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/*
Copyright (C) 2004-2011 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "headers.h"
extern void initSystem();
extern void cleanup();
extern void newGame();
extern bool loadGame(int slot);
extern int doIntro();
extern int title();
extern int doGame();
extern int doHub();
extern void doCredits();
extern int gameover();
extern void showMissionInformation(int mission);
extern void loadResources();
extern void showAllSprites();
extern void showMissionClear();
extern void checkStartCutscene();
extern void easyGameFinished();
extern void presentPlayerMedal(const char *tname);
Audio audio;
Config config;
Engine engine;
Game game;
GameData gameData;
Graphics graphics;
Map map;
ReplayData replayData;
MedalServer medalServer;
Entity defEnemy[MAX_ENEMIES];
Entity defItem[MAX_ITEMS];
Entity player;
Weapon weapon[MAX_WEAPONS];
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