.assertEqual(len(bpy.data.libraries), 3)
library = bpy.data.libraries[0]
library_indirect = bpy.data.libraries[1]
library_indirect_archive = bpy.data.libraries[2]
check_valid()
ob_packed = bpy.data.pack_linked_ids_hierarchy(bpy.data.objects[0])
# Need to ensure that the newly packed linked object is used, and kept in the scene.
bpy.data.scenes[0].collection.objects.link(ob_packed)
self.assertEqual(len(bpy.data.libraries), 4)
# Due to ID name sorting, the newly ceratedt archive library should be second now, after its parent one.
archive_library = bpy.data.libraries[1]
def check_valid():
self.assertFalse(library.is_archive)
self.assertEqual(len(library.archive_libraries), 1)
self.assertEqual(library.archive_libraries[0], archive_library)
self.assertTrue(archive_library.is_archive)
self.assertEqual(archive_library.archive_parent_library, library)
self.assertFalse(library_indirect.is_archive)
self.assertTrue(library_indirect_archive.is_archive)
self.assertTrue(library_indirect_archive.name in library_indirect.archive_libraries)
self.assertEqual(len(bpy.data.images), 1)
for im in bpy.data.images:
self.assertEqual(im.library, library_indirect_archive)
self.assertEqual(im.users, 1)
self.assertTrue(im.is_linked_packed)
self.assertEqual(len(bpy.data.materials), 1)
for ma in bpy.data.materials:
self.assertEqual(ma.library, library_indirect_archive)
self.assertEqual(ma.users, 2)
self.assertTrue(ma.is_linked_packed)
self.assertEqual(len(bpy.data.meshes), 2)
self.assertEqual(bpy.data.meshes[0].library, library)
self.assertEqual(bpy.data.meshes[0].users, 1)
self.assertEqual(bpy.data.meshes[1].library, archive_library)
self.assertEqual(bpy.data.meshes[1].users, 1)
self.assertEqual(len(bpy.data.objects), 2)
self.assertEqual(bpy.data.objects[0].library, library)
self.assertEqual(bpy.data.objects[0].data, bpy.data.meshes[0])
self.assertEqual(bpy.data.objects[1].library, archive_library)
self.assertEqual(bpy.data.objects[1].data, bpy.data.meshes[1])
self.assertEqual(len(bpy.data.collections), 0) # Scene's master collection is not listed here
check_valid()
bpy.ops.wm.save_as_mainfile(filepath=output_work_path, check_existing=False, compress=False)
self.reset_blender()
bpy.ops.wm.open_mainfile(filepath=output_work_path, load_ui=False)
self.assertEqual(len(bpy.data.libraries), 4)
library = bpy.data.libraries[0]
archive_library = bpy.data.libraries[1]
library_indirect = bpy.data.libraries[2]
library_indirect_archive = bpy.data.libraries[3]
check_valid()
class TestBlendLibLibraryReload(TestBlendLibLinkHelper):
def __init__(self, args):
super().__init__(args)
def test_link_reload(self):
output_dir = self.args.output_dir
output_lib_path = self.init_lib_data_basic()
# Simple link of a single Object, and reload.
self.reset_blender()
link_dir = os.path.join(output_lib_path, "Object")
bpy.ops.wm.link(directory=link_dir, filename="LibMesh")
self.assertEqual(len(bpy.data.meshes), 1)
self.assertEqual(len(bpy.data.objects), 1)
self.assertEqual(len(bpy.data.collections), 0) # Scene's master collection is not listed here
orig_data = self.blender_data_to_tuple(bpy.data, "orig_data")
bpy.ops.wm.lib_reload(library=bpy.data.objects[0].name)
reload_data = self.blender_data_to_tuple(bpy.data, "reload_data")
self.assertEqual(orig_data, reload_data)
class TestBlendLibLibraryRelocate(TestBlendLibLinkHelper):
def __init__(self, args):
super().__init__(args)
def test_link_relocate(self):
output_dir = self.args.output_dir
output_lib_path = self.init_lib_data_basic()
