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/*
===========================================================================
blockattack - Block Attack - Rise of the Blocks
Copyright (C) 2005-2017 Poul Sander
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see http://www.gnu.org/licenses/
Source information and contacts persons can be found at
http://www.blockattack.net
===========================================================================
*/
#ifndef EXPLOSIONMANAGER_HPP
#define EXPLOSIONMANAGER_HPP
#include <array>
//a explosions, non moving
class AnExplosion {
private:
int x = 0;
int y = 0;
Uint8 frameNumber = 0;
#define frameLength 80
//How long an image in an animation should be showed
#define maxFrame 4
//How many images there are in the animation
unsigned long int placeTime = 0; //Then the explosion occored
public:
bool inUse = false;
AnExplosion() {
}
//constructor:
AnExplosion(int X, int Y) {
placeTime = SDL_GetTicks();
x = X;
y = Y;
frameNumber=0;
} //constructor
//true if animation has played and object should be removed from the screen
bool removeMe() {
frameNumber = (SDL_GetTicks()-placeTime)/frameLength;
return (!(frameNumber<maxFrame));
}
int getX() {
return (int)x;
}
int getY() {
return (int)y;
}
int getFrame() {
return frameNumber;
}
}; //nExplosion
class ExplosionManager {
static const int maxNumberOfExplosions = 6*12*2*2;
public:
std::array<AnExplosion, maxNumberOfExplosions> explosionArray;
ExplosionManager() {
}
int addExplosion(int x, int y) {
size_t explosionNumber = 0;
while ( explosionNumber<explosionArray.size() && explosionArray[explosionNumber].inUse) {
explosionNumber++;
}
if (explosionNumber==explosionArray.size()) {
return -1;
}
explosionArray[explosionNumber] = AnExplosion(x,y);
explosionArray[explosionNumber].inUse = true;
return 1;
} //addBall
void update() {
for (size_t i = 0; i<explosionArray.size(); i++) {
if (explosionArray[i].inUse) {
if (explosionArray[i].removeMe()) {
explosionArray[i].inUse = false;
}
}
}
} //update
}; //explosionManager
#endif /* EXPLOSIONMANAGER_HPP */
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