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#ifndef _CGOTOEVENT_
#define _CGOTOEVENT_
#include "CSequencedEvent.h"
#include "CVector.h"
#include "CEventData.h"
#include "CParticle.h"
class CGotoData : public CEventData
{
public:
enum DestType
{
NA = 0,
TOP = 2,
BOTTOM = 4,
LEFT = 8,
RIGHT = 16
};
CGotoData(int dtype) : dtype(dtype) {}
CGotoData* getCopy() { return new CGotoData(*this); }
bool hitBottom() { return hasFlag(BOTTOM); }
bool hitTop() { return hasFlag(TOP); }
bool hitLeft() { return hasFlag(LEFT); }
bool hitRight() { return hasFlag(RIGHT); }
private:
int dtype;
bool hasFlag(int f)
{
return ((dtype & f) == f);
}
};
class CGotoEvent : public CSequencedEvent
{
public:
CGotoEvent(CParticle &o, CVector dest, double speed, bool c);
CGotoEvent* getCopy();
void doUpdate();
void initialize();
CGotoData* getEventData();
private:
CParticle &obj; //! particle to move
CVector dest; //! Destination in _screen coordinates_
CVector start; //! Location particle started at for checking what kind of collision it was (bottom, top, left, right)
double speed;
};
#endif
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