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#include <blitz/array.h>
using namespace blitz;
//declaration of the stencil kinEnergy
BZ_DECLARE_STENCIL2(kinEnergy,A,B)
B=Laplacian3D_stencilop(A);
BZ_END_STENCIL_WITH_SHAPE(shape(-1,-1,-1),shape(+1,+1,+1))
typedef Array<complex<double>,3> array3d;
int main()
{
const int N=5;
array3d A(N,N,N);
array3d B(N,N,N);
// Fill a three-dimensional array with a Gaussian function
firstIndex i;
secondIndex j;
thirdIndex k;
float midpoint = 3.;
float c = - 1.;
//A = exp(c * (sqr(i-midpoint) + sqr(j-midpoint)
// + sqr(k-midpoint)));
A = zip( exp(c * (sqr(i-midpoint) + sqr(j-midpoint)
+ sqr(k-midpoint))), 0.0, complex<double>());
applyStencil(kinEnergy(),A,B);
Array<complex<double>,1> a_view(A.data(),shape(N*N*N));
cout << a_view;
Array<complex<double>,1> out_view(B.data(),shape(N*N*N));
cout << out_view<<endl;
}
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