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CHANGE LOG
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Version 2.00
* Changed to SDL 2.0. This also allows the window to be scaled to an arbitrary
size, and doesn't change the desktop resolution anymore when going to
fullscreen.
* The joystick/gamepad can now also be used in the menus and on the hub.
* Updated credits and copyright notices.
* Added stereo to the sound effects.
* Cleaned up some graphics.
* Fixed the machinegun sound.
* Fixed the behaviour of grenades.
* Many small fixes.
Version 1.19
* Fixed medal support that was broken in 1.18.
* Correct credits for the song "Claustrophobia" by LizardKing.
* Added doc/samples with information about origins of samples.
* Minor fixes for compiling blobwars.
Version 1.18
* Updated Catalan and Dutch translations.
* Minor spelling errors fixed.
* Moved desktop entry from Applications to ArcadeGame section.
* Perform a sanitiy check when loading keyboard.cfg.
* Allow the game to run without music and sounds.
* Fixed bug preventing long messages to be seen.
* Briefly show music credits at the start of a level.
* Fixed bugs found by Valgrind and Cppcheck.
* Prevent the player from getting the JetPack too early.
* Added Free music and sound effects.
* Added exit screen.
Version 1.17
* Add medal support.
Version 1.06
* Fixed behaviour of decorative tiles in certain maps.
* Fixed item placements with tall objects.
* Fixed MIA placement on a lift while moving around.
* Ensure killing all bosses completes the objective.
Version 1.05
* Fixed endian issue with PAK file creation code. PAK file is now created using
little endian in all cases.
* Attempted to fix "wall climbing" bug.
Version 1.04
* Fixed a minor bug in the PAK creation code that prevented
the music during the credits from playing (buffer was only 500K)
* Fixed a potential problem is the make file
Version 1.03
* Minor level updates to prevent some rare show stopper situations
* Some other misc bug fixes (contributed patches)
Version 1.02
* Fixed swimming and linedef uses when using manually configured keys
Version 1.01
* Fixed Uncharted Cavern and a bunch of other levels where a segfault or potential segfault could
occur on load. This was caused by these levels having more than 300 lines of level data (update to
the map editor may have been writing too many lines upon save due to an array overflow).
* Also fixed a bug that allowed the player to continue on Extreme Mode after their time had run out.
* Fixed : Enemy lasers were not "throwing" Bob on contact
Version 1.0
* Minor graphical updates
Version 0.99
* Attempted to ensure fonts are loaded at a particular pixel size
* Minor misc. level tweaks
* Minor misc. bug fixes
Version 0.98
* Very minor changes to some levels
Version 0.97
* Added Key configuration screen
* Added a warning when running the game as root
* Added animation graphics for Aqua Blob and Spider Blobs
* Stopped doors from closing on Bob (and enemies)
* Prevented enemies from spawning within doors
* Removed cheat option for "Super Jump" and replaced with "More Blood and Gore"
* Added a check to enemies to ensure they are no longer referenced by bullets before deletion
* Added keyboard repeat (so up and down hand be held in menus)
* Restored gravity to previous limits (- +12 instead of - + 30). This change made some levels
impossible since Bob now fell far too quickly.
* Removed a potentially fatal blit onto a locked surface (particles.cpp).
* Add "Exit" signs for levels in which the player must get to the exit.
* Misc gameplay, level and graphical tweaks.
Version 0.96
* Changed temp extraction direction from /tmp to ~/.parallelrealities/blobwars
* Gore setting is now remembered from last play (or changed via a load)
* Added all Extreme Mode Time Limits
* Updated more graphics
* Updated some cutscenes with antialiasing
* Lots of other misc gameplay tweaks.
Version 0.93 - 0.95
* Updated joypad support (via a patch from a player)
* Misc tweaks
* Updated graphics
Version 0.92
* Fixed auto save bug where game would always save to Slot #1
* Made hub signals red only when new, yellow when cleared once
* Added more cutscene graphics
* Fixed L.R.T.S part bug
* Lots of misc fixes
Version 0.91
* Fixed joypad code
* Fixed many levels
* It is now possible to finish the game from start to finish
* Added lots of misc little changes
* Removed slopes due to technical difficulties :(
Version 0.9
* Added all missions
* Added Boss missions
* Added level persistance
* Added cutscenes and more music
* Fixed bug on big endian machines where switches did not appear in levels
* Added true joypad support and configuartion
Version 0.52
* Fixed bug relating to Flooded Tunnel #1 when destroying generators with
grenades.
* Added in placeholder level for Boss #1 (to be fully implemented)
* Implemented joypad support and configuartion.
* Removed need for ZZIP Lib - Now using custom virtual file system
(see CPak.cpp / CFileData.cpp)
* Removed diagonal lifts. Seems to be causing problems on some people's
machines.
* Added Ancient Tomb #4
* Added Practice mission
Version <= 0.51
* Lots of different bits and pieces. Too many to mention really.
Stephen Sweeney
stephen.sweeney@parallelrealities.co.uk
http://www.parallelrealities.co.uk
(NB: This email address does not accept HTML formatted messages. Plain text only)
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