# Simple link of a single Object, and reload.
self.reset_blender()
link_dir = os.path.join(output_lib_path, "Object")
bpy.ops.wm.link(directory=link_dir, filename="LibMesh")
self.assertEqual(len(bpy.data.meshes), 1)
self.assertEqual(len(bpy.data.objects), 1)
self.assertEqual(len(bpy.data.collections), 0) # Scene's master collection is not listed here
orig_data = self.blender_data_to_tuple(bpy.data, "orig_data")
lib_path, lib_ext = os.path.splitext(output_lib_path)
new_lib_path = lib_path + "_relocate" + lib_ext
os.replace(output_lib_path, new_lib_path)
bpy.ops.wm.lib_relocate(library=bpy.data.objects[0].name, directory="", filename=new_lib_path)
relocate_data = self.blender_data_to_tuple(bpy.data, "relocate_data")
self.assertEqual(orig_data, relocate_data)
# Python library loader context manager.
class TestBlendLibDataLibrariesLoad(TestBlendLibLinkHelper):
def __init__(self, args):
super().__init__(args)
def do_libload_init(self):
output_dir = self.args.output_dir
output_lib_path = self.init_lib_data_basic()
# Simple link of a single Object, and reload.
self.reset_blender()
return output_lib_path
def do_libload(self, **load_kwargs):
with bpy.data.libraries.load(**load_kwargs) as lib_ctx:
lib_src, lib_link = lib_ctx
self.assertEqual(len(lib_src.meshes), 1)
self.assertEqual(len(lib_src.objects), 1)
self.assertEqual(len(lib_src.collections), 1)
self.assertEqual(len(lib_link.meshes), 0)
self.assertEqual(len(lib_link.objects), 0)
self.assertEqual(len(lib_link.collections), 0)
lib_link.collections.append(lib_src.collections[0])
# Linking/append/liboverride happens when living the context manager.
class TestBlendLibDataLibrariesLoadAppend(TestBlendLibDataLibrariesLoad):
def test_libload_append(self):
output_lib_path = self.do_libload_init()
self.do_libload(filepath=output_lib_path, link=False, create_liboverrides=False)
self.assertEqual(len(bpy.data.meshes), 1)
self.assertEqual(len(bpy.data.objects), 1) # This code does no instantiation.
self.assertEqual(len(bpy.data.collections), 1)
# Append, so all data should have been made local.
self.assertIsNone(bpy.data.meshes[0].library)
self.assertIsNone(bpy.data.objects[0].library)
self.assertIsNone(bpy.data.collections[0].library)
class TestBlendLibDataLibrariesLoadLink(TestBlendLibDataLibrariesLoad):
def test_libload_link(self):
output_lib_path = self.do_libload_init()
self.do_libload(filepath=output_lib_path, link=True, create_liboverrides=False)
self.assertEqual(len(bpy.data.meshes), 1)
self.assertEqual(len(bpy.data.objects), 1) # This code does no instantiation.
self.assertEqual(len(bpy.data.collections), 1)
# Link, so all data should have remained linked.
self.assertIsNotNone(bpy.data.meshes[0].library)
self.assertIsNotNone(bpy.data.objects[0].library)
self.assertIsNotNone(bpy.data.collections[0].library)
class TestBlendLibDataLibrariesLoadPack(TestBlendLibDataLibrariesLoad):
def test_libload_pack(self):
output_lib_path = self.do_libload_init()
# Cannot create overrides on packed linked data currently.
self.assertRaises(ValueError,
self.do_libload, filepath=output_lib_path, link=True, pack=True, create_liboverrides=True)
self.do_libload(filepath=output_lib_path, link=True, pack=True, create_liboverrides=False)
self.assertEqual(len(bpy.data.meshes), 1)
self.assertEqual(len(bpy.data.objects), 1) # This code does no instantiation.
