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<Type Name="ProgressAction" FullName="Bless.Util.ProgressAction">
<TypeSignature Language="C#" Value="public enum ProgressAction" />
<AssemblyInfo>
<AssemblyName>Bless.Util</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Enum</BaseTypeName>
</Base>
<Members>
<Member MemberName="Destroy">
<MemberSignature Language="C#" Value="Destroy" />
<MemberType>Field</MemberType>
<ReturnValue><ReturnType>Bless.Util.ProgressAction</ReturnType></ReturnValue>
<Docs><summary>To be added.</summary></Docs>
</Member>
<Member MemberName="Details">
<MemberSignature Language="C#" Value="Details" />
<MemberType>Field</MemberType>
<ReturnValue><ReturnType>Bless.Util.ProgressAction</ReturnType></ReturnValue>
<Docs><summary>To be added.</summary></Docs>
</Member>
<Member MemberName="Hide">
<MemberSignature Language="C#" Value="Hide" />
<MemberType>Field</MemberType>
<ReturnValue><ReturnType>Bless.Util.ProgressAction</ReturnType></ReturnValue>
<Docs><summary>To be added.</summary></Docs>
</Member>
<Member MemberName="Message">
<MemberSignature Language="C#" Value="Message" />
<MemberType>Field</MemberType>
<ReturnValue><ReturnType>Bless.Util.ProgressAction</ReturnType></ReturnValue>
<Docs><summary>To be added.</summary></Docs>
</Member>
<Member MemberName="Show">
<MemberSignature Language="C#" Value="Show" />
<MemberType>Field</MemberType>
<ReturnValue><ReturnType>Bless.Util.ProgressAction</ReturnType></ReturnValue>
<Docs><summary>To be added.</summary></Docs>
</Member>
<Member MemberName="Update">
<MemberSignature Language="C#" Value="Update" />
<MemberType>Field</MemberType>
<ReturnValue><ReturnType>Bless.Util.ProgressAction</ReturnType></ReturnValue>
<Docs><summary>To be added.</summary></Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>
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