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--- a/BlockOut/SoundManager.cpp
+++ b/BlockOut/SoundManager.cpp
@@ -21,6 +21,7 @@
#define PLAY(x) if( enabled && x ) Mix_PlayChannel (-1, x, 0);
+extern const char * LID(const char * fileName);
// ------------------------------------------------
SoundManager::SoundManager() {
@@ -82,7 +83,7 @@
// ------------------------------------------------
-int SoundManager::InitSound(char *fileName,Mix_Chunk **snd) {
+int SoundManager::InitSound(const char *fileName,Mix_Chunk **snd) {
*snd = Mix_LoadWAV ( fileName );
if( *snd == NULL ) {
--- a/BlockOut/Types.h
+++ b/BlockOut/Types.h
@@ -197,21 +197,21 @@
// Util functions
//-----------------------------------------------------------------------------
-extern VERTEX v(float x,float y,float z);
-extern void Normalize(VERTEX *v);
-extern int fround(float x);
-extern char *FormatTime(float seconds);
-extern char *FormatDate(uint32 time);
-extern char *FormatDateShort(uint32 time);
-extern int CreateTexture(int width,int height,char *imgName,GLuint *hmap);
-extern char GetChar(BYTE *keys);
+VERTEX v(float x,float y,float z);
+void Normalize(VERTEX *v);
+int fround(float x);
+char *FormatTime(float seconds);
+char *FormatDate(uint32 time);
+char *FormatDateShort(uint32 time);
+int CreateTexture(int width,int height,const char *imgName,GLuint *hmap);
+char GetChar(BYTE *keys);
#ifndef WINDOWS
-extern void ZeroMemory(void *buff,int size);
+void ZeroMemory(void *buff,int size);
#endif
-extern BOOL DirExists(char *dirname);
-extern BOOL CheckEnv();
-extern char *LID(char *fileName);
-extern char *LHD(char *fileName);
+BOOL DirExists(char *dirname);
+BOOL CheckEnv();
+const char *LID(const char *fileName);
+const char *LHD(const char *fileName);
#endif /* TYPESH */
--- a/BlockOut/Utils.cpp
+++ b/BlockOut/Utils.cpp
@@ -236,7 +236,7 @@
// Name: LID()
// Desc: Locate file in the installation directory
//-----------------------------------------------------------------------------
-char *LID(char *fileName) {
+const char *LID(const char *fileName) {
#ifdef WINDOWS
return fileName;
@@ -252,7 +252,7 @@
// Name: LHD()
// Desc: Locate file in the home directory
//-----------------------------------------------------------------------------
-char *LHD(char *fileName) {
+const char *LHD(const char *fileName) {
static char ret[512];
@@ -276,7 +276,7 @@
// Name: CreateTexture()
// Desc: Create a texture (no alpha)
//-----------------------------------------------------------------------------
-int CreateTexture(int width,int height,char *imgName,GLuint *hmap) {
+int CreateTexture(int width,int height,const char *imgName,GLuint *hmap) {
*hmap = 0;
CImage img;
--- a/BlockOut/MenuGraphics.cpp
+++ b/BlockOut/MenuGraphics.cpp
@@ -438,7 +438,7 @@
// ---------------------------------------------------------------------
-void Menu::RenderTitle(char *title) {
+void Menu::RenderTitle(const char *title) {
int lgth = (int)strlen(title);
int nwFont = fround((float)wFont*1.1f);
@@ -454,7 +454,7 @@
// ---------------------------------------------------------------------
-void Menu::RenderText(int x,int y,BOOL selected,char *text) {
+void Menu::RenderText(int x,int y,BOOL selected,const char *text) {
float startLine = 0.515f;
float startColumn = 0.15f;
--- a/BlockOut/Menu.h
+++ b/BlockOut/Menu.h
@@ -61,8 +61,8 @@
// Menu page
void ToPage(MenuPage *page);
void ToPage(MenuPage *page,int iParam,void *wParam);
- void RenderText(int x,int y,BOOL selected,char *text);
- void RenderTitle(char *title);
+ void RenderText(int x,int y,BOOL selected,const char *text);
+ void RenderTitle(const char *title);
PageMainMenu mainMenuPage;
PageStartGame startGamePage;
--- a/BlockOut/SetupManager.h
+++ b/BlockOut/SetupManager.h
@@ -67,7 +67,7 @@
float GetAnimationTime(); /* in seconds */
// Names
- char *GetName();
+ const char *GetName();
const char *GetBlockSetName();
// Sound
--- a/BlockOut/EditControl.cpp
+++ b/BlockOut/EditControl.cpp
@@ -30,7 +30,7 @@
// ------------------------------------------------
-void EditControl::SetMode(char *text,BOOL edit,BYTE *keys) {
+void EditControl::SetMode(const char *text,BOOL edit,BYTE *keys) {
if( strlen(text)>=255 ) {
strncpy(editText,text,255);
--- a/BlockOut/EditControl.h
+++ b/BlockOut/EditControl.h
@@ -27,7 +27,7 @@
void SetDisplayLength(int length);
// Set edit control mode (keys can be NULL)
- void SetMode(char *text,BOOL edit,BYTE *keys);
+ void SetMode(const char *text,BOOL edit,BYTE *keys);
// Get the mode
BOOL GetMode();
--- a/BlockOut/SoundManager.h
+++ b/BlockOut/SoundManager.h
@@ -55,7 +55,7 @@
void SetEnable(BOOL enable);
private:
- int InitSound(char *fileName,Mix_Chunk **snd);
+ int InitSound(const char *fileName,Mix_Chunk **snd);
char errMsg[1024];
BOOL enabled;
--- a/BlockOut/SetupManager.cpp
+++ b/BlockOut/SetupManager.cpp
@@ -364,7 +364,7 @@
// ------------------------------------------------
-char *SetupManager::GetName() {
+const char *SetupManager::GetName() {
static char ret[32];
strcpy(ret,"");
--- a/BlockOut/BlockOut.cpp
+++ b/BlockOut/BlockOut.cpp
@@ -65,11 +65,11 @@
// Name: BlockOut()
// Desc: Application constructor. Sets attributes for the app.
