File: SoundManager.h

package info (click to toggle)
blockout2 2.5%2Bdfsg1-2
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid, trixie
  • size: 5,240 kB
  • sloc: cpp: 10,786; ansic: 148; makefile: 126
file content (80 lines) | stat: -rw-r--r-- 1,877 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
/*
   File:        SoundManager.h
  Description: Sound management
  Program:     BlockOut
  Author:      Jean-Luc PONS

  This program is free software; you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation; either version 2 of the License, or
  (at your option) any later version.

  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.
*/
#include "GLApp/GLApp.h"
#include <SDL_mixer.h>

#ifndef SOUNDMANAGERH
#define SOUNDMANAGERH

class SoundManager {

  public:
    SoundManager();

    // Initialise the sound manager
    int Create();

    // Play sounds
    void PlayBlub();
    void PlayWozz();
    void PlayTchh();

    // Game sounds
    void PlayLine();
    void PlayLevel();
    void PlayEmpty();
    void PlayWellDone();
    void PlayLine2();
    void PlayLevel2();
    void PlayEmpty2();
    void PlayWellDone2();
    void PlayHit();

    // Demo music
    void PlayMusic();
    void StopMusic();

    // Get error message
    char *GetErrorMsg();

    // Enable/Disable sound
    void SetEnable(BOOL enable);

  private:
    int InitSound(const char *fileName,Mix_Chunk **snd);

    char errMsg[1024];
    BOOL enabled;

    Mix_Chunk*       blubSound;
    Mix_Chunk*       wozzSound;
    Mix_Chunk*       tchhSound;
    Mix_Chunk*       lineSound;
    Mix_Chunk*       levelSound;
    Mix_Chunk*       wellDoneSound;
    Mix_Chunk*       emptySound;
    Mix_Chunk*       line2Sound;
    Mix_Chunk*       level2Sound;
    Mix_Chunk*       wellDone2Sound;
    Mix_Chunk*       empty2Sound;
    Mix_Chunk*       hitSound;

    Mix_Music*       creditsMusic;

};

#endif /* SOUNDMANAGERH */