1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65
|
/*
===========================================================================
blockattack - Block Attack - Rise of the Blocks
Copyright (C) 2005-2016 Poul Sander
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see http://www.gnu.org/licenses/
Source information and contacts persons can be found at
http://www.blockattack.net
===========================================================================
*/
#ifndef SCORESDISPLAY_HPP
#define SCORESDISPLAY_HPP
#include "sago/GameStateInterface.hpp"
#include "sago/SagoTextField.hpp"
#include <map>
#include <memory>
class ScoresDisplay : public sago::GameStateInterface {
public:
ScoresDisplay();
ScoresDisplay(const ScoresDisplay& orig) = delete;
virtual ~ScoresDisplay();
bool IsActive() override;
void Draw(SDL_Renderer* target) override;
void ProcessInput(const SDL_Event& event, bool &processed) override;
void Update() override;
int page = 0;
//button coodinates:
int scoreX = 0;
int scoreY = 0;
int buttonXsize = 0;
int buttonYsize = 0;
private:
void DrawHighscores(int x, int y, bool endless);
void DrawStats();
void DrawBackgroundAndCalcPlacements();
void Write(SDL_Renderer* target, int x, int y, const char* text);
sago::SagoTextField* getCachedText(const std::string& text);
std::map<std::string, std::shared_ptr<sago::SagoTextField> > fieldCache;
bool isActive = true;
bool bMouseUp = false;
int backX = 20;
int backY = 0;
int nextX = 0;
int nextY = 0;
};
#endif /* SCORESDISPLAY_HPP */
|