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/*
Bloboats - a boat racing game by Blobtrox
Copyright (C) 2006 Markus "MakeGho" Kettunen
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef _PARTICLE_H_
#define _PARTICLE_H_
#include "vec.h"
#include "wall.h"
#include "graphics.h"
#include "window.h"
#define BOUNCE_EPSILON 0.01 // m/s
class particle {
public:
particle();
particle(vec p, vec v, double mass, double g, double bfactor); // location, velocity, mass, gravitation, bounce factor
void set(vec p, vec v);
void act(double dt, wall **walls, int numwalls); // delta time
void display(double r, double g, double b);
void detectcollision (double dt, vec &p, vec &v, wall **walls, int numwalls, int *nearestwall);
int detectcollision (double dt, vec &p, vec &v, wall *walls);
int detectcollision_nov (vec &p, wall *walls); // no velocity
bool is_onwall(vec ¢erab, vec &ab, vec &ab_hat, double lenp2);
double t_to_edge(vec AP, vec V, vec AB, double ABxAP, double VxAB);
vec p, v;
double mass, g, bfactor;
int onwall;
bool alive;
bool sticky;
bool immobile;
float damage;
bool inwater;
bool cheatmode;
private:
};
#endif
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