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// Definition file for enemies in the game
Blob {
type = BLOB_BOB;
model1 = gfx/primitive/bob.primitive;
texture1 = textures/game/goodBlob.png;
hp = 25;
weapon = WEP_PISTOL;
bbMins = -3 -3 -3;
bbMaxs = 3 3 3;
};
Blob {
type = BLOB_TEEKA;
model1 = gfx/primitive/blob.primitive;
texture1 = textures/game/goodBlob.png;
hp = 25;
weapon = WEP_PISTOL;
bbMins = -3 -3 -3;
bbMaxs = 3 3 3;
};
Blob {
type = BLOB_SOLDIER;
model1 = gfx/primitive/blob.primitive;
texture1 = textures/game/goodBlob.png;
hp = 25;
weapon = WEP_PISTOL;
bbMins = -3 -3 -3;
bbMaxs = 3 3 3;
};
Blob {
type = BLOB_MIA;
model1 = gfx/primitive/blob.primitive;
texture1 = textures/game/goodBlobInjured.png;
hp = 10;
weapon = WEP_PISTOL;
bbMins = -3 -3 -3;
bbMaxs = 3 3 3;
};
Blob {
type = BLOB_ENGINEER;
model1 = gfx/primitive/blob.primitive;
texture1 = textures/game/goodBlob.png;
hp = 25;
weapon = WEP_PISTOL;
bbMins = -3 -3 -3;
bbMaxs = 3 3 3;
};
Blob {
type = BLOB_DEMOLITION;
model1 = gfx/primitive/blob.primitive;
texture1 = textures/game/goodBlob.png;
hp = 25;
weapon = WEP_PISTOL;
bbMins = -3 -3 -3;
bbMaxs = 3 3 3;
};
Blob {
type = BLOB_HACKER;
model1 = gfx/primitive/blob.primitive;
texture1 = textures/game/goodBlob.png;
hp = 25;
weapon = WEP_PISTOL;
bbMins = -3 -3 -3;
bbMaxs = 3 3 3;
};
Blob {
type = BLOB_ASSIMILATING;
model1 = gfx/primitive/blob.primitive;
texture1 = textures/game/goodBlobInjured.png;
hp = 1;
weapon = WEP_PISTOL;
bbMins = -3 -3 -3;
bbMaxs = 3 3 3;
flags = EF_WEIGHTLESS;
};
@END@
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