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/*
===========================================================================
blockattack - Block Attack - Rise of the Blocks
Copyright (C) 2005-2017 Poul Sander
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see http://www.gnu.org/licenses/
Source information and contacts persons can be found at
http://www.blockattack.net
===========================================================================
*/
#include "ReplayPlayer.hpp"
#include "global.hpp"
#include "common.h"
#include "MenuSystem.h"
//#include "BlockGameSdl.inc"
/*static void MoveBlockGameSdls( BlockGameSdl& game1, BlockGameSdl& game2 ) {
game1.SetTopXY(50, globalData.ysize/2-284);
game2.SetTopXY(globalData.xsize-500, globalData.ysize/2-284);
}*/
ReplayPlayer::ReplayPlayer() {
}
ReplayPlayer::~ReplayPlayer() {
}
bool ReplayPlayer::IsActive() {
return isActive;
}
void ReplayPlayer::Draw(SDL_Renderer* target) {
DrawBackground(target);
//MoveBlockGameSdls(theGame, theGame2);
//DrawEverything(globalData.xsize, globalData.ysize, &theGame, &theGame2);
}
void ReplayPlayer::ProcessInput(const SDL_Event& event, bool& processed) {
UpdateMouseCoordinates(event, globalData.mousex, globalData.mousey);
if (isConfirmEvent(event) || isEscapeEvent(event)) {
isActive = false;
processed = true;
}
}
void ReplayPlayer::Update() {
}
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