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/*
===========================================================================
blockattack - Block Attack - Rise of the Blocks
Copyright (C) 2005-2013 Poul Sander
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see http://www.gnu.org/licenses/
Source information and contacts persons can be found at
http://blockattack.net
===========================================================================
*/
#include "global.hpp"
#include <iostream>
#include <stdlib.h>
#include "MenuSystem.h"
#include "common.h"
#include "HelpHowtoState.hpp"
#include "HelpModInfoState.hpp"
#include "HelpGamepadState.hpp"
#include "HelpAboutState.hpp"
#include "ShowFileState.hpp"
#include <fmt/core.h>
#include "menudef_themes.hpp"
#if 0
//Menu
static void PrintHi(Button* b) {
cout << "Hi" <<"\n";
}
#endif
//Stores the controls
struct control {
SDL_Keycode up;
SDL_Keycode down;
SDL_Keycode left;
SDL_Keycode right;
SDL_Keycode change;
SDL_Keycode push;
};
void OpenScoresDisplay();
extern control keySettings[3];
//Function to return the name of a key, to be displayed...
std::string getKeyName(SDL_Keycode key) {
std::string keyname(SDL_GetKeyName(key));
if (key == SDLK_UP) {
keyname = _("Up arrow");
}
if (key == SDLK_DOWN) {
keyname = _("Down arrow");
}
if (key == SDLK_LEFT) {
keyname = _("Left arrow");
}
if (key == SDLK_RIGHT) {
keyname = _("Right arrow");
}
if (key == SDLK_RCTRL) {
keyname = _("Right Ctrl");
}
if (key == SDLK_LCTRL) {
keyname = _("Left Ctrl");
}
if (key == SDLK_RSHIFT) {
keyname = _("Right shift");
}
if (key == SDLK_LSHIFT) {
keyname = _("Left shift");
}
if (key == SDLK_RALT) {
keyname = _("Right alt");
}
if (key == SDLK_LALT) {
keyname = _("Left alt");
}
if (key == SDLK_RETURN) {
keyname = _("Return");
}
if (key == SDLK_SPACE) {
keyname = _("Space");
}
if (globalData.verboseLevel) {
std::cout << key << " translated to " << keyname << "\n";
}
return keyname;
}
class Button_changekey : public Button {
private:
SDL_Keycode* m_key2change;
std::string m_keyname;
public:
Button_changekey(SDL_Keycode* key, const char* keyname);
virtual void doAction() override;
};
Button_changekey::Button_changekey(SDL_Keycode* key, const char* keyname)
: m_key2change{key}, m_keyname{keyname} {
setLabel(m_keyname+" : "+getKeyName(*m_key2change));
}
void Button_changekey::doAction() {
SDL_Event event;
bool finnish = false;
while (!finnish) {
SDL_Delay(10);
while ( SDL_PollEvent(&event) ) {
if (event.type == SDL_KEYDOWN) {
if (event.key.keysym.sym != SDLK_ESCAPE) {
*m_key2change = event.key.keysym.sym;
}
finnish = true;
}
}
}
setLabel(m_keyname+" : "+getKeyName(*m_key2change));
}
class Button_confirmVolume : public Button {
private:
std::string cvar="";
mutable std::string volumeLabel; /*used for cache*/
public:
explicit Button_confirmVolume(const char* cvar);
virtual void doAction() override { /*Do nothing. Equal to choose "back". */ };
virtual const std::string& getLabel() const override;
};
Button_confirmVolume::Button_confirmVolume(const char* cvar) : cvar{cvar} {
this->setPopOnRun(true);
}
const std::string& Button_confirmVolume::getLabel() const {
int volumePct = Config::getInstance()->getInt(cvar)*100.0/MIX_MAX_VOLUME;
this->volumeLabel = fmt::format(_("Volume: {}%"), volumePct); // std::string(_("Volume: "))+ std::to_string(volumePct)+"%" ;
return volumeLabel;
}
class Button_increaseVolume : public Button {
