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/*
Bloboats - a boat racing game by Blobtrox
Copyright (C) 2006 Markus "MakeGho" Kettunen
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "media.h"
#include "config.h"
#include "path.h"
extern path *Path;
media::media() {
menuselect=0;
menuenter=0;
splash=0;
clonk=0;
finish=0;
vroom=0;
roarr=0;
bump=0;
for (int i=0; i<NUM_MUSIC; i++) music[i] = 0;
}
media::~media() {
// FreeStuff();
}
void media::FreeStuff() {
if (vroom!=0) sound::FreeChunk(vroom);
if (finish!=0) sound::FreeChunk(finish);
if (splash!=0) sound::FreeChunk(splash);
if (menuselect!=0) sound::FreeChunk(menuselect);
if (menuenter!=0) sound::FreeChunk(menuenter);
if (clonk!=0) sound::FreeChunk(clonk);
if (roarr!=0) sound::FreeChunk(roarr);
if (explosion!=0) sound::FreeChunk(explosion);
if (bump!=0) sound::FreeChunk(bump);
for (int i=0; i<NUM_MUSIC; i++) {
if (music[i]) sound::FreeMusic( music[i] );
}
}
void media::LoadStuff() {
vroom = sound::LoadWAV( Path->data("sounds/vroom.wav") );
finish = sound::LoadWAV( Path->data("sounds/finish.wav") );
splash = sound::LoadWAV( Path->data("sounds/splash.wav") );
menuselect = sound::LoadWAV( Path->data("sounds/menuselect.wav") );
menuenter = sound::LoadWAV( Path->data("sounds/menuenter.wav") );
clonk = sound::LoadWAV( Path->data("sounds/clonk.wav") );
roarr = sound::LoadWAV( Path->data("sounds/roarr.wav") );
explosion = sound::LoadWAV( Path->data("sounds/explosion.wav") );
bump = sound::LoadWAV( Path->data("sounds/bump.wav") );
#if MUSIC == 1
music[0] = sound::LoadMusic( Path->data("sounds/music0.ogg") );
music[1] = sound::LoadMusic( Path->data("sounds/music1.ogg") );
music[2] = sound::LoadMusic( Path->data("sounds/music2.ogg") );
music[3] = sound::LoadMusic( Path->data("sounds/music3.ogg") );
#else
music[0] = 0;
music[1] = 0;
music[2] = 0;
music[3] = 0;
#endif
}
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