File: GLApp.cpp

package info (click to toggle)
blockout2 2.5%2Bdfsg1-2
  • links: PTS, VCS
  • area: main
  • in suites: forky, trixie
  • size: 5,240 kB
  • sloc: cpp: 10,786; ansic: 148; makefile: 126
file content (295 lines) | stat: -rw-r--r-- 7,665 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
// -------------------------------------------
// SDL/OpenGL OpenGL application framework
// Jean-Luc PONS (2007)
// -------------------------------------------
#include "GLApp.h"
#ifndef WINDOWS
#include <unistd.h>
#endif

#undef LoadImage
#include <CImage.h>

extern char *LID(char *fileName);

// -------------------------------------------

GLApplication::GLApplication(const char * strWindowTitle) : 
    m_strWindowTitle(strWindowTitle)
{

  m_bWindowed = true;
  m_bVSync = false;
  //m_strWindowTitle = (char *)"GL application";
  strcpy((char *)m_strFrameStats,"");
  m_screenWidth = 640;
  m_screenHeight = 480;

}

// -------------------------------------------

int GLApplication::SetVideoMode() {

  // Enable/Disable vertical blanking 
  // Work only at application startup
  SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL,m_bVSync);

  // Set the video mode
  Uint32 flags;
  if( m_bWindowed ) flags = SDL_DOUBLEBUF | SDL_OPENGL;
  else              flags = SDL_DOUBLEBUF | SDL_OPENGL | SDL_FULLSCREEN;

  if( SDL_SetVideoMode( m_screenWidth, m_screenHeight, 0, flags ) == NULL )
  {
#ifdef WINDOWS
    char message[256];
	sprintf(message,"SDL_SetVideoMode() failed : %s\n",SDL_GetError());
	MessageBox(NULL,message,"ERROR",MB_OK|MB_ICONERROR);
#else
    printf("SDL_SetVideoMode() failed : %s\n",SDL_GetError());
#endif
    return GL_FAIL;
  }

  if( !m_bWindowed )
    SDL_ShowCursor(SDL_DISABLE); 
  else
    SDL_ShowCursor(SDL_ENABLE); 

  return GL_OK;

}

// -------------------------------------------

int GLApplication::ToggleFullscreen() {

  int errCode;

  InvalidateDeviceObjects();

  m_bWindowed = !m_bWindowed;

  if( !SetVideoMode() ) return GL_FAIL;

  SDL_Surface *vSurf = SDL_GetVideoSurface();
  m_bitsPerPixel = vSurf->format->BitsPerPixel;

  errCode = RestoreDeviceObjects();
  if( !errCode ) {
    printGlError();
    exit(1);
  }

  return GL_OK;
    
}

// -------------------------------------------

int GLApplication::Create(int width, int height, BOOL bFullScreen, BOOL bVSync ) {

  int errCode;

  m_bVSync = bVSync;
  m_screenWidth = width;
  m_screenHeight = height;
  m_bWindowed = !bFullScreen;
  
#ifndef WINDOWS
  if( getenv("DISPLAY")==NULL ) {
    printf("Warning, DISPLAY not defined, it may not work.\n");
  }
#endif

  //Initialize SDL
  if( SDL_Init( SDL_INIT_EVERYTHING ) < 0 )
  {
#ifdef WINDOWS
    char message[256];
	sprintf(message,"SDL_Init() failed : %s\n" , SDL_GetError() );
	MessageBox(NULL,message,"Error",MB_OK|MB_ICONERROR);
#else
    printf("SDL_Init() failed : %s\n" , SDL_GetError() );
#endif
	return GL_FAIL;    
  }

  SDL_WM_SetCaption(m_strWindowTitle, NULL);

  //SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 0);
  SDL_EnableUNICODE( 1 );
  SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY,SDL_DEFAULT_REPEAT_INTERVAL);
    
  //Create Window
  if( !SetVideoMode() ) return GL_FAIL;

  SDL_Surface *vSurf = SDL_GetVideoSurface();
  m_bitsPerPixel = vSurf->format->BitsPerPixel;

  OneTimeSceneInit();
  errCode = RestoreDeviceObjects();
  if( !errCode ) {
    printGlError();
    exit(0);
  }

  return GL_OK;

}

// -------------------------------------------

void GLApplication::Pause(BOOL bPause) {
}

// -------------------------------------------

int GLApplication::Resize( DWORD width, DWORD height ) {

  int errCode;
  m_screenWidth = width;
  m_screenHeight = height;

  InvalidateDeviceObjects();

  if( !SetVideoMode() ) return GL_FAIL;

