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g=0.28
pg=0.88
v0=14.5
v_p=4.5
pj=0.44
r1=31.5
p0=0
p1=0.5
p2=1
h=31.5+19+25
estt=0
nettime=0
touch=0
est=0
p=0.4
esto1=10
esto2=10
esto3=10
function yb(y,vy,t)
return y+(vy-g/10)*t-1/2*g*t^2
end
function move(x)
if (posx()<x) and (math.abs(posx()-x)>2.26) then right()
elseif (posx()>x) and (math.abs(posx()-x)>2.26) then left()
end
end
function tb(y,vy,height,typ)
local sgn=0
if (typ==1)
then
sgn=-1
else
sgn=1
end
if vy^2/g^2-vy/(5*g)+1/100+2*(y-height)/g<0
then return -1
else
return -1/10+vy/g+sgn*math.sqrt( vy^2/g^2-vy/(5*g)+1/100+2*(y-height)/g )
end
end
function time(t)
return 1/5*math.ceil(5*t)
end
function pos(x)
local x1,x2
x1=4.5*math.ceil((1/4.5)*x)
x2=4.5*math.floor((1/4.5)*x)
if (x1<0) or (x2<0) then return 0
else
if (math.abs(x1-x)<math.abs(x2-x))
then
return x1
else
return x2
end
end
end
function yp(t)
-- Eingabe: Position und Geschwindigkeit des Players, Zeitpunkt an dem man die y-Koordinate des Players wissen möchte
-- Ausgabe: Höhe des Players nach der Zeit t
return 144.5+(14.5+pj/2+pg/10)*t-1/2*(pg-pj)*t^2
end
function tp(y)
return (14.5+pj/2+pg/10)/(pg-pj)-math.sqrt(((14.5+pj/2+pg/10)/(pg-pj))^2-(y-144.5)/(1/2*(pg-pj)))
end
function tp2(y1p,v1p)
if (y1p>146) then
return (v1p/0.88-1/2+math.sqrt((v1p/0.88-1/2)^2-(144.5-y1p)/0.44))
else
return 0
end
end
function time(t)
return 1/5*math.ceil(5*t)
end
-- </Abschnitt 2>
function collide(x,y,vx,vy,objx,objy,r2)
local t1=time(math.max(tb(y,vy,objy-(r1+r2),1)-0.2,0))
local t2=time(tb(y,vy,objy+(r1+r2),1)+0.2)
local t3=time(math.max(tb(y,vy,objy+(r1+r2),2)-0.2,0))
local t4=time(tb(y,vy,objy-(r1+r2),2)+0.2)
local t=-1
if (t1<t2)
then
for testimate=t1,t2,0.2 do
if ( (yb(y,vy,testimate)-objy)^2+(x+vx*testimate-objx)^2 < (r1+r2)^2)
then
t=testimate
break
end
end
end
if (t<=0) and (t3<t4)
then
for testimate=t3,t4,0.2 do
if ( (yb(y,vy,testimate)-objy)^2+(x+vx*testimate-objx)^2 < (r1+r2)^2)
then
t=testimate
break
end
end
end
if (t<=0) or (t>150) then t=-1 end
return t
end
function estimate(x,y,vx,vy,height,typ)
local collision=1
local tw,tn,ts=0,0,0
local tr,xr,yr,vxr,vyr,n=0,0,0,0,0,0
while(collision==1) do
ts=collide(x,y,vx,vy,400,316,7)
if (vx>0)
then
tw=time((768.5-x)/vx)
tn=time((361.5-x)/vx)
else
tw=time((31.5-x)/vx)
tn=time((438.5-x)/vx)
end
local th=time(tb(y,vy,height,typ))
local t=10000
if ((ts>0) and (ts<t)) then t=ts end
if (((tn>0) and (tn<t)) and (yb(y,vy,tn)<316)) then t=tn end
if ((tw>0) and (tw<t)) then t=tw end
if (th>t)
then
if (t==ts)
then
tr=tr+t
x=x+vx*t
y=yb(y,vy,t)
vy=vy-g*t
xr=x
yr=y
vxr=0
vyr=0
n=1
collision=0
