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LOAD_NARRATIVE finalStart;
ENTITY_LOOK_AT "Bob" "Galdov";
ENTITY_LOOK_AT "Galdov" "Bob";
CAMERA_LOOK_AT "Galdov";
CAMERA_POSITION_AT "CameraLocation1";
CAMERA_MOVE_TO "Galdov" 0.25;
WAIT 250;
CAMERA_MOVE_TO "Galdov" 0.5;
SHOW_NARRATIVE 300;
WAIT 100;
CAMERA_MOVE_TO "Galdov" 0.75;
SHOW_NARRATIVE 500;
CAMERA_STOP;
WAIT 200;
CAMERA_FOLLOW "Bob";
CAMERA_POSITION_AT "CameraLocation2";
CAMERA_MOVE_TO "CameraLocation3" 0.2;
SHOW_NARRATIVE 600;
WAIT 100;
CAMERA_FOLLOW "Galdov";
CAMERA_POSITION_AT "CameraLocation3";
CAMERA_MOVE_TO "Bob" 0.1;
SHOW_NARRATIVE 600;
WAIT 100;
CAMERA_STOP;
SHOW_NARRATIVE 600;
WAIT 100;
CAMERA_POSITION_AT "CameraLocation4";
CAMERA_MOVE_TO "CameraLocation3" 0.1;
CAMERA_FOLLOW "Bob";
SHOW_NARRATIVE 600;
WAIT 100;
CAMERA_POSITION_AT "CameraLocation4";
CAMERA_MOVE_TO "CameraLocation3" 0.1;
CAMERA_FOLLOW "Galdov";
SHOW_NARRATIVE 400;
WAIT 100;
CAMERA_STOP;
WAIT 100;
CAMERA_FOLLOW "Galdov";
CAMERA_MOVE_TO "CameraLocation5" 2;
WAIT 125;
CAMERA_STOP;
WAIT 25;
SHOW_NARRATIVE 250;
WAIT 25;
@END@
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