1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98
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Boss {
id = 0;
model1 = gfx/rw2/tankbase.blend.raw;
texture1 = textures/game/tankbase1.png;
model2 = gfx/rw2/tanktop1.blend.raw;
texture2 = textures/game/tanktop1.png;
health = 2500;
maxHealth = 2500;
shield = 200;
maxShield = 200;
bbMins = -16 -20 -6;
bbMaxs = 16 20 6;
flags = EF_HAS_TURRET;
gunPosition1 = -4 -55 16;
gunPosition2 = 4 -55 16;
};
Boss {
id = 1;
model1 = gfx/rw2/tankbase.blend.raw;
texture1 = textures/game/tankbase3.png;
model2 = gfx/rw2/tanktop2.blend.raw;
texture2 = textures/game/tanktop2.png;
health = 100;
maxHealth = 100;
shield = 25;
maxShield = 25;
bbMins = -16 -20 -6;
bbMaxs = 16 20 6;
flags = EF_HAS_TURRET;
gunPosition1 = 0 -27 8;
};
Boss {
id = 2;
model1 = gfx/rw2/tankbase.blend.raw;
texture1 = textures/game/tankbase2.png;
model2 = gfx/rw2/tanktop2.blend.raw;
texture2 = textures/game/tanktop3.png;
health = 100;
maxHealth = 100;
shield = 25;
maxShield = 25;
bbMins = -16 -20 -6;
bbMaxs = 16 20 6;
flags = EF_HAS_TURRET;
gunPosition1 = 0 -27 8;
};
Boss {
id = 3;
model1 = gfx/rw2/tanktop1.blend.raw;
texture1 = textures/game/tanktop1.png;
minHP = 0;
maxHP = 0;
bbMins = -8 -8 -8;
bbMaxs = 8 8 8;
weapon = WEP_PISTOL;
flags = EF_IMMORTAL+EF_DYING+EF_ONFIRE;
};
Boss {
id = 4;
model1 = gfx/rw2/tanktop2.blend.raw;
texture1 = textures/game/tanktop2.png;
minHP = 0;
maxHP = 0;
bbMins = -8 -8 -8;
bbMaxs = 8 8 8;
weapon = WEP_PISTOL;
flags = EF_IMMORTAL+EF_DYING+EF_ONFIRE;
};
Boss {
id = 5;
model1 = gfx/rw2/tanktop2.blend.raw;
texture1 = textures/game/tanktop3.png;
minHP = 0;
maxHP = 0;
bbMins = -8 -8 -8;
bbMaxs = 8 8 8;
weapon = WEP_PISTOL;
flags = EF_IMMORTAL+EF_DYING+EF_ONFIRE;
};
@END@
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