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/* SFont: a simple font-library that uses special bitmaps as fonts
Copyright (C) 2003 Karl Bartel
License: GPL or LGPL (at your choice)
WWW: http://www.linux-games.com/sfont/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Karl Bartel
Cecilienstr. 14
12307 Berlin
GERMANY
karlb@gmx.net
*/
/************************************************************************
* SFONT - SDL Font Library by Karl Bartel <karlb@gmx.net> *
* *
* All functions are explained below. For further information, take a *
* look at the example files, the links at the SFont web site, or *
* contact me, if you problem isn' addressed anywhere. *
* *
************************************************************************/
#ifndef SFONT_H
#define SFONT_H
#include <SDL.h>
#ifdef __cplusplus
extern "C" {
#endif
// Delcare one variable of this type for each font you are using.
// To load the fonts, load the font image into YourFont->Surface
// and call InitFont( YourFont );
typedef struct {
SDL_Surface *Surface;
int CharPos[512];
int MaxPos;
} SFont_Font;
// Initializes the font
// Font: this contains the suface with the font.
// The Surface must be loaded before calling this function
SFont_Font* SFont_InitFont (SDL_Surface *Font);
// Frees the font
// Font: The font to free
// The font must be loaded before using this function.
void SFont_FreeFont(SFont_Font* Font);
// Blits a string to a surface
// Destination: the suface you want to blit to
// text: a string containing the text you want to blit.
void SFont_Write(SDL_Surface *Surface, const SFont_Font *Font, int x, int y,
const char *text);
// Returns the width of "text" in pixels
int SFont_TextWidth(const SFont_Font* Font, const char *text);
// Returns the height of "text" in pixels (which is always equal to Font->Surface->h)
int SFont_TextHeight(const SFont_Font* Font);
// Blits a string to Surface with centered x position
void SFont_WriteCenter(SDL_Surface *Surface, const SFont_Font* Font, int y,
const char *text);
#ifdef __cplusplus
}
#endif
#endif /* SFONT_H */
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