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/*=============================================================================
Blobby Volley 2
Copyright (C) 2006 Jonathan Sieber (jonathan_sieber@yahoo.de)
Copyright (C) 2006 Daniel Knobe (daniel-knobe@web.de)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
=============================================================================*/
#pragma once
#include <string>
#include <vector>
#include "FileExceptions.h"
#include "BlobbyDebug.h"
// some convenience wrappers around physfs
class FileSystem : public ObjectCounter<FileSystem>
{
public:
explicit FileSystem(const std::string& path);
~FileSystem();
FileSystem(const FileSystem&) = delete;
FileSystem& operator=(const FileSystem&) = delete;
/// \brief gets the file system
/// \details throws an error when file system has
/// not been initialised.
static FileSystem& getSingleton();
/// \brief enumerates files
/// \details searches for all files in a certain directory with a given extension. The found files
/// are returned as a vector containing the filenames. The extension is removed from the filenames.
/// \param directory where to search
/// \param extension file types to search for.
/// \param keepExtension If true, the return vector contains the full filenames, if false [default behaviour],
/// only the filenames without the extensions are saved.
std::vector<std::string> enumerateFiles(const std::string& directory, const std::string& extension, bool keepExtension = false);
/// \brief deletes a file
bool deleteFile(const std::string& filename);
/// \brief tests whether a file exists
bool exists(const std::string& filename) const;
/// \brief tests whether given path is a directory
bool isDirectory(const std::string& dirname) const;
/// \brief creates a directory and reports success/failure
/// \return true, if the directory could be created
bool mkdir(const std::string& dirname);
// general setup methods
void addToSearchPath(const std::string& dirname, bool append = true);
void removeFromSearchPath(const std::string& dirname);
/// \details automatically registers this directory as primary read directory!
void setWriteDir(const std::string& dirname);
/// \todo this method is currently only copied code. it needs some review and a spec what it really should
/// do. also, its uses should be looked at again.
void probeDir(const std::string& dir);
/// \brief Get path seperator
std::string getDirSeparator();
/// \brief Get the path where the application resides
std::string getBaseDir();
/// \brief Get the user-and-app-specific path where files can be written
std::string getPrefDir();
/// \brief Concatenates two path components with exactly one directory separator
std::string join(const std::string& first, const std::string& second);
};
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