1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92
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Boss {
id = 0;
model1 = gfx/primitive/cryptBoss.primitive;
texture1 = textures/mech/rustedmetal07.jpg;
health = 300;
maxHealth = 300;
bbMins = -3 -3 -3;
bbMaxs = 3 3 3;
flags = EF_WEIGHTLESS+EF_ALWAYS_FACE;
};
Boss {
id = 1;
model1 = gfx/primitive/energyBall.primitive;
texture1 = textures/game/arrow.png;
health = 250;
maxHealth = 250;
bbMins = -2 -2 -2;
bbMaxs = 2 2 2;
flags = EF_WEIGHTLESS;
};
Boss {
id = 2;
model1 = gfx/primitive/energyBall.primitive;
texture1 = textures/game/grenade.png;
health = 250;
maxHealth = 250;
bbMins = -2 -2 -2;
bbMaxs = 2 2 2;
flags = EF_WEIGHTLESS;
};
Boss {
id = 3;
model1 = gfx/primitive/energyBall.primitive;
texture1 = textures/game/bullet.png;
health = 250;
maxHealth = 250;
bbMins = -2 -2 -2;
bbMaxs = 2 2 2;
flags = EF_WEIGHTLESS;
};
Boss {
id = 4;
model1 = gfx/primitive/energyBall.primitive;
texture1 = textures/game/machineGunDroid.png;
health = 250;
maxHealth = 250;
bbMins = -2 -2 -2;
bbMaxs = 2 2 2;
flags = EF_WEIGHTLESS;
};
Boss {
id = 5;
model1 = gfx/primitive/darkEyeDroid.primitive;
texture1 = textures/game/blackDroid.png;
health = 20;
maxHealth = 20;
bbMins = -3 -3 -6;
bbMaxs = 3 3 6;
flags = EF_WEIGHTLESS;
};
Boss {
id = 6;
model1 = gfx/primitive/lifeCrystal.primitive;
texture1 = textures/game/energyShot.png;
health = 9999999999;
maxHealth = 9999999999;
bbMins = -6 -6 -6;
bbMaxs = 6 6 6;
flags = EF_WEIGHTLESS;
};
@END@
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