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cmake_minimum_required(VERSION 2.8.7)
project (blockattack)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${blockattack_SOURCE_DIR}/source/misc/cmake")
set(BIN_DIR ${blockattack_SOURCE_DIR}/Game)
# Define install paths
set(INSTALL_BIN_DIR "${CMAKE_INSTALL_PREFIX}/bin" CACHE STRING "Install executable in this directory")
set(INSTALL_DATA_DIR "${CMAKE_INSTALL_PREFIX}/share/blockattack" CACHE STRING "Install data to this directory")
set(INSTALL_MAN_DIR "/usr/share/man/man6" CACHE STRING "Install the man page to this directory")
set(INSTALL_APPLICATIONS_DIR "/usr/share/applications" CACHE STRING "Install the .desktop file to this directory")
set(INSTALL_ICONS_DIR "/usr/share/icons/hicolor" CACHE STRING "Install the icon in a subfolder in this directory")
set(INSTALL_LOCALE_DIR "/usr/share/locale/" CACHE STRING "Install translation to this dir")
# This sets up the exe icon for windows under mingw.
# Taken from https://hansonry.wordpress.com/2010/12/15/windows-application-icon-using-mingw-and-cmake/
set(RES_FILES "")
if(MINGW)
set(RES_FILES "${blockattack_SOURCE_DIR}/source/code/winicon.rc")
set(CMAKE_RC_COMPILER_INIT windres)
ENABLE_LANGUAGE(RC)
SET(CMAKE_RC_COMPILE_OBJECT
"<CMAKE_RC_COMPILER> <FLAGS> -O coff <DEFINES> -i <SOURCE> -o <OBJECT>")
endif(MINGW)
if (WIN32)
SET(GUI_TYPE WIN32)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -march=i686")
endif()
if (NOT WIN32)
#The path to the data dir must be compiled into the binary
add_definitions(-DSHAREDIR=\"${INSTALL_DATA_DIR}\")
add_definitions(-DLOCALEDIR=\"${INSTALL_LOCALE_DIR}\")
endif()
#Compiler options
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -std=c++11")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS} ${CMAKE_CXX_FLAGS_DEBUG} -g -DDEBUG")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS} ${CMAKE_CXX_FLAGS_RELEASE} -O2")
#Setup SDL2
find_package(SDL2 REQUIRED)
include_directories(${SDL2_INCLUDE_DIR})
#Setup things that use pkg-config
find_package(PkgConfig REQUIRED)
pkg_search_module(SDL2MIXER REQUIRED SDL2_mixer)
pkg_search_module(SDL2IMAGE REQUIRED SDL2_image)
pkg_search_module(SDL2TTF REQUIRED SDL2_ttf)
find_package(Boost COMPONENTS program_options REQUIRED)
#Find all sources but one
file(GLOB SOURCES "source/code/*.cpp" "source/code/*/*.cpp" "source/code/Libs/*.c")
#I am still trying to get BlockGame to compile as a source file
#list(REMOVE_ITEM SOURCES "${blockattack_SOURCE_DIR}/source/code/BlockGame.cpp")
#Some messages to figure out what cmake does
message("${SOURCES}")
message("${CMAKE_EXE_LINKER_FLAGS}")
include_directories("source/code/Libs/include")
#building/compiling/linking
add_executable(blockattack ${GUI_TYPE} ${SOURCES} ${RES_FILES})
target_link_libraries( blockattack ${SDL2_LIBRARY})
target_link_libraries( blockattack physfs jsoncpp)
target_link_libraries( blockattack ${SDL2MIXER_LIBRARIES} ${SDL2IMAGE_LIBRARIES} ${SDL2TTF_LIBRARIES})
target_link_libraries( blockattack ${Boost_LIBRARIES} )
set_target_properties( blockattack PROPERTIES RUNTIME_OUTPUT_DIRECTORY Game)
#Installing
install(TARGETS blockattack RUNTIME DESTINATION ${INSTALL_BIN_DIR} )
install(FILES Game/blockattack.data DESTINATION ${INSTALL_DATA_DIR} )
install(FILES man/blockattack.6.gz DESTINATION ${INSTALL_MAN_DIR} )
install(FILES source/misc/blockattack.desktop DESTINATION ${INSTALL_APPLICATIONS_DIR} )
install(FILES source/misc/icons/blockattack16.xpm DESTINATION "${INSTALL_ICONS_DIR}/16x16/apps" RENAME blockattack.xpm )
install(FILES source/misc/icons/blockattack48.xpm DESTINATION "${INSTALL_ICONS_DIR}/48x48/apps" RENAME blockattack.xpm )
install(FILES source/misc/icons/blockattack128.xpm DESTINATION "${INSTALL_ICONS_DIR}/128x128/apps" RENAME blockattack.xpm )
install(FILES source/misc/icons/blockattack256.xpm DESTINATION "${INSTALL_ICONS_DIR}/256x256/apps" RENAME blockattack.xpm )
install(FILES source/misc/icons/blockattack64.xpm DESTINATION "${INSTALL_ICONS_DIR}/64x64/apps" RENAME blockattack.xpm )
install(FILES source/misc/icons/blockattack32.xpm DESTINATION "${INSTALL_ICONS_DIR}/32x32/apps" RENAME blockattack.xpm )
install(DIRECTORY source/misc/translation/locale/ DESTINATION "${INSTALL_LOCALE_DIR}")
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