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#include <blitz/array.h>
BZ_USING_NAMESPACE(blitz)
void setupInitialConditions(Array<float,3>& P1, Array<float,3>& P2,
Array<float,3>& P3, Array<float,3>& c, int N);
float acoustic3D_BlitzCycled(int N, int niters)
{
Array<float,3> P1(N,N,N), P2(N,N,N), P3(N,N,N), c(N,N,N);
Range I(1,N-2), J(1,N-2), K(1,N-2);
setupInitialConditions(P1, P2, P3, c, N);
for (int iter=0; iter < niters; ++iter)
{
P3(I,J,K) = (2-6*c(I,J,K)) * P2(I,J,K)
+ c(I,J,K)*(P2(I-1,J,K) + P2(I+1,J,K) + P2(I,J-1,K) + P2(I,J+1,K)
+ P2(I,J,K-1) + P2(I,J,K+1)) - P1(I,J,K);
cycleArrays(P1, P2, P3);
}
return P1(N/2,N/2,N/2);
}
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