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/*
===========================================================================
blockattack - Block Attack - Rise of the Blocks
Copyright (C) 2005-2012 Poul Sander
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see http://www.gnu.org/licenses/
Source information and contacts persons can be found at
https://blockattack.net
===========================================================================
*/
#include "BlockGame.hpp"
#include "MenuSystem.h"
#include "common.h"
#include "global.hpp"
#include "gamecontroller.h"
#include "menudef_themes.hpp"
static int oldmousex = 0;
static int oldmousey = 0;
void ButtonGfx::setSurfaces() {
this->xsize = globalData.spriteHolder->GetSprite(menu_marked).GetWidth();
this->ysize = globalData.spriteHolder->GetSprite(menu_marked).GetHeight();
if (globalData.verboseLevel) {
std::cout << "Surfaces set, size: " << this->xsize << " , " << this->ysize << "\n";
}
}
sago::SagoTextField* ButtonGfx::getLabel(const std::string& text, bool marked) const {
if (!marked) {
const auto& theLabel = labels.find(text);
if (theLabel != labels.end()) {
return labels[text].get();
}
}
else {
const auto& theLabel = labels_marked.find(text);
if (theLabel != labels_marked.end()) {
return labels_marked[text].get();
}
}
std::shared_ptr<sago::SagoTextField> newField = std::make_shared<sago::SagoTextField>();
newField->SetHolder(&globalData.spriteHolder->GetDataHolder());
newField->SetFont("freeserif");
newField->SetFontSize(30);
newField->SetOutline(1, {64,64,64,255});
if (marked) {
newField->SetOutline(3, {32,32,32,255});
}
newField->SetText(text);
if (!marked) {
labels[text] = newField;
return labels[text].get();
}
labels_marked[text] = newField;
return labels_marked[text].get();
}
Button::Button(const Button& b) : action{b.action}, popOnRun{b.popOnRun}, label{b.label}, marked{b.marked} {
}
Button& Button::operator=(const Button& other) {
action = other.action;
label = other.label;
marked = other.marked;
popOnRun = other.popOnRun;
return *this;
}
void Button::setLabel(const std::string& text) {
label = text;
standardButton.setSurfaces();
}
void Button::setAction(void (*action2run)(void)) {
action = action2run;
}
void Button::doAction() {
if (action) {
action();
return;
}
std::cerr << "Warning: button \"" << label << "\" has no action assigned!";
}
void Button::setPopOnRun(bool popOnRun) {
this->popOnRun = popOnRun;
}
bool Button::isPopOnRun() const {
return popOnRun;
}
static void drawToScreen(const Button& b) {
if (b.marked) {
globalData.spriteHolder->GetSprite(b.standardButton.menu_marked).Draw(globalData.screen, SDL_GetTicks(), b.x, b.y, &globalData.logicalResize);
}
else {
globalData.spriteHolder->GetSprite(b.standardButton.menu_unmarked).Draw(globalData.screen, SDL_GetTicks(), b.x, b.y, &globalData.logicalResize);
}
b.standardButton.getLabel(b.getLabel(), b.marked)->Draw(globalData.screen, b.x+b.standardButton.xsize/2,b.y+b.standardButton.ysize/2,
sago::SagoTextField::Alignment::center, sago::SagoTextField::VerticalAlignment::center, &globalData.logicalResize);
}
static bool isClicked(const Button& b, int x,int y) {
if ( x >= b.x && y >= b.y && x<= b.x+b.standardButton.xsize && y <= b.y + b.standardButton.ysize) {
return true;
}
return false;
}
void Menu::drawSelf(SDL_Renderer* target) {
DrawBackground(target);
for (const Button* b : buttons) {
drawToScreen(*b);
}
drawToScreen(exit);
exit.standardButton.getLabel(title, false)->Draw(target, 50, 50, sago::SagoTextField::Alignment::left, sago::SagoTextField::VerticalAlignment::top, &globalData.logicalResize);
}
void Menu::placeButtons() {
int nextY = 100;
int X = 50;
for (Button* it : buttons) {
X = (globalData.xsize - it->standardButton.xsize)/2;
it->x = X;
it->y = nextY;
nextY += it->standardButton.ysize+10;
}
exit.x = X;
exit.y = nextY;
}
void Menu::addButton(Button* b) {
buttons.push_back(b);
b->marked = false;
placeButtons();
}
Menu::Menu(SDL_Renderer* screen) {
buttons = std::vector<Button*>(10);
isSubmenu = true;
this->screen = screen;
exit.setLabel( _("Back") );
}
Menu::Menu(SDL_Renderer* screen,bool submenu) {
buttons = std::vector<Button*>(0);
isSubmenu = submenu;
this->screen = screen;
if (isSubmenu) {
exit.setLabel( _("Back") );
}
else {
exit.setLabel( _("Exit") );
}
}
