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/*
Copyright (C) 2004-2011 Parallel Realities
Copyright (C) 2011-2015 Perpendicular Dimensions
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
class Train : public GameObject {
private:
float dx, dy;
int pause, think;
public:
char name[50];
int type;
bool active;
float x, y;
bool waitAtStart;
int startX, startY, endX, endY;
int height, width;
Sprite *sprite;
Train();
float getDX();
float getDY();
bool isReady();
bool isMoving();
bool waitsForPlayer();
void setName(const char *name);
void set(int startX, int startY, int endX, int endY, int pause, bool fromStart);
bool openClose();
void move();
int getPause();
};
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