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CustomItem {
name = AI Kernel Module;
model1 = gfx/primitive/item.primitive;
texture1 = textures/game/AIUnit.png;
bbMins = -4 -4 -4;
bbMaxs = 4 4 4;
customCarriable = 1;
};
Trigger {
active = 1;
type = TRIGGER_TYPE_ENTITY_KILLED;
action = TRIGGER_ACTION_FUNCTION_POINTER;
name = BossWall;
targetName = BossWall;
};
Mission {
bsp = data/bsp/bossBattle2.bsp;
music = music/The Siege.xm;
supplyCrateList = WEP_UZI|WEP_SHOTGUN|WEP_PLASMA_PISTOL;
fogColor = 0.25 0.25 0.25;
fogMin = 0;
fogMax = 2500;
fogDensity = 0.25;
skySphere = textures/game/day2.jpg;
skySphereSize = 1;
bossDefFile = data/gameDefs/bioTankCommander;
enemyLevel = 3;
startCutscene = data/cutscenes/scripts/bossBattle2Start;
ambientEffects = sound/ambience/grasslands/birdsong.ogg|sound/ambience/grasslands/cardinal.ogg|sound/ambience/grasslands/falsebird.ogg|sound/ambience/grasslands/lapwing.ogg|sound/ambience/grasslands/robin.ogg;
exitToMission = AUTO;
};
Objective {
id = 1;
priority = OBJ_PRIORITY_PRIMARY;
description = Destroy Beta Biotank;
status = OBJ_INCOMPLETE;
active = 0;
};
Trigger {
active = 1;
type = TRIGGER_TYPE_ENTITY_KILLED;
action = TRIGGER_ACTION_UPDATE_OBJECTIVE;
name = BioMech Tank V3.0 (Beta);
objectiveId = 1;
};
@END@
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