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/*
===========================================================================
blockattack - Block Attack - Rise of the Blocks
Copyright (C) 2005-2015 Poul Sander
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see http://www.gnu.org/licenses/
Source information and contacts persons can be found at
http://blockattack.net
===========================================================================
*/
#include "os.hpp"
#include <iostream>
#include <physfs.h>
#include "sago/platform_folders.h"
static sago::PlatformFolders pf;
/*
*Files will be saved in:
* HOME/.gamesaves/"+GAMENAME (unix)
*or DOCUMENTS/My Games/GAMENAME (Windows)
*/
#define GAMENAME "blockattack"
static std::string overrideSavePath = "";
/**
* Returns the path to where all settings must be saved.
* On unix-like systems this is the home-folder under: ~/.gamesaves/GAMENAME
* In Windows it is My Documents/My Games
* Consider changing this for Vista that has a special save games folder
*/
std::string getPathToSaveFiles() {
if (overrideSavePath.length() > 0) {
return overrideSavePath;
}
return pf.getSaveGamesFolder1()+"/"+GAMENAME;
}
void setPathToSaveFiles(const std::string& path) {
overrideSavePath = path;
}
void OsCreateSaveFolder() {
#if defined(__unix__)
std::string cmd = "mkdir -p '"+getPathToSaveFiles()+"/'";
int retcode = system(cmd.c_str());
if (retcode != 0) {
std::cerr << "Failed to create: " << getPathToSaveFiles()+"/" << "\n";
}
#elif defined(_WIN32)
//Now for Windows NT/2k/xp/2k3 etc.
CreateDirectory(pf.getSaveGamesFolder1().c_str(), nullptr);
std::string tempA = getPathToSaveFiles();
CreateDirectory(tempA.c_str(),nullptr);
#endif
}
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