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/*
File: BlockOut.h
Description: Main application class
Program: BlockOut
Author: Jean-Luc PONS
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "Game.h"
#include "Menu.h"
#include "SetupManager.h"
#include "SoundManager.h"
#include "Http.h"
#define MENU_MODE 1
#define GAME_MODE 2
class BlockOut : public GLApplication
{
#ifdef _DEBUG
// Font for drawing stat
GLFont2D m_pSmallFont;
#endif
// Navigation
BYTE m_bKey[SDLK_LAST];
// Global mode
BOOL inited;
int mode;
int lastSleepTime;
protected:
int OneTimeSceneInit();
int RestoreDeviceObjects();
int InvalidateDeviceObjects();
int Render();
int FrameMove();
int EventProc(SDL_Event *event);
int UpdateFullScreen();
public:
BlockOut();
// Global handles
Game theGame;
Menu theMenu;
SetupManager theSetup;
SoundManager theSound;
Http theHttp;
};
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