//-----------------------------------------------------------------------------
-BlockOut::BlockOut()
+BlockOut::BlockOut() : GLApplication(STR(APP_VERSION))
{
inited = FALSE;
mode = MENU_MODE;
- m_strWindowTitle = STR(APP_VERSION);
+// m_strWindowTitle = STR(APP_VERSION);
ZeroMemory( m_bKey, sizeof(m_bKey) );
}
--- a/BlockOut/GLApp/GLApp.h
+++ b/BlockOut/GLApp/GLApp.h
@@ -60,7 +60,7 @@
// Internal variables for the state of the app
BOOL m_bWindowed;
- char* m_strWindowTitle;
+ const char* m_strWindowTitle;
int m_screenWidth;
int m_screenHeight;
BOOL m_bVSync;
@@ -95,7 +95,7 @@
static void printGlError();
// Internal constructor
- GLApplication();
+ GLApplication(const char * strWindowTitle);
private:
--- a/BlockOut/GLApp/GLApp.cpp
+++ b/BlockOut/GLApp/GLApp.cpp
@@ -14,11 +14,13 @@
// -------------------------------------------
-GLApplication::GLApplication() {
+GLApplication::GLApplication(const char * strWindowTitle) :
+ m_strWindowTitle(strWindowTitle)
+{
m_bWindowed = true;
m_bVSync = false;
- m_strWindowTitle = (char *)"GL application";
+ //m_strWindowTitle = (char *)"GL application";
strcpy((char *)m_strFrameStats,"");
m_screenWidth = 640;
m_screenHeight = 480;
@@ -286,7 +288,7 @@
#ifdef WINDOWS
MessageBox(NULL, message, "Error", MB_OK | MB_ICONERROR);
#else
- printf(message);
+ printf("%s", message);
#endif
}
--- a/BlockOut/GLApp/GLSprite.h
+++ b/BlockOut/GLApp/GLSprite.h
@@ -15,7 +15,7 @@
// Initialise the sprite
// return 1 when success, 0 otherwise
- int RestoreDeviceObjects(char *diffName,char *alphaName,int srcWidth,int scrHeight);
+ int RestoreDeviceObjects(const char *diffName,const char *alphaName,int srcWidth,int scrHeight);
// Update sprite mapping and coordinates
void UpdateSprite(int x1,int y1,int x2,int y2);
--- a/BlockOut/GLApp/GLSprite.cpp
+++ b/BlockOut/GLApp/GLSprite.cpp
@@ -8,7 +8,7 @@
#undef LoadImage
#include <CImage.h>
-extern char *LID(char *fileName);
+extern const char *LID(const char *fileName);
// -------------------------------------------
@@ -54,7 +54,7 @@
// -------------------------------------------
-int Sprite2D::RestoreDeviceObjects(char *diffName,char *alphaName,int scrWidth,int scrHeight) {
+int Sprite2D::RestoreDeviceObjects(const char *diffName,const char *alphaName,int scrWidth,int scrHeight) {
GLint bpp;
GLenum format;
--- a/BlockOut/GLApp/GLFont.cpp
+++ b/BlockOut/GLApp/GLFont.cpp
@@ -8,7 +8,7 @@
#undef LoadImage
#include <CImage.h>
-extern char *LID(char *fileName);
+extern const char *LID(const char *fileName);
// -------------------------------------------
@@ -21,7 +21,7 @@
// Load the image
CImage img;
- if( !img.LoadImage(LID((char *)"images/font.png")) ) {
+ if( !img.LoadImage(LID("images/font.png")) ) {
#ifdef WINDOWS
char message[256];
sprintf(message,"Failed to load %s\n",LID((char *)"images/font.png"));
--- a/ImageLib/include/CImage.h
+++ b/ImageLib/include/CImage.h
@@ -16,7 +16,7 @@
// Load an image
// Supports GIF , JPG or PNG format
// Return 1 when image has been succesfully load , 0 otherwise.
- int LoadImage(char *FileName);
+ int LoadImage(const char *FileName);
// Get error message if LoadImage fails.
char *GetErrorMessage();
--- a/ImageLib/src/CImage.cpp
+++ b/ImageLib/src/CImage.cpp
@@ -27,7 +27,7 @@
// ------ Load image -----
-int CImage::LoadImage(char *FileName) {
+int CImage::LoadImage(const char *FileName) {
Release();
--- a/ImageLib/src/CImage.h
+++ b/ImageLib/src/CImage.h
@@ -18,7 +18,7 @@
// Load an image
// Supports GIF , JPG or PNG format
// Return 1 when image has been succesfully load , 0 otherwise.
- int LoadImage(char *FileName);
+ int LoadImage(const char *FileName);
// Get error message if LoadImage fails.
char *GetErrorMessage();
--- a/ImageLib/src/png/hpng.c
+++ b/ImageLib/src/png/hpng.c
@@ -1,5 +1,6 @@
#include <malloc.h>
#include <math.h>
+#include <string.h>
#include "png/png.h"
#include "hpng.h"
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