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<Type Name="SaveAsOperation" FullName="Bless.Buffers.SaveAsOperation">
<TypeSignature Language="C#" Value="public class SaveAsOperation : Bless.Util.ThreadedAsyncOperation" />
<AssemblyInfo>
<AssemblyName>Bless.Buffers</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>Bless.Util.ThreadedAsyncOperation</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public SaveAsOperation (Bless.Buffers.ByteBuffer bb, string fn, Bless.Util.ProgressCallback pc, AsyncCallback ac, bool glibIdle);" />
<MemberType>Constructor</MemberType>
<Parameters><Parameter Name="bb" Type="Bless.Buffers.ByteBuffer" /><Parameter Name="fn" Type="System.String" /><Parameter Name="pc" Type="Bless.Util.ProgressCallback" /><Parameter Name="ac" Type="System.AsyncCallback" /><Parameter Name="glibIdle" Type="System.Boolean" /></Parameters>
<Docs><param name="bb">To be added.</param><param name="fn">To be added.</param><param name="pc">To be added.</param><param name="ac">To be added.</param><param name="glibIdle">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
</Member>
<Member MemberName="Buffer">
<MemberSignature Language="C#" Value="public Bless.Buffers.ByteBuffer Buffer { get; };" />
<MemberType>Property</MemberType>
<ReturnValue><ReturnType>Bless.Buffers.ByteBuffer</ReturnType></ReturnValue>
<Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
</Member>
<Member MemberName="byteBuffer">
<MemberSignature Language="C#" Value="protected Bless.Buffers.ByteBuffer byteBuffer;" />
<MemberType>Field</MemberType>
<ReturnValue><ReturnType>Bless.Buffers.ByteBuffer</ReturnType></ReturnValue>
<Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
</Member>
<Member MemberName="bytesSaved">
<MemberSignature Language="C#" Value="protected long bytesSaved;" />
<MemberType>Field</MemberType>
<ReturnValue><ReturnType>System.Int64</ReturnType></ReturnValue>
<Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
</Member>
<Member MemberName="BytesSaved">
<MemberSignature Language="C#" Value="public long BytesSaved { get; };" />
<MemberType>Property</MemberType>
<ReturnValue><ReturnType>System.Int64</ReturnType></ReturnValue>
<Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
</Member>
<Member MemberName="SavePath">
<MemberSignature Language="C#" Value="public string SavePath { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue><ReturnType>System.String</ReturnType></ReturnValue>
<Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
</Member>
<Member MemberName="savePath">
<MemberSignature Language="C#" Value="protected string savePath;" />
<MemberType>Field</MemberType>
<ReturnValue><ReturnType>System.String</ReturnType></ReturnValue>
<Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
</Member>
<Member MemberName="StageReached">
<MemberSignature Language="C#" Value="public Bless.Buffers.SaveAsOperation.SaveAsStage StageReached { get; };" />
<MemberType>Property</MemberType>
<ReturnValue><ReturnType>Bless.Buffers.SaveAsOperation+SaveAsStage</ReturnType></ReturnValue>
<Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>
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