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Mission {
missionName = Biomech Supply Base Rear Exit;
bsp = data/bsp/enemyBase1_3.bsp;
music = music/Warlord Theme.s3m;
fogColor = 0 0 0;
fogMin = 0;
fogMax = 3000;
fogDensity = 0.5;
skySphere = textures/game/day2.jpg;
skySphereSize = 1;
enemyLevel = 2;
enemySpawnList = NME_PISTOL_BLOB|NME_MACHINEGUN_BLOB|NME_SHOTGUN_BLOB|NME_PISTOL_DROID|NME_MACHINEGUN_DROID|NME_GRENADE_BLOB;
spawnSize = 1;
minSpawnTime = 300;
maxSpawnTime = 500;
supplyCrateList = WEP_UZI|WEP_SHOTGUN|WEP_PLASMA_PISTOL;
timeLimit = 300;
startCutscene = data/cutscenes/scripts/supplyExit;
exitToMission = AUTO;
};
Objective {
id = 1;
priority = OBJ_PRIORITY_PRIMARY;
description = Escape before bombs detonate;
status = OBJ_INCOMPLETE;
active = 1;
};
// ========================= Tower Entrance ================
Trigger {
active = 1;
type = TRIGGER_TYPE_LOCATION;
action = TRIGGER_ACTION_UPDATE_OBJECTIVE;
name = exitPoint;
objectiveId = 1;
};
@END@
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