self.assertEqual(len(bpy.data.collections), 1)
# One archive library for the packed data-blocks and the reference library.
self.assertEqual(len(bpy.data.libraries), 2)
# Packed dat should be owned by archive library.
packed_mesh = bpy.data.meshes[0]
packed_object = bpy.data.objects[0]
packed_collection = bpy.data.collections[0]
link_library = bpy.data.libraries[0]
archive_library = bpy.data.libraries[1]
self.assertEqual(packed_mesh.library, archive_library)
self.assertEqual(packed_object.library, archive_library)
self.assertEqual(packed_collection.library, archive_library)
self.assertTrue(archive_library.is_archive)
self.assertFalse(link_library.is_archive)
class TestBlendLibDataLibrariesLoadLibOverride(TestBlendLibDataLibrariesLoad):
def test_libload_liboverride(self):
output_lib_path = self.do_libload_init()
self.do_libload(filepath=output_lib_path, link=True, create_liboverrides=True)
self.assertEqual(len(bpy.data.meshes), 1)
self.assertEqual(len(bpy.data.objects), 1) # This code does no instantiation.
self.assertEqual(len(bpy.data.collections), 2) # The linked one and its local liboverride.
# Link + LibOverride, so linked data should have remained linked.
self.assertIsNotNone(bpy.data.meshes[-1].library)
self.assertIsNotNone(bpy.data.objects[-1].library)
self.assertIsNotNone(bpy.data.collections[-1].library)
# Only explicitly linked data gets a liboverride, without any handling of hierarchy/dependencies.
self.assertIsNone(bpy.data.collections[0].library)
self.assertFalse(bpy.data.collections[0].is_runtime_data)
self.assertIsNotNone(bpy.data.collections[0].override_library)
self.assertEqual(bpy.data.collections[0].override_library.reference, bpy.data.collections[-1])
# Should create another liboverride for the linked collection.
self.do_libload(filepath=output_lib_path, link=True, create_liboverrides=True, reuse_liboverrides=False)
self.assertEqual(len(bpy.data.meshes), 1)
self.assertEqual(len(bpy.data.objects), 1) # This code does no instantiation.
self.assertEqual(len(bpy.data.collections), 3) # The linked one and its two local liboverrides.
# Link + LibOverride, so linked data should have remained linked.
self.assertIsNotNone(bpy.data.meshes[-1].library)
self.assertIsNotNone(bpy.data.objects[-1].library)
self.assertIsNotNone(bpy.data.collections[-1].library)
# Only explicitly linked data gets a liboverride, without any handling of hierarchy/dependencies.
self.assertIsNone(bpy.data.collections[1].library)
self.assertFalse(bpy.data.collections[1].is_runtime_data)
self.assertIsNotNone(bpy.data.collections[1].override_library)
self.assertEqual(bpy.data.collections[1].override_library.reference, bpy.data.collections[-1])
# This call should not change anything, first liboverrides should be found and 'reused'.
self.do_libload(filepath=output_lib_path, link=True, create_liboverrides=True, reuse_liboverrides=True)
self.assertEqual(len(bpy.data.meshes), 1)
self.assertEqual(len(bpy.data.objects), 1) # This code does no instantiation.
self.assertEqual(len(bpy.data.collections), 3) # The linked one and its two local liboverrides.
# Link + LibOverride, so linked data should have remained linked.
self.assertIsNotNone(bpy.data.meshes[-1].library)
self.assertIsNotNone(bpy.data.objects[-1].library)
self.assertIsNotNone(bpy.data.collections[-1].library)
# Only explicitly linked data gets a liboverride, without any handling of hierarchy/dependencies.
self.assertIsNone(bpy.data.collections[1].library)
self.assertFalse(bpy.data.collections[1].is_runtime_data)
self.assertIsNotNone(bpy.data.collections[1].override_library)
self.assertEqual(bpy.data.collections[1].override_library.reference, bpy.data.collections[-1])
def test_libload_liboverride_runtime(self):
output_lib_path = self.do_libload_init()
self.do_libload(filepath=output_lib_path, link=True,
create_liboverrides=True,
create_liboverrides_runtime=True)
self.assertEqual(len(bpy.data.meshes), 1)
self.assertEqual(len(bpy.data.objects), 1) # This code does no instantiation.
self.assertEqual(len(bpy.data.collections), 2) # The linked one and its local liboverride.
