1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175
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// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 320 192 -8 ) ( -320 192 -8 ) ( -320 -192 -8 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0
( -320 -192 8 ) ( 320 -192 8 ) ( 320 -192 0 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0
( 320 -192 8 ) ( 320 192 8 ) ( 320 192 0 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0
( 320 192 8 ) ( -320 192 8 ) ( -320 192 0 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0
( -320 192 8 ) ( -320 -192 8 ) ( -320 -192 0 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0
( -320 192 0 ) ( 320 192 0 ) ( -320 -192 0 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0
}
// brush 1
{
( -328 -192 136 ) ( -328 192 136 ) ( 312 192 136 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0
( -320 -192 8 ) ( 320 -192 8 ) ( 320 -192 0 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0
( 320 -192 8 ) ( 320 192 8 ) ( 320 192 0 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0
( 320 192 8 ) ( -320 192 8 ) ( -320 192 0 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0
( -320 192 8 ) ( -320 -192 8 ) ( -320 -192 0 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0
( -328 192 128 ) ( -328 -192 128 ) ( 312 192 128 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0
}
// brush 2
{
( 320 192 -8 ) ( -320 192 -8 ) ( -320 -192 -8 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0
( -328 -192 136 ) ( -328 192 136 ) ( 312 192 136 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0
( -320 -192 8 ) ( 320 -192 8 ) ( 320 -192 0 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0
( 320 -192 8 ) ( 320 192 8 ) ( 320 192 0 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0
( -320 192 8 ) ( -320 -192 8 ) ( -320 -192 0 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0
( 320 -184 8 ) ( -320 -184 8 ) ( 320 -184 0 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0
}
// brush 3
{
( 320 192 -8 ) ( -320 192 -8 ) ( -320 -192 -8 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0
( -328 -192 136 ) ( -328 192 136 ) ( 312 192 136 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0
( -320 -192 8 ) ( 320 -192 8 ) ( 320 -192 0 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0
( 320 -192 8 ) ( 320 192 8 ) ( 320 192 0 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0
( 320 192 8 ) ( -320 192 8 ) ( -320 192 0 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0
( 312 192 8 ) ( 312 -192 8 ) ( 312 192 0 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0
}
// brush 4
{
( 320 192 -8 ) ( -320 192 -8 ) ( -320 -192 -8 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0
( -328 -192 136 ) ( -328 192 136 ) ( 312 192 136 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0
( 320 -192 8 ) ( 320 192 8 ) ( 320 192 0 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0
( 320 192 8 ) ( -320 192 8 ) ( -320 192 0 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0
( -320 192 8 ) ( -320 -192 8 ) ( -320 -192 0 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0
( -320 184 8 ) ( 320 184 8 ) ( -320 184 0 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0
}
// brush 5
{
( 320 192 -8 ) ( -320 192 -8 ) ( -320 -192 -8 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0
( -328 -192 136 ) ( -328 192 136 ) ( 312 192 136 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0
( -320 -192 8 ) ( 320 -192 8 ) ( 320 -192 0 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0
( 320 192 8 ) ( -320 192 8 ) ( -320 192 0 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0
( -320 192 8 ) ( -320 -192 8 ) ( -320 -192 0 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0