private:
std::string cvar="";
int incrementValue = 1;
int lowerLimit = 0;
int upperLimit = MIX_MAX_VOLUME;
public:
Button_increaseVolume(const char* cvar, int incrementValue);
virtual void doAction() override;
};
Button_increaseVolume::Button_increaseVolume(const char* cvar, int incrementValue)
: cvar{cvar},incrementValue{incrementValue} {
char prefix = '+';
double value = incrementValue;
if (incrementValue<0) {
prefix = '-';
value = -incrementValue;
}
value = value*100.0/MIX_MAX_VOLUME;
setLabel(fmt::format("{}{:.2f}", prefix, value));
}
void Button_increaseVolume::doAction() {
int newValue = Config::getInstance()->getInt(cvar)+incrementValue;
if (newValue<lowerLimit) {
newValue = lowerLimit;
}
if (newValue>upperLimit) {
newValue = upperLimit;
}
Config::getInstance()->setInt(cvar, newValue);
}
class Button_testSound : public Button {
public:
Button_testSound();
virtual void doAction() override;
};
Button_testSound::Button_testSound() {
setLabel(_("Test sound"));
}
void Button_testSound::doAction() {
sago::SoundHandler testSound = globalData.spriteHolder->GetDataHolder().getSoundHandler("pop");
Mix_VolumeChunk(testSound.get(), Config::getInstance()->getInt("volume_sound"));
Mix_PlayChannel(1, testSound.get(), 0);
}
class Button_testMusic : public Button {
public:
Button_testMusic();
virtual void doAction() override;
};
Button_testMusic::Button_testMusic() {
setLabel(_("Test music"));
}
void Button_testMusic::doAction() {
Mix_VolumeMusic(Config::getInstance()->getInt("volume_music"));
sago::MusicHandler bgMusic = globalData.spriteHolder->GetDataHolder().getMusicHandler("bgmusic");
Mix_PlayMusic(bgMusic.get(), -1);
}
static void runSinglePlayerEndless0() {
runGame(Gametype::SinglePlayerEndless, 0);
}
static void runSinglePlayerEndless1() {
runGame(Gametype::SinglePlayerEndless, 1);
}
static void runSinglePlayerEndless2() {
runGame(Gametype::SinglePlayerEndless, 2);
}
static void runSinglePlayerEndless3() {
runGame(Gametype::SinglePlayerEndless, 3);
}
static void runSinglePlayerEndless4() {
runGame(Gametype::SinglePlayerEndless, 4);
}
static void runSinglePlayerEndless() {
Menu sp(globalData.screen,_("Single Player Endless"),true);
Button d0,d1,d2,d3,d4;
d0.setPopOnRun(true);
d1.setPopOnRun(true);
d2.setPopOnRun(true);
d3.setPopOnRun(true);
d4.setPopOnRun(true);
d0.setLabel(_("Slow"));
d1.setLabel(_("Fast"));
d2.setLabel(_("Faster"));
d3.setLabel(_("Even faster"));
d4.setLabel(_("Fastest"));
d0.setAction(runSinglePlayerEndless0);
d1.setAction(runSinglePlayerEndless1);
d2.setAction(runSinglePlayerEndless2);
d3.setAction(runSinglePlayerEndless3);
d4.setAction(runSinglePlayerEndless4);
sp.addButton(&d0);
sp.addButton(&d1);
sp.addButton(&d2);
sp.addButton(&d3);
sp.addButton(&d4);
RunGameState(sp);
}
static void runSinglePlayerTimeTrial() {
runGame(Gametype::SinglePlayerTimeTrial, 0);
}
static void runStageClear() {
runGame(Gametype::StageClear, 0);
}
static void runSinglePlayerPuzzle() {
runGame(Gametype::Puzzle, 0);
}
class RunSinglePlayerVsButton : public Button {
virtual void doAction() override {
runGame(Gametype::SinglePlayerVs, iGeneric1);
}
};
static void runTwoPlayerTimeTrial() {
runGame(Gametype::TwoPlayerTimeTrial, 0);
}
static void runTwoPlayerVs() {
runGame(Gametype::TwoPlayerVs, 0);
}
static void SetAlwaysSoftwareLabel(Button* b) {
b->setLabel(Config::getInstance()->getInt("always-software")?
