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/*
joypad.h - Enables joypad support
Copyright (C) 2005 Poul Sander
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Poul Sander
Rvehjvej 36, V. 1111
2800 Kgs. Lyngby
DENMARK
poul.sander@tdcadsl.dk
*/
//headerfile joypad.h
#include <SDL.h>
#include <stdlib.h>
#include <iostream>
#define NRofPADS 4
#define NRofBUTTONS 12
using namespace std;
struct Joypad_status{
bool padLeft[NRofPADS];
bool padRight[NRofPADS];
bool padUp[NRofPADS];
bool padDown[NRofPADS];
bool button[NRofBUTTONS];
};
//Contains the init code
bool Joypad_init();
//How many joypads are availble?
#define Joypad_number SDL_NumJoysticks()
//Open a joystick
#define Joypad_open(X) SDL_JoystickOpen(X)
//Returns the status of the joypad
Joypad_status Joypad_getStatus(SDL_Joystick);
class Joypad{
private:
SDL_Joystick *joystick;
static int Joy_count;
public:
bool up,down,left,right,but1,but2;
bool upREL,downREL,leftREL,rightREL,but1REL,but2REL;
bool working;
Joypad();
~Joypad();
void update();
};
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