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Mission {
bsp = data/bsp/ambush.bsp;
music = music/A Bear Called Otso.xm;
supplyCrateList = WEP_UZI|WEP_SHOTGUN|WEP_PLASMA_PISTOL;
fogColor = 0.25 0.25 0.25;
fogMin = 0;
fogMax = 7500;
fogDensity = 0.25;
enemyLevel = 4;
skySphere = textures/game/dawn.jpg;
skySphereSize = 1;
exitToMission = AUTO;
startCutscene = data/cutscenes/scripts/ambushStart;
endCutscene = data/cutscenes/scripts/ambushEnd;
bossDefFile = data/gameDefs/cryptBoss;
};
// =================== Objectives =================
Objective {
id = 1;
priority = OBJ_PRIORITY_PRIMARY;
description = Fight Galdov;
status = OBJ_INCOMPLETE;
active = 1;
};
// =================== Triggers =======================
Trigger {
active = 1;
type = TRIGGER_TYPE_ENTITY_KILLED;
action = TRIGGER_ACTION_UPDATE_OBJECTIVE;
name = Galdov;
objectiveId = 1;
};
@END@
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