elseif ((t==tn) or (t==tw))
then
tr=tr+t
x=x+vx*t
y=yb(y,vy,t)
vx=-vx
vy=vy-g*t
collision=1
end
else
tr=tr+th
vxr=vx
vyr=vy-g*th
xr=x+vx*th
yr=yb(y,vy,th)
collision=0
end
end
if (tr<0)
then
return -1,-1,-1,-1,-1,-1
else
return xr,yr,vxr,vyr,tr,n
end
end
function impact(x,y,vx,vy,xpos,ypos,targety,jump,move)
local x1,y1,vx1,vy1=0,0,0,0
local x2,y2,vx2,vy2,t2,nn=0,0,0,0,0,0
local xpos1=xpos
local ypos1=ypos
for t=0,20,0.2 do
if (jump==1) then
ypos1=yp(tp(ypos)+t)
end
x1=x+vx*t
if (x1<31.5) then x1=2*31.5-x1 end
if (x1>368.5) then x1=2*368.5-x1 end
y1=yb(y,vy,t)
if ((xpos1-x1)^2+(ypos1+19-y1)^2<(31.5+25)^2) then
local dx=x1-xpos1
local dy=y1-(ypos1+19)
local l=math.sqrt(dx^2+dy^2)
vx1=dx/l
vy1=dy/l
x1=x1+vx1*3
y1=y1+vy1*3
vy1=vy1*13.125
vx1=vx1*13.125
x2,y2,vx2,vy2,t2,nn=estimate(x1,y1,vx1,vy1,targety,2)
break
end
end
return x2,y2,x1,y1,vx1,vy1
end
function lob()
if (math.abs(est-esto2)>0.2) then
x1,y1,t1,x2,y2,t2,vx2,vy2,x1f,y1f,t1f,x2f,y2f,t2f,vx2f,vy2f,x1t,y1t,t1t,x2t,y2t,t2t,vx2t,vy2t=0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
t2g=0
-- debug(-10)
esto2=est
imp=0
x1=0
t=30
while (t>=0) do
if (t==0) then j=0 else j=1 end
t1f=t
y1f=yp(t1f)
t2g=math.floor(tb(y,vy,y1f+h,2))
y2f=yb(y,vy,t2g)
vy2f=vy-g*t2g
x2f,y2f,vx2f,vy2f,t2f,_=estimate(x,y,vx,vy,y2f-vy2f/30,2)
t1f=math.floor(tp(y2f-h))
y1f=yp(t1f)
if (t1f+math.abs(tp2(posy(),vp))<t2f) and (t2g>1) and (t2f>1) and ((math.abs(posx()-(x2f+4.5))/4.5<t2f) or (math.abs(posx()-(x2f-15*4.5))/4.5<t2f)) then
impf=0
for x1f=pos(x2f)-2*4.5,pos(x2f)-12*4.5,-4.5 do
impo=impf
impf,_,_,_,_,_=impact(x2f,y2f,vx2f,vy2f,x1f,y1f,220,j,0)
if (impf>730) and (math.abs(posx()-x1f)/4.5<t2f) and (x1f<360) and (x1f>0) then
impt=impf
x1t=x1f
y1t=y1f
t1t=t1f
x2t=x2f
y2t=y2f
t2t=t2f
vx2t=vx2f
vy2t=vy2f
break
end
if (impf<impo) then break end
end
if (impt>imp) then
imp=impt
x1=x1t
y1=y1t
t1=t1t
x2=x2t
y2=y2t
t2=t2t
vx2=vx2t
vy2=vy2t
end
if (imp>740) then break end
end
if (t>12) then t=t-6 else t=t-4 end
end
t2=t2+1
end
t2=t2-1
if (x1>0) then
move(x1)
if (t2<=t1+0.1) and (y1>146) then
jump() end
else
move(est)
--p=0.5
end
end
function attack()
if (math.abs(est-esto1)>0.2) then
x1,y1,t1,x2,y2,t2,vx2,vy2,x1f,y1f,t1f,x2f,y2f,t2f,vx2f,vy2f,x1t,y1t,t1t,x2t,y2t,t2t,vx2t,vy2t=0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
t2g=0
h2=900
-- debug(-10)
esto1=est
imp=0
x1=0
t=30
while (t>=0) do
if (t==0) then j=0 else j=1 end
t1f=t
y1f=yp(t1f)
t2g=math.floor(tb(y,vy,y1f+h,2))
y2f=yb(y,vy,t2g)
vy2f=vy-g*t2g
x2f,y2f,vx2f,vy2f,t2f,_=estimate(x,y,vx,vy,y2f-vy2f/30,2)
t1f=math.floor(tp(y2f-h))
y1f=yp(t1f)
