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/*
File: SoundManager.h
Description: Sound management
Program: BlockOut
Author: Jean-Luc PONS
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "GLApp/GLApp.h"
#include <SDL_mixer.h>
#ifndef SOUNDMANAGERH
#define SOUNDMANAGERH
class SoundManager {
public:
SoundManager();
// Initialise the sound manager
int Create();
// Play sounds
void PlayBlub();
void PlayWozz();
void PlayTchh();
// Game sounds
void PlayLine();
void PlayLevel();
void PlayEmpty();
void PlayWellDone();
void PlayLine2();
void PlayLevel2();
void PlayEmpty2();
void PlayWellDone2();
void PlayHit();
// Demo music
void PlayMusic();
void StopMusic();
// Get error message
char *GetErrorMsg();
// Enable/Disable sound
void SetEnable(BOOL enable);
private:
int InitSound(const char *fileName,Mix_Chunk **snd);
char errMsg[1024];
BOOL enabled;
Mix_Chunk* blubSound;
Mix_Chunk* wozzSound;
Mix_Chunk* tchhSound;
Mix_Chunk* lineSound;
Mix_Chunk* levelSound;
Mix_Chunk* wellDoneSound;
Mix_Chunk* emptySound;
Mix_Chunk* line2Sound;
Mix_Chunk* level2Sound;
Mix_Chunk* wellDone2Sound;
Mix_Chunk* empty2Sound;
Mix_Chunk* hitSound;
Mix_Music* creditsMusic;
};
#endif /* SOUNDMANAGERH */
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