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/*
File: BotPlayer.h
Description: AI player
Program: BlockOut
Author: Jean-Luc PONS
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#ifndef BOTPLAYERH
#define BOTPLAYERH
#include "Pit.h"
#include "BotMatrix.h"
#define MAX_MOVE 256
typedef struct {
BLOCKITEM m[5];
int r0;
int r1;
int r2;
int nbCube;
} Cube;
typedef struct {
Cube c[24];
int nbTransform;
} TransformSet;
#define GET_VALUE(x,y,z) matrix[(x) + (y)*width + (z)*area]
class BotPlayer
{
public:
BotPlayer();
// Initialise the bot player
void Init(int w,int h,int d,int blockSet);
// Compute the best moves for the given block
void GetMoves(Pit *pit,PolyCube *p,int x,int y,int z,AI_MOVE *moves,int *nbMove);
// Return eval info
char *GetInfo(Pit *pit,BLOCKITEM *cubes,int nbCube);
// Evaluation coefficients
float linesCoef;
float holeCoef;
float smoothCoef;
float puzzleCoef;
float edgeCoef;
float cornerCoef;
float peakCoef;
float distCoef;
private:
// Pit and transformation model
void AnalysePlane(Pit *pit,int sX,int sY,int eX,int eY);
void RotateBlock(int rotation);
void TransformCube();
void TranslateCube(int tx,int ty,int tz);
BOOL IsValidPos();
void GetBounds(int *xmin,int *ymin,int *zmin,int *xmax,int *ymax,int *zmax);
int GetValue(int x,int y,int z);
void SetValue(int x,int y,int z,int value);
int GetDelta(int x);
void AddBlock();
BOOL IsLineFull(int z);
void RemoveLine(int idx);
void RestorePit();
void CopyPit(Pit *pit);
int GetNbCubeInPit();
// Evaluation
float Evaluate(); // Main evaluation function
void DropBlock(); // Drop the block
float RemoveLines(); // Remove lines
float GetNbHole(); // Total number of holes
float GetNbCoveredHole(); // Hole cover
int GetFreeDepth(); // 0 to depth
float GetCommonEdge(); // 0 to 1
void InitCoef(); // Initialise AI coeficients
void CountEdge(int x,int y,int z,int *common,int *edge);
float Smoothness();
int GetDepthAt(int x,int y);
void InitPitCoef();
float GetPitNote();
float Peakness(int bias);
float CheckDeathZone();
float Smoothness1(); // Original Lieven's methods (not used)
float Smoothness2(); // Original Lieven's methods (not used)
float Edges(); // Original Lieven's methods (not used)
// Global
PolyCube *block;
// Block position
BotMatrix matBlock;
int xBlock;
int yBlock;
int zBlock;
BLOCKITEM transCube[5];
BLOCKITEM transCubeOrg[5];
int nbCube;
// Analysed paths
AI_MOVE curPath[MAX_MOVE]; // Current path
int nbCurPath; // Current path
AI_MOVE bestPath[MAX_MOVE]; // Best path
int nbBestPath; // Best path
float bestNote; // Best path note
BLOCKITEM rotCenter; // Rotation center
int freeDepth; // Free depth at the top of the pit
int nbCubeInPit; // Number of cube within the pit
char infoStr[4096]; // Debug info
float *edgeMatrix; // Pit edge bonus/malus
int blockSet; // The block set
// Pit
int width;
int height;
int depth;
int area;
int mSize;
int *matrix;
int *matrixOrg;
int dd[MAX_PITWIDTH][MAX_PITHEIGHT];
#ifdef AI_TEST
PolyCube allPolyCube[NB_POLYCUBE]; // All polycubes (41 items)
int possible[NB_POLYCUBE]; // All possible polycubes for the setup
int nbPossible; // Number of possible polycube
int pIdx; // Current polycube index (in the allPolyCube array)
int nbPlayedCube; // Number of played cube
void InitPolyCube();
void SelectPolyCube();
int Move(Pit *pit);
void AddTransform(int idx,int r0,int r1,int r2);
BOOL FindCube(int x,int y,int z,Cube *c);
TransformSet *allTransform;
public:
int Test(int limit,int *Seed=0);
void AnalyseSymmetry();
#endif
};
#endif /* BOTPLAYERH */
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