  SDL_Surface *vSurf = SDL_GetVideoSurface();
  m_bitsPerPixel = vSurf->format->BitsPerPixel;

  errCode = RestoreDeviceObjects();
  if( !errCode ) {
    printGlError();
    exit(1);
  }

  return GL_OK;

}

// -------------------------------------------

int GLApplication::Run() {

  SDL_Event event;

  bool quit = false;
  int  nbFrame = 0;
  int  lastTick = 0;
  int  lastFrTick = 0;
  int  errCode;
  int  fTick;
  int  firstTick;

  m_fTime        = 0.0f;
  m_fElapsedTime = 0.0f;
  m_fFPS         = 0.0f;
  lastTick = lastFrTick = firstTick = SDL_GetTicks();

  //Wait for user exit
  while( quit == false )
  {
     
     //While there are events to handle
     while( SDL_PollEvent( &event ) ) {
       if( event.type == SDL_QUIT )
         quit = true;
       else
         EventProc(&event);
     }

     fTick = SDL_GetTicks();

     // Update timing
     nbFrame++;
     if( (fTick - lastTick) >= 1000 ) {
        int t0 = fTick;
        int t = t0 - lastTick;
        m_fFPS = (float)(nbFrame*1000) / (float)t;
        nbFrame = 0;
        lastTick = t0;
        sprintf(m_strFrameStats,"%.2f fps (%dx%dx%d)",m_fFPS,m_screenWidth,m_screenHeight,m_bitsPerPixel);
     }

     m_fTime = (float) ( fTick - firstTick ) / 1000.0f;
     m_fElapsedTime = (fTick - lastFrTick) / 1000.0f;
     lastFrTick = fTick;

     if(!quit) errCode = FrameMove();
     if( !errCode ) quit = true;
     if( glGetError() != GL_NO_ERROR ) { printGlError(); quit = true; }

     if(!quit) errCode = Render();
     if( !errCode ) quit = true;
     if( glGetError() != GL_NO_ERROR ) { printGlError(); quit = true; }

     //Swap buffer
     SDL_GL_SwapBuffers();
      
  }
  
  //Clean up
  SDL_Quit();
  
  return GL_OK;

}

// -------------------------------------------

void GLApplication::SetMaterial(GLMATERIAL *mat) {

  float acolor[] = { mat->Ambient.r, mat->Ambient.g, mat->Ambient.b, mat->Ambient.a };
  glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, acolor);
  float dcolor[] = { mat->Diffuse.r, mat->Diffuse.g, mat->Diffuse.b, mat->Diffuse.a };
  glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, dcolor);
  float scolor[] = { mat->Specular.r, mat->Specular.g, mat->Specular.b, mat->Specular.a };
  glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, scolor);
  float ecolor[] = { mat->Emissive.r, mat->Emissive.g, mat->Emissive.b, mat->Emissive.a };
  glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, ecolor);
  glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, mat->Power);
  glColor4f(mat->Ambient.r, mat->Ambient.g, mat->Ambient.b, mat->Ambient.a);

}

// -------------------------------------------

void GLApplication::printGlError() {
  
  char message[256];

  GLenum errCode = glGetError();
  switch( errCode ) {
    case GL_INVALID_ENUM:
      sprintf(message,"OpenGL failure: An unacceptable value is specified for an enumerated argument. The offending function is ignored, having no side effect other than to set the error flag.");
      break;
    case GL_INVALID_VALUE:
	  sprintf(message, "OpenGL failure: A numeric argument is out of range. The offending function is ignored, having no side effect other than to set the error flag.");
      break;
    case GL_INVALID_OPERATION:
	  sprintf(message, "OpenGL failure: The specified operation is not allowed in the current state. The offending function is ignored, having no side effect other than to set the error flag.");
      break;
    case GL_STACK_OVERFLOW:
	  sprintf(message, "OpenGL failure: This function would cause a stack overflow. The offending function is ignored, having no side effect other than to set the error flag.");
      break;
    case GL_STACK_UNDERFLOW:
	  sprintf(message, "OpenGL failure: This function would cause a stack underflow. The offending function is ignored, having no side effect other than to set the error flag.");
      break;
    case GL_OUT_OF_MEMORY:
      sprintf(message, "OpenGL failure: There is not enough memory left to execute the function. The state of OpenGL is undefined, except for the state of the error flags, after this error is recorded.");
      break;
	default:
      sprintf(message, "Application failure.");
	  break;
  }

#ifdef WINDOWS
  MessageBox(NULL, message, "Error", MB_OK | MB_ICONERROR);
#else
  printf("%s", message);
#endif

}