File: SagoImGui.cpp

package info (click to toggle)
blockattack 2.10.0-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 15,292 kB
  • sloc: cpp: 93,645; sh: 143; pascal: 111; xml: 82; makefile: 14
file content (47 lines) | stat: -rw-r--r-- 1,712 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
/*
===========================================================================
 * Sago Multi Scrambler Puzzle
Copyright (C) 2024 Poul Sander

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see http://www.gnu.org/licenses/

Source information and contacts persons can be found at
https://github.com/sago007/sago_multi_scrambler_puzzle2
===========================================================================
*/

#include "SagoImGui.hpp"



void InitImGui(SDL_Window* window, SDL_Renderer* renderer, int width, int height) {
	// Setup Dear ImGui context
	IMGUI_CHECKVERSION();
	ImGui::CreateContext();
	ImGuiIO& io = ImGui::GetIO(); (void)io;
	io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;     // Enable Keyboard Controls
	io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;      // Enable Gamepad Controls
	io.DisplaySize.x = static_cast<float>(width);
	io.DisplaySize.y = static_cast<float>(height);

	io.ConfigFlags |= ImGuiConfigFlags_DockingEnable;

	// Setup Dear ImGui style
	ImGui::StyleColorsDark();
	//ImGui::StyleColorsLight();

	// Setup Platform/Renderer backends
	ImGui_ImplSDL2_InitForSDLRenderer(window, renderer);
	ImGui_ImplSDLRenderer2_Init(renderer);
}