File: README

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blockade 20041028-9
  • links: PTS
  • area: non-free
  • in suites: etch, etch-m68k, lenny
  • size: 500 kB
  • ctags: 804
  • sloc: ansic: 7,485; sh: 177; makefile: 86
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This is an X version of the `blockade' Macintosh game by Christer
Ericson.  To build it, edit the Makefile and customize it for your
local setup, then `make' should build it.

The only system I'm *certain* this works on is my own.  The intent is
that it should build and work on any UNIXish system with X; if you have
trouble, please let me know so I can deal with it.

As noted in the credits screen, the first 80 built-in scenes are not my
work.  The exact details of the pictures used are my work, but the
basic designs of the levels were taken from the Macintosh version.  All
the code is mine; when I was told the original was in Pascal, I decided
it would be easier to write it from scratch.

Some fragments of this software are copyrighted by various persons
and/or organizations; please see the accompanying file COPYRIGHT for
details.

Edit works now!  Unfortunately getting started with it is a bit tricky;
you want to run `blockade filename', but the first time you do this you
need to give the -new option, or blockade won't like the file.  Then
use ^P to ask for level 81, click the Edit button, and away you go.
Alternatively, you can use the -nodeflev option to suppress the
built-in levels.

A few levels I've built are included in sample.lev.

And yes, all 80 of the built-in levels, and all the levels in
sample.lev, are in fact possible, no matter how doubtful this may seem
to you when you try them.

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