_("Always use software render: On")
: _("Always use software render: Off"));
}
static void runSetMusicVolume(const char* cvar, const char* header) {
Menu volumeMenu(globalData.screen, header, true);
Button_confirmVolume bConfirm(cvar);
Button_increaseVolume plus5(cvar, 5);
Button_increaseVolume minus5(cvar, -5);
Button_increaseVolume plus1(cvar, 1);
Button_increaseVolume minus1(cvar, -1);
volumeMenu.addButton(&bConfirm);
volumeMenu.addButton(&plus5);
volumeMenu.addButton(&minus5);
volumeMenu.addButton(&plus1);
volumeMenu.addButton(&minus1);
Button_testSound bTestSound;
volumeMenu.addButton(&bTestSound);
Button_testMusic bTestMusic;
volumeMenu.addButton(&bTestMusic);
RunGameState(volumeMenu);
}
static void SetMusicLabel (Button* b) {
if (globalData.MusicEnabled) {
double volume = Config::getInstance()->getInt("volume_music");
int volumePct = volume*100.0/MIX_MAX_VOLUME;
b->setLabel(std::string(_("Music: "))+ std::to_string(volumePct)+"%" );
}
else {
b->setLabel(_("Music: Off") );
}
}
static void SetSoundLabel (Button* b) {
if (globalData.SoundEnabled) {
double volume = Config::getInstance()->getInt("volume_sound");
int volumePct = volume*100.0/MIX_MAX_VOLUME;
b->setLabel(std::string(_("Sound: "))+ std::to_string(volumePct)+"%" );
}
else {
b->setLabel(_("Sound: Off") );
}
}
static void SetFullscreenLabel (Button* b) {
b->setLabel(globalData.bFullscreen? _("Fullscreen: On") : _("Fullscreen: Off") );
}
static void SetBlockVariationLabel (Button* b) {
b->setLabel(_("Block variants: ")+std::to_string(Config::getInstance()->getInt("basic_block_variants", 6)) );
}
class AlwaysSoftwareRenderButton : public Button {
virtual void doAction() override {
Config::getInstance()->setInt("always-software", !Config::getInstance()->getInt("always-software"));
SetAlwaysSoftwareLabel(this);
}
};
class MusicButton : public Button {
virtual void doAction() override {
runSetMusicVolume("volume_music", _("Music volume"));
globalData.MusicEnabled = (Config::getInstance()->getInt("volume_music") != 0);
SetMusicLabel(this);
}
};
class SoundButton : public Button {
virtual void doAction() override {
runSetMusicVolume("volume_sound", _("Sound volume"));
globalData.MusicEnabled = (Config::getInstance()->getInt("volume_sound") != 0);
SetSoundLabel(this);
}
};
class FullscreenButton : public Button {
virtual void doAction() override {
globalData.bFullscreen = !globalData.bFullscreen;
SetFullscreenLabel(this);
ResetFullscreen();
}
};
class BlockVariantButton : public Button {
virtual void doAction() override {
int blockVariation = Config::getInstance()->getInt("basic_block_variants", 6);
blockVariation++;
if (blockVariation>6) {
blockVariation = 5;
}
Config::getInstance()->setInt("basic_block_variants", blockVariation);
SetBlockVariationLabel(this);
}
};
static void buttonActionPlayer1Name() {
if ( OpenDialogbox(200, 100, globalData.player1name, _("Enter player 1 name:")) ) {
return; //must save if true
}
}
static void buttonActionPlayer2Name() {
if ( OpenDialogbox(200, 100, globalData.player2name, _("Enter player 2 name:")) ) {
return; //must save if true
}
}
static void buttonActionHighscores() {
OpenScoresDisplay();
}
static void ChangeKeysMenu(long playernumber) {