if (t1f+math.abs(tp2(posy(),vp))<t2f) and (t2g>1) and (t2f>1) and ((math.abs(posx()-(x2f+4.5))/4.5<t2f) or (math.abs(posx()-(x2f-15*4.5))/4.5<t2f)) then
for x1f=pos(x2f)-17*4.5,pos(x2f)+4.5,4.5 do
impf,_,xaf,yaf,vxaf,vyaf=impact(x2f,y2f,vx2f,vy2f,x1f,y1f,220,j,0)
if (impf>400) and (math.abs(posx()-x1f)/4.5+1<t2f) and (x1f>0) and (x1f<360) then
impt=impf
x1t=x1f
y1t=y1f
t1t=t1f
x2t=x2f
y2t=y2f
t2t=t2f
vx2t=vx2f
vy2t=vy2f
xat=xaf
yat=yaf
vxat=vxaf
vyat=vyaf
break
end
end
h2t=yb(yat,vyat,(400-xat)/vxat)
if (h2t<h2) and (h2t>316+31.5+10) then
imp=impt
x1=x1t
y1=y1t
t1=t1t
x2=x2t
y2=y2t
t2=t2t
vx2=vx2t
vy2=vy2t
xa=xat
ya=yat
vxa=vxat
vya=vyat
end
h2=yb(ya,vya,(400-xa)/vxa)
if (h2>316+31.5+10) and (h2<316+31.5+45) then break end
end
if (t>12) then t=t-6
else t=t-4 end
end
t2=t2+1
end
t2=t2-1
if (x1>0) then
move(x1)
if (t2<=t1+0.1) and (y1>146) then
jump()
end
else
move(est)
--p=0.9
end
end
function netp()
if (math.abs(est-esto3)>0.2) then
x1,y1,t1,x2,y2,t2,vx2,vy2,x1f,y1f,t1f,x2f,y2f,t2f,vx2f,vy2f,x1t,y1t,t1t,x2t,y2t,t2t,vx2t,vy2t=0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
t2g=0
-- debug(-10)
esto3=est
imp=500
x1=0
for t=33,0,-3 do
if (t==0) then j=0 else j=1 end
t1f=t
y1f=yp(t1f)
t2g=math.floor(tb(y,vy,y1f+h,2))
y2f=yb(y,vy,t2g)
vy2f=vy-g*t2g
x2f,y2f,vx2f,vy2f,t2f,nn=estimate(x,y,vx,vy,y2f-vy2f/30,2)
t1f=math.floor(tp(y2f-h))
y1f=yp(t1f)
if (t1f+math.abs(tp2(posy(),vp))<t2f) and (t2g>1) and (t2f>1) and ((math.abs(posx()-(x2f+4.5))/4.5<t2f) or (math.abs(posx()-(x2f-15*4.5))/4.5<t2f)) and (nn==0) then
for x1f=pos(x2f)-4.5,pos(x2f)-8*4.5,-4.5 do
impf,_,_,_,_,_=impact(x2f,y2f,vx2f,vy2f,x1f,y1f,220,j,0)
if (impf>380) and (math.abs(posx()-x1f)/4.5<t2f) and (x1f<360) and (x1f>0) then
impt=impf
x1t=x1f
y1t=y1f
t1t=t1f
x2t=x2f
y2t=y2f
t2t=t2f
vx2t=vx2f
vy2t=vy2f
break
end
end
if (impt<imp) and (impt<430) then
imp=impt
x1=x1t
y1=y1t
t1=t1t
x2=x2t
y2=y2t
t2=t2t
vx2=vx2t
vy2=vy2t
end
if (imp<390) then break end
end
end
t2=t2+1
end
t2=t2-1
if (x1>0) and (est<368.5) then
move(x1)
if (t2<=t1+0.1) and (y1>146) then
jump() end
else
move(est-4.5)
end
end
function posplay()
if (math.abs(est-esto3)>0.2) then
x1,y1,t1,x2,y2,t2,vx2,vy2,x1f,y1f,t1f,x2f,y2f,t2f,vx2f,vy2f,x1t,y1t,t1t,x2t,y2t,t2t,vx2t,vy2t=0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
t2g=0
-- debug(-10)
esto3=est
imp=500
x1=0
for t=33,0,-3 do
if (t==0) then j=0 else j=1 end
t1f=t
y1f=yp(t1f)
t2g=math.floor(tb(y,vy,y1f+h,2))
y2f=yb(y,vy,t2g)
vy2f=vy-g*t2g
x2f,y2f,vx2f,vy2f,t2f,nn=estimate(x,y,vx,vy,y2f-vy2f/30,2)
t1f=math.floor(tp(y2f-h))
y1f=yp(t1f)
