1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116
|
/*
File: Menu.cpp
Description: Menu management
Program: BlockOut
Author: Jean-Luc PONS
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "Menu.h"
#include <time.h>
// ---------------------------------------------------------------------
Menu::Menu() {
setupManager = NULL;
soundManager = NULL;
InitGraphics();
CreatePage();
ToPage(&mainMenuPage);
}
// ---------------------------------------------------------------------
void Menu::SetSetupManager(SetupManager *manager) {
setupManager = manager;
}
// ---------------------------------------------------------------------
SetupManager *Menu::GetSetup() {
return setupManager;
}
// ---------------------------------------------------------------------
void Menu::SetSoundManager(SoundManager *manager) {
soundManager = manager;
}
// ---------------------------------------------------------------------
SoundManager *Menu::GetSound() {
return soundManager;
}
// ---------------------------------------------------------------------
void Menu::SetHttp(Http *h) {
http = h;
}
// ---------------------------------------------------------------------
Http *Menu::GetHttp() {
return http;
}
// ---------------------------------------------------------------------
int Menu::Process(BYTE *keys,float fTime) {
int exitValue = 0;
ProcessAnim(fTime);
if( animEnded ) {
// Limit frame
if( selPage != &controlsPage && selPage != &creditsPage ) {
SDL_Delay(50);
}
exitValue = selPage->Process(keys,fTime);
} else {
// Fast animation ending
if( keys[SDLK_ESCAPE] ) {
startMenuTime = fTime - (ANIMTIME + BLLETTER_NB*0.25f);
menuEscaped = TRUE;
keys[SDLK_ESCAPE] = 0;
}
}
return exitValue;
}
// ---------------------------------------------------------------------
void Menu::ToPage(MenuPage *page) {
ToPage(page,0,NULL);
}
// ---------------------------------------------------------------------
void Menu::ToPage(MenuPage *page,int iParam,void *wParam) {
selPage = page;
selPage->Prepare(iParam,wParam);
FullRepaint();
if( soundManager )
soundManager->PlayBlub();
}
|