( -312 -192 8 ) ( -312 192 8 ) ( -312 -192 0 ) mech/basefloor02 0 0 0 0.500000 0.500000 0 0 0
}
}
// entity 1
{
"classname" "FUNC_ENERGY_BARRIER"
// brush 0
{
( 192 128 0 ) ( -128 128 0 ) ( -128 -128 0 ) mech/energybarrier01 0 0 0 0.500000 0.500000 0 1 0
( -120 -128 64 ) ( -120 128 64 ) ( 200 128 64 ) mech/energybarrier01 0 0 0 0.500000 0.500000 0 1 0
( -128 -128 136 ) ( 192 -128 136 ) ( 192 -128 -8 ) mech/energybarrier01 0 0 0 0.500000 0.500000 0 1 0
( 128 -128 136 ) ( 128 128 136 ) ( 128 128 -8 ) mech/energybarrier01 0 0 0 0.500000 0.500000 0 1 0
( 192 128 136 ) ( -128 128 136 ) ( -128 128 -8 ) mech/energybarrier01 0 0 0 0.500000 0.500000 0 1 0
( 120 128 136 ) ( 120 -128 136 ) ( 120 128 -8 ) mech/energybarrier01 0 0 0 0.500000 0.500000 0 1 0
}
}
// entity 2
{
"classname" "FUNC_ENERGY_BARRIER"
// brush 0
{
( 192 128 0 ) ( -128 128 0 ) ( -128 -128 0 ) mech/energybarrier01 0 0 0 0.500000 0.500000 0 1 0
( -120 -128 64 ) ( -120 128 64 ) ( 200 128 64 ) mech/energybarrier01 0 0 0 0.500000 0.500000 0 1 0
( 128 -128 136 ) ( 128 128 136 ) ( 128 128 -8 ) mech/energybarrier01 0 0 0 0.500000 0.500000 0 1 0
( 192 128 136 ) ( -128 128 136 ) ( -128 128 -8 ) mech/energybarrier01 0 0 0 0.500000 0.500000 0 1 0
( -128 136 136 ) ( -128 -120 136 ) ( -128 -120 -8 ) mech/energybarrier01 0 0 0 0.500000 0.500000 0 1 0
( -128 120 136 ) ( 192 120 136 ) ( -128 120 -8 ) mech/energybarrier01 0 0 0 0.500000 0.500000 0 1 0
}
}
// entity 3
{
"classname" "FUNC_ENERGY_BARRIER"
// brush 0
{
( 192 128 0 ) ( -128 128 0 ) ( -128 -128 0 ) mech/energybarrier01 0 0 0 0.500000 0.500000 0 1 0
( -120 -128 64 ) ( -120 128 64 ) ( 200 128 64 ) mech/energybarrier01 0 0 0 0.500000 0.500000 0 1 0
( -128 -128 136 ) ( 192 -128 136 ) ( 192 -128 -8 ) mech/energybarrier01 0 0 0 0.500000 0.500000 0 1 0
( 192 128 136 ) ( -128 128 136 ) ( -128 128 -8 ) mech/energybarrier01 0 0 0 0.500000 0.500000 0 1 0
( -128 136 136 ) ( -128 -120 136 ) ( -128 -120 -8 ) mech/energybarrier01 0 0 0 0.500000 0.500000 0 1 0
( -120 -120 136 ) ( -120 136 136 ) ( -120 -120 -8 ) mech/energybarrier01 0 0 0 0.500000 0.500000 0 1 0
}
}
// entity 4
{
"classname" "FUNC_ENERGY_BARRIER"
// brush 0
{
( 192 128 0 ) ( -128 128 0 ) ( -128 -128 0 ) mech/energybarrier01 0 0 0 0.500000 0.500000 0 1 0
( -120 -128 64 ) ( -120 128 64 ) ( 200 128 64 ) mech/energybarrier01 0 0 0 0.500000 0.500000 0 1 0
( -128 -128 136 ) ( 192 -128 136 ) ( 192 -128 -8 ) mech/energybarrier01 0 0 0 0.500000 0.500000 0 1 0
( 128 -128 136 ) ( 128 128 136 ) ( 128 128 -8 ) mech/energybarrier01 0 0 0 0.500000 0.500000 0 1 0
( -128 136 136 ) ( -128 -120 136 ) ( -128 -120 -8 ) mech/energybarrier01 0 0 0 0.500000 0.500000 0 1 0
( 192 -120 136 ) ( -128 -120 136 ) ( 192 -120 -8 ) mech/energybarrier01 0 0 0 0.500000 0.500000 0 1 0
}
}
// entity 5
{
"origin" "-64 64 32"
"classname" "NME_PLASMA_SPIDERBLOB"
}
// entity 6
{
"classname" "NME_PLASMA_SPIDERBLOB"
"origin" "16 8 32"
}
// entity 7
{
"origin" "64 56 32"
"classname" "NME_PLASMA_SPIDERBLOB"
}
// entity 8
{
"classname" "NME_PLASMA_SPIDERBLOB"
"origin" "72 -48 32"
}
// entity 9
{
"origin" "-88 -8 32"
"classname" "NME_PLASMA_SPIDERBLOB"
}
// entity 10
{
"classname" "NME_PLASMA_SPIDERBLOB"
"origin" "-16 -64 32"
}
// entity 11
{
"origin" "-224 0 32"
"classname" "info_player_start"
}
// entity 12
{
"light" "25"
"origin" "-208 88 64"
"classname" "light"
}
// entity 13
{
"classname" "light"
"origin" "-168 -96 64"
"light" "25"
}
// entity 14
{
"light" "25"
"origin" "-24 16 64"
"classname" "light"
}
// entity 15
{
"classname" "light"
"origin" "208 104 64"
"light" "25"
}
// entity 16
{
"light" "25"
"origin" "200 -96 64"
"classname" "light"
}
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