# Link + LibOverride, so linked data should have remained linked.
self.assertIsNotNone(bpy.data.meshes[-1].library)
self.assertIsNotNone(bpy.data.objects[-1].library)
self.assertIsNotNone(bpy.data.collections[-1].library)
# Only explicitly linked data gets a liboverride, without any handling of hierarchy/dependencies.
self.assertIsNone(bpy.data.collections[0].library)
self.assertTrue(bpy.data.collections[0].is_runtime_data)
self.assertIsNotNone(bpy.data.collections[0].override_library)
self.assertEqual(bpy.data.collections[0].override_library.reference, bpy.data.collections[-1])
# This call should not change anything, first liboverrides should be found and 'reused'.
self.do_libload(filepath=output_lib_path,
link=True,
create_liboverrides=True,
create_liboverrides_runtime=True,
reuse_liboverrides=True)
self.assertEqual(len(bpy.data.meshes), 1)
self.assertEqual(len(bpy.data.objects), 1) # This code does no instantiation.
self.assertEqual(len(bpy.data.collections), 2) # The linked one and its local liboverride.
# Link + LibOverride, so linked data should have remained linked.
self.assertIsNotNone(bpy.data.meshes[-1].library)
self.assertIsNotNone(bpy.data.objects[-1].library)
self.assertIsNotNone(bpy.data.collections[-1].library)
# Only explicitly linked data gets a liboverride, without any handling of hierarchy/dependencies.
self.assertIsNone(bpy.data.collections[0].library)
self.assertTrue(bpy.data.collections[0].is_runtime_data)
self.assertIsNotNone(bpy.data.collections[0].override_library)
self.assertEqual(bpy.data.collections[0].override_library.reference, bpy.data.collections[-1])
# Should create another liboverride for the linked collection, since this time we request a non-runtime one.
self.do_libload(filepath=output_lib_path,
link=True,
create_liboverrides=True,
create_liboverrides_runtime=False,
reuse_liboverrides=True)
self.assertEqual(len(bpy.data.meshes), 1)
self.assertEqual(len(bpy.data.objects), 1) # This code does no instantiation.
self.assertEqual(len(bpy.data.collections), 3) # The linked one and its two local liboverrides.
# Link + LibOverride, so linked data should have remained linked.
self.assertIsNotNone(bpy.data.meshes[-1].library)
self.assertIsNotNone(bpy.data.objects[-1].library)
self.assertIsNotNone(bpy.data.collections[-1].library)
# Only explicitly linked data gets a liboverride, without any handling of hierarchy/dependencies.
self.assertIsNone(bpy.data.collections[1].library)
self.assertFalse(bpy.data.collections[1].is_runtime_data)
self.assertIsNotNone(bpy.data.collections[1].override_library)
self.assertEqual(bpy.data.collections[1].override_library.reference, bpy.data.collections[-1])
TESTS = (
TestBlendLibLinkSaveLoadBasic,
TestBlendLibLinkAnimation,
TestBlendLibLinkIndirect,
TestBlendLibAppendBasic,
TestBlendLibAppendReuseID,
TestBlendLibPackedLinkedID,
TestBlendLibLibraryReload,
TestBlendLibLibraryRelocate,
TestBlendLibDataLibrariesLoadAppend,
TestBlendLibDataLibrariesLoadLink,
TestBlendLibDataLibrariesLoadPack,
TestBlendLibDataLibrariesLoadLibOverride,
)
def argparse_create():
import argparse
# When --help or no args are given, print this help
description = "Test basic IO of blend file."
parser = argparse.ArgumentParser(description=description)
parser.add_argument(
"--src-test-dir",
dest="src_test_dir",
default=".",
help="Where to find test/data root directory",
required=True,
)
parser.add_argument(
"--output-dir",
dest="output_dir",
default=".",
help="Where to output temp saved blendfiles",
required=False,
)
return parser
def main():
args = argparse_create().parse_args()
# Don't write thumbnails into the home directory.
bpy.context.preferences.filepaths.file_preview_type = 'NONE'
for Test in TESTS:
Test(args).run_all_tests()
if __name__ == '__main__':
import sys
sys.argv = [__file__] + (sys.argv[sys.argv.index("--") + 1:] if "--" in sys.argv else [])
main()
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