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Mission {
bsp = data/bsp/crypt.bsp;
music = music/A Bear Called Otso.xm;
fogColor = 0 0 0;
fogMin = 1000;
fogMax = 3000;
fogDensity = 0.25;
skySphere = textures/game/overcast.png;
enemyLevel = 5;
exitToMission = AUTO;
bossDefFile = data/gameDefs/cryptBoss;
startCutscene = data/cutscenes/scripts/cryptStart;
endCutscene = data/cutscenes/scripts/cryptEnd;
supplyCrateList = WEP_UZI|WEP_SHOTGUN|WEP_PLASMA_PISTOL;
};
Objective {
id = 1;
priority = OBJ_PRIORITY_PRIMARY;
description = Fight Galdov;
status = OBJ_INCOMPLETE;
active = 1;
};
Trigger {
active = 1;
type = TRIGGER_TYPE_NONE;
action = TRIGGER_ACTION_USE_CAMERA;
name = galdovDefeated;
targetName = galdovDefeated;
};
Trigger {
active = 1;
type = TRIGGER_TYPE_NONE;
action = TRIGGER_ACTION_TOGGLE_STRUCTURE;
name = galdovDefeated;
targetName = galdovDefeated;
};
@END@
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