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/*
===========================================================================
blockattack - Block Attack - Rise of the Blocks
Copyright (C) 2005-2025 Poul Sander
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see http://www.gnu.org/licenses/
Source information and contacts persons can be found at
https://blockattack.net
===========================================================================
*/
#pragma once
#include "../global.hpp"
#include "../sago/GameStateInterface.hpp"
#include "../BlockGameSdl.hpp"
#include <string>
#include <vector>
#include <array>
#define selection_clear 10
#define selection_move_up 11
#define selection_move_down 12
#define selection_move_left 13
#define selection_move_right 14
struct PuzzleState {
std::array<std::array<std::array<int, 12>, 6>, 50> puzzle_data;
std::vector<int> moves_allowed;
int puzzle_count;
int current_puzzle;
};
class PuzzleEditorState : public sago::GameStateInterface {
public:
PuzzleEditorState();
PuzzleEditorState(const PuzzleEditorState& orig) = delete;
virtual ~PuzzleEditorState() = default;
void Init();
bool IsActive() override;
void ProcessInput(const SDL_Event& event, bool& processed) override;
void Draw(SDL_Renderer* target) override;
void Update() override;
private:
void SelectFile(const std::string& file);
void BrickClicked(int x, int y);
void SaveCurrentState();
void Undo();
void Redo();
bool CanUndo() const;
bool CanRedo() const;
int selected_action = 0;
bool isActive = true;
bool read_only = true;
int selected_puzzle = -1;
std::string selected_file;
std::vector<std::string> puzzle_files;
sago::SagoLogicalResize window_resize;
char new_filename_buffer[256] = "untitled.levels";
std::map<std::string, std::vector<PuzzleState> > undo_file_stack;
std::map<std::string, std::vector<PuzzleState> > redo_file_stack;
std::vector<PuzzleState> undo_stack;
std::vector<PuzzleState> redo_stack;
static const size_t MAX_UNDO_STATES = 50;
};
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