Menu::Menu(SDL_Renderer* screen, const std::string& title, bool submenu) {
buttons = std::vector<Button*>(0);
isSubmenu = submenu;
this->screen = screen;
this->title = title;
if (isSubmenu) {
exit.setLabel(_("Back") );
}
else {
exit.setLabel(_("Exit") );
}
}
bool isUpEvent(const SDL_Event& event) {
if ( event.type == SDL_KEYDOWN ) {
if (event.key.keysym.sym == SDLK_UP) {
return true;
}
}
return GameControllerIsUpEvent(event);
}
bool isDownEvent(const SDL_Event& event) {
if ( event.type == SDL_KEYDOWN ) {
if (event.key.keysym.sym == SDLK_DOWN) {
return true;
}
}
return GameControllerIsDownEvent(event);
}
bool isLeftEvent(const SDL_Event& event) {
if ( event.type == SDL_KEYDOWN ) {
if (event.key.keysym.sym == SDLK_LEFT) {
return true;
}
}
return GameControllerIsLeftEvent(event);
}
bool isRightEvent(const SDL_Event& event) {
if ( event.type == SDL_KEYDOWN ) {
if (event.key.keysym.sym == SDLK_RIGHT) {
return true;
}
}
return GameControllerIsRightEvent(event);
}
bool isEscapeEvent(const SDL_Event& event) {
if ( event.type == SDL_KEYDOWN ) {
if ( event.key.keysym.sym == SDLK_ESCAPE ) {
return true;
}
}
if (event.type == SDL_CONTROLLERBUTTONDOWN) {
if (event.cbutton.button == SDL_CONTROLLER_BUTTON_B || event.cbutton.button == SDL_CONTROLLER_BUTTON_BACK ) {
return true;
}
}
return false;
}
bool isConfirmEvent(const SDL_Event& event) {
if ( event.type == SDL_KEYDOWN ) {
if (event.key.keysym.sym == SDLK_RETURN || event.key.keysym.sym == SDLK_KP_ENTER ) {
return true;
}
}
if (event.type == SDL_CONTROLLERBUTTONDOWN) {
if (event.cbutton.button == SDL_CONTROLLER_BUTTON_A ) {
return true;
}
}
return false;
}
bool Menu::IsActive() {
return running;
}
void Menu::Draw(SDL_Renderer* target) {
placeButtons();
drawSelf(target);
#if DEBUG
static unsigned long int Frames;
static unsigned long int Ticks;
static char FPS[10];
static sago::SagoTextField fpsField;
sagoTextSetBlueFont(fpsField);
Frames++;
if (SDL_GetTicks() >= Ticks + 1000) {
if (Frames > 999) {
Frames=999;
}
snprintf(FPS, sizeof(FPS), "%lu fps", Frames);
Frames = 0;
Ticks = SDL_GetTicks();
}
fpsField.SetText(FPS);
fpsField.Draw(globalData.screen, globalData.xsize - 4, 4, sago::SagoTextField::Alignment::right, sago::SagoTextField::VerticalAlignment::top, &globalData.logicalResize);
#endif
}
void Menu::ProcessInput(const SDL_Event& event, bool& processed) {
if (GameControllerIsConnectionEvent(event)) {
UnInitGameControllers();
InitGameControllers();
processed = true;
}
if (isUpEvent(event)) {
marked--;
if (marked<0) {
marked = buttons.size(); //not -1, since exit is after the last element in the list
}
processed = true;
}
if (isDownEvent(event)) {
marked++;
if (marked> (int)buttons.size()) {
marked = 0;
}
processed = true;
}
if (isEscapeEvent(event) && isSubmenu) {
running = false;
processed = true;
}
if (isConfirmEvent(event)) {
bMouseUp = false;
if (marked < (int)buttons.size()) {
buttons.at(marked)->doAction();
if (buttons.at(marked)->isPopOnRun()) {
running = false;
}
}
if (marked == (int)buttons.size()) {
running = false;
}
processed = true;
}
}
void Menu::Update() {
for (int i=0; i<(int)buttons.size(); i++) {
buttons.at(i)->marked = (i == marked);
}
exit.marked = (marked == (int)buttons.size());
Uint8 buttonState = SDL_GetMouseState(nullptr,nullptr);
// If the mouse button is released, make bMouseUp equal true
if ( (buttonState&SDL_BUTTON(1))==0) {
bMouseUp=true;
}
int mousex = globalData.mousex;
int mousey = globalData.mousey;
globalData.logicalResize.PhysicalToLogical(globalData.mousex, globalData.mousey, mousex, mousey);
if (abs(mousex-oldmousex)>5 || abs(mousey-oldmousey)>5) {
for (int i=0; i< (int)buttons.size(); ++i) {
if (isClicked(*buttons.at(i), mousex, mousey)) {
marked = i;
}
}
if (isClicked(exit, mousex, mousey)) {
marked = buttons.size();
}
oldmousex = mousex;
oldmousey = mousey;
}
//mouse clicked
if ( (buttonState&SDL_BUTTON(1) )==SDL_BUTTON(1) && bMouseUp) {
bMouseUp = false;
for (int i=0; i< (int)buttons.size(); ++i) {
if (isClicked(*buttons.at(i), mousex, mousey)) {
buttons.at(i)->doAction();
if (buttons.at(i)->isPopOnRun()) {
running = false;
}
//Quit here to ensure that we do not continue checking buttons after we have done the action.
return;
}
}
if (isClicked(exit, mousex, mousey)) {
running = false;
}
}
}
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