Menu km(globalData.screen,_("Change key bindings"),true);
Button_changekey bLeft(&keySettings[playernumber].left,_("Left") );
Button_changekey bRight(&keySettings[playernumber].right,_("Right") );
Button_changekey bUp(&keySettings[playernumber].up,_("Up") );
Button_changekey bDown(&keySettings[playernumber].down,_("Down") );
Button_changekey bPush(&keySettings[playernumber].push,_("Push") );
Button_changekey bSwitch(&keySettings[playernumber].change,_("Change") );
km.addButton(&bLeft);
km.addButton(&bRight);
km.addButton(&bUp);
km.addButton(&bDown);
km.addButton(&bPush);
km.addButton(&bSwitch);
RunGameState(km);
}
static void ChangeKeysMenu1() {
ChangeKeysMenu(0);
}
static void ChangeKeysMenu2() {
ChangeKeysMenu(2);
}
static void PlayerConfigMenu() {
Menu pcm(globalData.screen,_("Player configuration"),true);
Button bPlayer1Name, bPlayer2Name;
Button bPlayer1Keys, bPlayer2Keys;
bPlayer1Name.setAction(buttonActionPlayer1Name);
bPlayer1Name.setLabel(_("Change player 1's name") );
bPlayer2Name.setAction(buttonActionPlayer2Name);
bPlayer2Name.setLabel(_("Change player 2's name") );
bPlayer1Keys.setAction(ChangeKeysMenu1);
bPlayer1Keys.setLabel(_("Change player 1's keys") );
bPlayer2Keys.setAction(ChangeKeysMenu2);
bPlayer2Keys.setLabel(_("Change player 2's keys") );
pcm.addButton(&bPlayer1Name);
pcm.addButton(&bPlayer2Name);
pcm.addButton(&bPlayer1Keys);
pcm.addButton(&bPlayer2Keys);
RunGameState(pcm);
}
static void ConfigureMenu() {
Menu cm(globalData.screen,_("Configuration"),true);
AlwaysSoftwareRenderButton bSoftware;
MusicButton bMusic;
SoundButton bSound;
FullscreenButton buttonFullscreen;
BlockVariantButton bBlockVariant;
Button bPlayerConfig;
bPlayerConfig.setLabel(_("Player configuration") );
bPlayerConfig.setAction(PlayerConfigMenu);
Button bThemes;
bThemes.setLabel(_("Themes"));
bThemes.setAction(OpenThemesMenu);
SetAlwaysSoftwareLabel(&bSoftware);
SetMusicLabel(&bMusic);
SetSoundLabel(&bSound);
SetFullscreenLabel(&buttonFullscreen);
SetBlockVariationLabel(&bBlockVariant);
cm.addButton(&bMusic);
cm.addButton(&bSound);
cm.addButton(&bSoftware);
cm.addButton(&buttonFullscreen);
cm.addButton(&bBlockVariant);
cm.addButton(&bPlayerConfig);
cm.addButton(&bThemes);
RunGameState(cm);
}
static void SinglePlayerVsMenu() {
Menu spvs(globalData.screen,_("Single player VS"),true);
RunSinglePlayerVsButton d1,d2,d3,d4,d5,d6,d7;
d1.setPopOnRun(true);
d2.setPopOnRun(true);
d3.setPopOnRun(true);
d4.setPopOnRun(true);
d5.setPopOnRun(true);
d6.setPopOnRun(true);
d7.setPopOnRun(true);
d1.iGeneric1 = 0;
d2.iGeneric1 = 1;
d3.iGeneric1 = 2;
d4.iGeneric1 = 3;
d5.iGeneric1 = 4;
d6.iGeneric1 = 5;
d7.iGeneric1 = 6;
d1.setLabel(_("Very easy"));
d2.setLabel(_("Easy"));
d3.setLabel(_("Below normal"));
d4.setLabel(_("Normal"));
d5.setLabel(_("Above normal"));
d6.setLabel(_("Hard"));
d7.setLabel(_("Hardest"));
spvs.addButton(&d1);
spvs.addButton(&d2);
spvs.addButton(&d3);
spvs.addButton(&d4);
spvs.addButton(&d5);
spvs.addButton(&d6);
spvs.addButton(&d7);
RunGameState(spvs);
}
static void MultiplayerMenu() {
Menu mm(globalData.screen,_("Multiplayer"),true);
Button bTT, bVs;
bTT.setLabel(_("Two player - time trial"));
