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/*
replay.cpp
Copyright (C) 2005 Poul Sander
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Poul Sander
Rvehjvej 36, V. 1111
2800 Kgs. Lyngby
DENMARK
poul.sander@tdcadsl.dk
*/
/*
Handles replay
*/
#include "replay.h"
void Replay::newReplay()
{
nrOfFrames=0;
}
Uint32 Replay::getNumberOfFrames()
{
return nrOfFrames;
}
void Replay::setFrameSecTo(Uint32 miliseconds, boardPackage bp)
{
int framesToSet = (miliseconds*FRAMESPERSEC)/1000;
if(!(framesToSet<TOTALFRAMES))
framesToSet = TOTALFRAMES;
for(int i=nrOfFrames;i<framesToSet;i++)
{
bps[i]=bp;
}
nrOfFrames=framesToSet;
}
void Replay::setFinalFrame(boardPackage bp,int theStatus)
{
finalPack = bp;
switch(theStatus)
{
case 1:
theResult = winner;
break;
case 2:
theResult = looser;
break;
case 3:
theResult = draw;
break;
default:
theResult = gameOver;
};
}
//Returns the frame to the current time, if time too high the final frame is returned
boardPackage Replay::getFrameSec(Uint32 miliseconds)
{
int frameToGet = (miliseconds*FRAMESPERSEC)/1000;
//cout << "got frame: " << frameToGet << endl;
if(!(frameToGet<nrOfFrames))
return getFinalFrame();
return bps[frameToGet];
}
bool Replay::isFinnished(Uint32 miliseconds)
{
int frameToGet = (miliseconds*FRAMESPERSEC)/1000;
if(!(frameToGet<nrOfFrames))
return true;
return false;
}
boardPackage Replay::getFinalFrame()
{
return finalPack;
}
int Replay::getFinalStatus()
{
return theResult;
}
/*
bool Replay::saveReplay(char* filename)
{
//Saving as fileversion 1
ofstream saveFile;
saveFile.open(filename,ios::binary|ios::trunc);
if(saveFile)
{
Uint32 version = 1;
saveFile.write(reinterpret_cast<char*>(&version),sizeof(Uint32)); //Fileversion
Uin8 nrOfReplays = 1;
saveFile.write(reinterpret_cast<char*>(&nrOfReplays),sizeof(Uint8)); //nrOfReplaysIn File
saveFile.write(reinterpret_cast<char*>(&nrOfFrames),sizeof(Uint32)); //Nr of frames in file
for(int i=0; (i<nrOfFrames)&&(i<TOTALFRAMES);i++)
{ //Writing frames
saveFile.write(reinterpret_cast<char*>(bps[i].time),sizeof(Uint32));
for(int k=0;k<6;k++)
for(int g=0;g<13;g++)
saveFile.write(reinterpret_cast<char*>(bps[i].brick[k][g]),sizeof(Uint8));
saveFile.write(reinterpret_cast<char*>(bps[i].pixels),sizeof(Uint8));
saveFile.write(reinterpret_cast<char*>(bps[i].cursorX),sizeof(Uint8));
saveFile.write(reinterpret_cast<char*>(bps[i].cursorY),sizeof(Uint8));
saveFile.write(reinterpret_cast<char*>(bps[i].score),sizeof(Uint32));
saveFile.write(reinterpret_cast<char*>(bps[i].speed),sizeof(Uint8));
saveFile.write(reinterpret_cast<char*>(bps[i].chain),sizeof(Uint8));
}
saveFile.close();
return true;
}
else
{
return false;
}
}
bool Replay::saveReplay(char* filename,Replay p2)
{
//Saving as fileversion 1
ofstream saveFile;
saveFile.open(filename,ios::binary|ios::trunc);
if(saveFile)
{
Uint32 version = 1;
saveFile.write(reinterpret_cast<char*>(&version),sizeof(Uint32)); //Fileversion
Uin8 nrOfReplays = 2;
saveFile.write(reinterpret_cast<char*>(&nrOfReplays),sizeof(Uint8)); //nrOfReplaysIn File
saveFile.write(reinterpret_cast<char*>(&nrOfFrames),sizeof(Uint32)); //Nr of frames in file
for(int i=0; (i<nrOfFrames)&&(i<TOTALFRAMES);i++)
{ //Writing frames
saveFile.write(reinterpret_cast<char*>(bps[i].time),sizeof(Uint32));
for(int k=0;k<6;k++)
for(int g=0;g<13;g++)
saveFile.write(reinterpret_cast<char*>(bps[i].brick[k][g]),sizeof(Uint8));
saveFile.write(reinterpret_cast<char*>(bps[i].pixels),sizeof(Uint8));
saveFile.write(reinterpret_cast<char*>(bps[i].cursorX),sizeof(Uint8));
saveFile.write(reinterpret_cast<char*>(bps[i].cursorY),sizeof(Uint8));
saveFile.write(reinterpret_cast<char*>(bps[i].score),sizeof(Uint32));
saveFile.write(reinterpret_cast<char*>(bps[i].speed),sizeof(Uint8));
saveFile.write(reinterpret_cast<char*>(bps[i].chain),sizeof(Uint8));
}
///Player 2 starts here!!!!!!!!!!!!!!!!!!!!!!