if (t1f+math.abs(tp2(posy(),vp))<t2f) and (t2g>1) and (t2f>1) and ((math.abs(posx()-(x2f+4.5))/4.5<t2f) or (math.abs(posx()-(x2f-15*4.5))/4.5<t2f)) and (nn==0) then
for x1f=pos(x2f)+4*4.5,pos(x2f)-6*4.5,-4.5 do
impf,_,_,_,_,_=impact(x2f,y2f,vx2f,vy2f,x1f,y1f,220,j,0)
if (impf>280) and (impf<340) and (math.abs(posx()-x1f)/4.5<t2f) and (x1f<360) and (x1f>0) then
impt=impf
x1t=x1f
y1t=y1f
t1t=t1f
x2t=x2f
y2t=y2f
t2t=t2f
vx2t=vx2f
vy2t=vy2f
break
end
end
if (math.abs(impt-310)<math.abs(imp-310)) then
imp=impt
x1=x1t
y1=y1t
t1=t1t
x2=x2t
y2=y2t
t2=t2t
vx2=vx2t
vy2=vy2t
end
if (math.abs(imp-310)<20) then break end
end
end
t2=t2+1
end
t2=t2-1
if (x1>0) and (est<368.5) then
move(x1)
if (t2<=t1+0.1) and (y1>146) then
jump() end
else
move(est)
end
end
function OnOpponentServe()
y1p=144.5
if (math.abs(pos(posx())-posx())>1) then move(400) else
move(200)
end
valid=1
nettime=0
phase=0
end
function OnServe(ballready)
nettime=0
y1p=144.5
phase=0
est=700
if (math.abs(pos(posx())-posx())>1) then
move(400)
else
if (math.abs(posx()-180)<2) then
jump()
else
move(180)
end
end
valid=1
end
function OnGame()
yp2=y1p
y1p=oppy()
vp=y1p-yp2
esttold=estt
netold=net
toucho=touch
touch=touches()
if (touch<toucho) then p=math.random() end
x,y,vx,vy=ballx(),bally(),bspeedx(),bspeedy()
estt,_,_,_,tnet,net=estimate(x,y,vx,vy,220)
if (math.abs(esttold-estt)<0.1) then -- Schutz gegen Fehler bei der estimate-Funktion während Netz/Wandkollisionen
est=estt
end
if (phase==2) and ((est>431.5) or (est<368.5)) then
nettime=10
phase=4
elseif (phase==4) and (nettime>0) then
nettime=nettime-1
else
if (est>431.5) then
phase=3
elseif (est<431.5) and (est>368.5) then
phase=2
else
phase=1
end
end
if (math.sqrt((ballx()-400)^2+(bally()-316)^2)<(31.5+7)) and (math.sqrt((bspeedx())^2+(bspeedy())^2)<2) then phase=5 end
--1 Player
--2 Ball
-- debug(0)
-- debug(est)
-- debug(imp)
-- debug(t2)
--
-- if (est<(400-31.5)) then
-- if (p<1) then netp()
-- else lob()
-- end
-- elseif (est<400-22) and (est>400-31.5) then
-- move (250)
-- elseif (est<400-10) and (est>400-22) then
-- move(200)
-- elseif (est<400) and (est>400-10) then
-- move(180)
-- else
-- move(100)
-- end
if (phase==3) then
move(100)
elseif (phase==1) then
if (p<0.4) then
attack()
elseif (p>=0.4) and (p<0.7) then
lob()
else
if (touches()==0) then
posplay()
elseif (touches()==1) then
netp()
else
attack()
end
end
elseif (phase==2) then
if (tnet<=tp(393)+1) or (nettime>0) then jump() end
if (math.abs(posx()-360)/4.5-10<=tnet) then
left()
else
right()
end
elseif (phase==4) then
right()
jump()
elseif (phase==5) then
if (posx()>300) then jump() end
right()
end
end
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