bTT.setAction(runTwoPlayerTimeTrial);
bVs.setLabel(_("Two player - vs"));
bVs.setAction(runTwoPlayerVs);
mm.addButton(&bTT);
mm.addButton(&bVs);
RunGameState(mm);
}
static void runHowto() {
HelpHowtoState howto;
RunGameState(howto);
}
static void runHelpModInfo() {
HelpModInfoState modInfo;
RunGameState(modInfo);
}
static void runHelpGamepad() {
HelpGamepadState helpGamepad;
RunGameState(helpGamepad);
}
static void runHelpAbout() {
HelpAboutState helpAbout;
RunGameState(helpAbout);
}
static void runCredits() {
ShowFileState creditsFile;
creditsFile.SetData("misc/AUTHORS", _("Credits"));
RunGameState(creditsFile);
}
static void HelpMenu() {
Menu m(globalData.screen, _("Help"), true);
Button bHowto;
bHowto.setLabel(_("How to"));
bHowto.setAction(runHowto);
m.addButton(&bHowto);
Button bGamepad;
bGamepad.setLabel(_("Gamepad"));
bGamepad.setAction(runHelpGamepad);
m.addButton(&bGamepad);
Button bModInfo;
bModInfo.setLabel(_("Mod info"));
bModInfo.setAction(runHelpModInfo);
m.addButton(&bModInfo);
Button bCredits;
bCredits.setLabel(_("Credits"));
bCredits.setAction(runCredits);
m.addButton(&bCredits);
Button bAbout;
bAbout.setLabel(_("About"));
bAbout.setAction(runHelpAbout);
m.addButton(&bAbout);
RunGameState(m);
}
static void SinglePlayerMenu() {
Menu m(globalData.screen, _("Single player"), true);
Button bHi,bTimetrial1, bStageClear, bPuzzle, bVs1;
bHi.setLabel(_("Single player - endless") );
bHi.setAction(runSinglePlayerEndless);
bTimetrial1.setLabel(_("Single player - time trial") );
bTimetrial1.setAction(runSinglePlayerTimeTrial);
bStageClear.setLabel(_("Single player - stage clear") );
bStageClear.setAction(runStageClear);
bPuzzle.setLabel(_("Single player - puzzle mode") );
bPuzzle.setAction(runSinglePlayerPuzzle);
bVs1.setLabel(_("Single player - vs") );
bVs1.setAction(SinglePlayerVsMenu);
m.addButton(&bHi);
m.addButton(&bTimetrial1);
m.addButton(&bStageClear);
m.addButton(&bPuzzle);
m.addButton(&bVs1);
RunGameState(m);
}
void SafeModeMenu() {
if (Config::getInstance()->getInt("always-software")) {
return;
}
Menu safeMode(globalData.screen, _("Game did not shutdown as it should"), true);
Button bOnce;
Button bAlways;
bOnce.setLabel(_("Use software renderer this time"));
bAlways.setLabel(_("Always use software renderer"));
bOnce.setPopOnRun(true);
bAlways.setAction([]() {
Config::getInstance()->setInt("always-software", 1);
});
bAlways.setPopOnRun(true);
safeMode.addButton(&bOnce);
safeMode.addButton(&bAlways);
RunGameState(safeMode);
}
void MainMenu() {
Menu m(globalData.screen,_("Block Attack - Rise of the blocks"),false);
Button bHi, bMulti, bConfigure, bHighscore, bHelp;
bHi.setLabel(_("Single player") );
bHi.setAction(SinglePlayerMenu);
bMulti.setLabel(_("Multi player") );
bMulti.setAction(MultiplayerMenu);
bConfigure.setLabel(_("Configure") );
bConfigure.setAction(ConfigureMenu);
bHighscore.setLabel(_("Highscores") );
bHighscore.setAction(buttonActionHighscores);
bHelp.setLabel(_("Help"));
bHelp.setAction(HelpMenu);
m.addButton(&bHi);
m.addButton(&bMulti);
m.addButton(&bConfigure);
m.addButton(&bHighscore);
m.addButton(&bHelp);
RunGameState(m);
}
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