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#include <blitz/array.h>
using namespace blitz;
#if 0
BZ_DECLARE_STENCIL2(kinEnergy,A,B)
B=Laplacian3D_stencilop(A);
BZ_END_STENCIL_WITH_SHAPE(shape(-1,-1,-1),shape(1,1,1))
typedef complex<double> T_num;
typedef Array<T_num,3> array3d;
int main()
{
const int N=5;
array3d A(N,N,N);
array3d B(N,N,N);
// Fill a three-dimensional array with a Gaussian function
firstIndex i;
secondIndex j;
thirdIndex k;
float midpoint = 15/2.;
float c = - 1/3.0;
A = exp(c * (sqr(i-midpoint) + sqr(j-midpoint)
+ sqr(k-midpoint)));
applyStencil(kinEnergy(), A, B);
Array<T_num,1> out_view(B.data(),shape(N*N*N));
cout << out_view;
}
#endif
BZ_DECLARE_STENCIL2(footprint,A,B)
B = Laplacian2D4_stencilop(A);
BZ_END_STENCIL_WITH_SHAPE(shape(-2,-2),shape(+2,+2))
int main()
{
int N = 9;
Array<double,2> A(N,N), B(N,N);
A = 0;
A(4,4) = 1;
applyStencil(footprint(), A, B);
cout << B(Range(2,6),Range(2,6)) << endl;
}
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