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Mission {
missionName = Flooded Tunnel 2;
bsp = data/bsp/floodedTunnel2.bsp;
music = music/Advancement.xm;
fogColor = 0.0 0.0 0;
fogMin = 1000;
fogMax = 3000;
fogDensity = 0.25;
skySphere = textures/game/dawn.jpg;
skySphereSize = 1;
enemyLevel = 3;
enemySpawnList = NME_SHOTGUN_DROID;
spawnSize = 2;
minSpawnTime = 5500;
maxSpawnTime = 6000;
exitToMission = AUTO;
ambientEffects = sound/ambience/ruins/soulWail1.ogg|sound/ambience/ruins/soulWail2.ogg|sound/ambience/ruins/wolfHowl.ogg;
supplyCrateList = WEP_UZI|WEP_SHOTGUN|WEP_PLASMA_PISTOL|WEP_PLASMA_RIFLE;
};
// ============ Objectives ==========================
Objective {
id = 1;
priority = OBJ_PRIORITY_PRIMARY;
description = Escape back to base;
status = OBJ_INCOMPLETE;
active = 1;
};
// ============== Main East Door Trigger ==============
Trigger {
active = 1;
type = TRIGGER_TYPE_LOCATION;
name = grasslandsExit;
action = TRIGGER_ACTION_UPDATE_OBJECTIVE;
objectiveId = 1;
};
@END@
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