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// Definition file for features in the game
Feature {
type = FEATURE_SPAWNER;
color = 0.0 0.0 0.0 1.0;
segments = 8;
radius = 1;
height = 1;
};
Feature {
type = FEATURE_TELEPORTER;
color = 0.25 0.25 0.25 1.0;
segments = 8;
radius = 10;
height = 50;
};
Feature {
type = FEATURE_SAVE_POINT;
color = 0.5 0.5 1.0 1.0;
segments = 8;
radius = 10;
height = 50;
};
Feature {
type = FEATURE_EXIT;
color = 1.0 0 0.0 1.0;
segments = 8;
radius = 10;
height = 50;
};
Feature {
type = FEATURE_INFORMATION;
color = 1.0 1.0 0.0 1.0;
segments = 6;
radius = 4;
height = 10;
};
Feature {
type = FEATURE_GRAPPLE_POINT;
color = 0.0 1.0 0.0 0.5;
segments = 16;
radius = 16;
height = 2;
};
@END@
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