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LOAD_NARRATIVE bossBattle3Start;
CAMERA_POSITION_AT "CameraLocation1";
CAMERA_LOOK_AT "BobRunLocation";
ENTITY_POSITION_AT "Bob" "BobRunLocation";
ENTITY_POSITION_AT "Teeka" "TeekaRunLocation";
ENTITY_LOOK_AT "Bob" "BobPauseLocation";
ENTITY_LOOK_AT "Teeka" "BobPauseLocation";
WAIT 150;
STRUCTURE_STATE "cutsceneLift" 1;
WAIT 250;
ENTITY_LOOK_AT "Bob" "BobPauseLocation";
ENTITY_LOOK_AT "Teeka" "BobPauseLocation";
CAMERA_FOLLOW "Bob";
ENTITY_MOVE_TO "Bob" "BobPauseLocation" 1;
WAIT 485;
ENTITY_STOP "Bob";
WAIT 100;
ENTITY_LOOK_AT "Bob" "BobPauseLook";
CAMERA_POSITION_AT "CameraLocation2";
CAMERA_MOVE_TO "CameraLocation1" 0.05;
ENTITY_MOVE_TO "Teeka" "BobPauseLocation" 1;
WAIT 547;
ENTITY_STOP "Teeka";
ENTITY_MOVE_TO "Bob" "BobPauseLook" 1.5;
ENTITY_MOVE_TO "Teeka" "BobPauseLook" 1.5;
ENTITY_HELPLESS "Bob" 500;
ENTITY_HELPLESS "Teeka" 500;
WAIT 300;
ENTITY_POSITION_AT "Bob" "BobFallLocation";
ENTITY_POSITION_AT "Teeka" "TeekaFallLocation";
ENTITY_HELPLESS "Bob" 500;
ENTITY_HELPLESS "Teeka" 500;
CAMERA_POSITION_AT "CameraLocation3";
CAMERA_LOOK_AT "BobStart";
WAIT 600;
ENTITY_STOP "Bob";
ENTITY_STOP "Teeka";
WAIT 100;
ENTITY_LOOK_RANDOM "Bob";
ENTITY_LOOK_RANDOM "Teeka";
WAIT 100;
CAMERA_MOVE_TO "CameraLocation4" 0.2;
SHOW_NARRATIVE 800;
CAMERA_STOP;
WAIT 100;
ENTITY_LOOK_AT "Bob" "BobStart";
ENTITY_LOOK_AT "Teeka" "TeekaStart";
SHOW_NARRATIVE 800;
CAMERA_POSITION_AT "CameraLocation5";
CAMERA_FOLLOW "Bob";
WAIT 25;
ENTITY_MOVE_TO "Bob" "BobStart" 0.5;
ENTITY_MOVE_TO "Teeka" "TeekaStart" 0.5;
WAIT 250;
ENTITY_STOP "Bob";
ENTITY_STOP "Teeka";
WAIT 25;
ENTITY_LOOK_AT "Bob" "CameraLocation5";
ENTITY_LOOK_AT "Teeka" "CameraLocation5";
SHOW_NARRATIVE 200;
ENTITY_POSITION_AT "Map" "MapFallLocation";
ENTITY_WATCH "Bob" "Map";
ENTITY_WATCH "Teeka" "Map";
WAIT 100;
CAMERA_MOVE_TO "MapFallLocation" 0.025;
WAIT 300;
SHOW_NARRATIVE 800;
SKIP;
ENTITY_POSITION_AT "Bob" "BobStart";
ENTITY_POSITION_AT "Teeka" "TeekaStart";
ENTITY_POSITION_AT "Map" "BobStart";
ENTITY_HELPLESS "Bob" 0;
ENTITY_HELPLESS "Teeka" 0;
@END@
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