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Mission {
missionName = Inner Cave Network #5;
bsp = data/bsp/caves1.bsp;
music = music/Dragon Cave.xm;
fogColor = 0.0 0.0 0.0;
fogMin = 1000;
fogMax = 1500;
fogDensity = 0.35;
skySphere = textures/game/overcast.png;
supplyCrateList = WEP_UZI|WEP_SHOTGUN;
enemySpawnList = NME_PISTOL_BLOB|NME_PISTOL_DROID|NME_GRENADE_BLOB|NME_MACHINEGUN_DROID;
spawnSize = 3;
minSpawnTime = 4000;
maxSpawnTime = 4500;
ambientEffects = sound/ambience/caves/lava1.ogg|sound/ambience/caves/lava2.ogg|sound/ambience/caves/lava3.ogg|sound/ambience/caves/lava4.ogg;
exitToMission = AUTO;
};
Objective {
id = 1;
priority = OBJ_PRIORITY_PRIMARY;
description = Find a way through the caves;
status = OBJ_INCOMPLETE;
active = 1;
};
Trigger {
active = 1;
type = TRIGGER_TYPE_LOCATION;
action = TRIGGER_ACTION_UPDATE_OBJECTIVE;
name = checkpoint;
objectiveId = 1;
};
@END@
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