saveFile.write(reinterpret_cast<char*>(&p2.nrOfFrames),sizeof(Uint32)); //Nr of frames in file
for(int i=0; (i<p2.nrOfFrames)&&(i<TOTALFRAMES);i++)
{ //Writing frames
saveFile.write(reinterpret_cast<char*>(p2.bps[i].time),sizeof(Uint32));
for(int k=0;k<6;k++)
for(int g=0;g<13;g++)
saveFile.write(reinterpret_cast<char*>(p2.bps[i].brick[k][g]),sizeof(Uint8));
saveFile.write(reinterpret_cast<char*>(p2.bps[i].pixels),sizeof(Uint8));
saveFile.write(reinterpret_cast<char*>(p2.bps[i].cursorX),sizeof(Uint8));
saveFile.write(reinterpret_cast<char*>(p2.bps[i].cursorY),sizeof(Uint8));
saveFile.write(reinterpret_cast<char*>(p2.bps[i].score),sizeof(Uint32));
saveFile.write(reinterpret_cast<char*>(p2.bps[i].speed),sizeof(Uint8));
saveFile.write(reinterpret_cast<char*>(p2.bps[i].chain),sizeof(Uint8));
}
saveFile.close();
return true;
}
else
{
return false;
}
}
bool Replay::loadReplay(char* filename)
{
ifstream loadFile;
loadFile.open(filename,ios::binary);
if(loadFile)
{
Uint32 version;
loadFile.read(reinterpret_cast<char*>(&version),sizeof(Uint32));
switch(version)
{
case 1:
Uint8 nrOfPlayers;
loadFile.read(reinterpret_cast<char*>(&nrOfPlayers),sizeof(Uint8));
loadFile.read(reinterpret_cast<char*>(&nrOfFrames),sizeof(Uint32));
for(int i=0; (i<nrOfFrames)&&(i<TOTALFRAMES);i++)
{
loadFile.read(reinterpret_cast<char*>(bps[i].time),sizeof(Uint32)); //Writing frames
for(int k=0;k<6;k++)
for(int g=0;g<13;g++)
loadFile.read(reinterpret_cast<char*>(bps[i].brick[k][g]),sizeof(Uint8));
loadFile.read(reinterpret_cast<char*>(bps[i].pixels),sizeof(Uint8));
loadFile.read(reinterpret_cast<char*>(bps[i].cursorX),sizeof(Uint8));
loadFile.read(reinterpret_cast<char*>(bps[i].cursorY),sizeof(Uint8));
loadFile.read(reinterpret_cast<char*>(bps[i].score),sizeof(Uint32));
loadFile.read(reinterpret_cast<char*>(bps[i].speed),sizeof(Uint8));
loadFile.read(reinterpret_cast<char*>(bps[i].chain),sizeof(Uint8));
}
break;
default:
cout << "Unknown version" << endl;
return false;
};
loadFile.close();
}
else
{
cout << "File not found or couldn't open: " << filename << endl;
return false;
}
}
*/
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