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/*
* bltBind.c --
*
* This module implements object binding procedures for the BLT
* toolkit.
*
* Copyright 1998 Lucent Technologies, Inc.
*
* Permission to use, copy, modify, and distribute this software and
* its documentation for any purpose and without fee is hereby
* granted, provided that the above copyright notice appear in all
* copies and that both that the copyright notice and warranty
* disclaimer appear in supporting documentation, and that the names
* of Lucent Technologies any of their entities not be used in
* advertising or publicity pertaining to distribution of the software
* without specific, written prior permission.
*
* Lucent Technologies disclaims all warranties with regard to this
* software, including all implied warranties of merchantability and
* fitness. In no event shall Lucent Technologies be liable for any
* special, indirect or consequential damages or any damages
* whatsoever resulting from loss of use, data or profits, whether in
* an action of contract, negligence or other tortuous action, arising
* out of or in connection with the use or performance of this
* software.
*/
#include "bltInt.h"
#include "bltBind.h"
static Tk_EventProc BindProc;
/*
* Binding table procedures.
*/
#define REPICK_IN_PROGRESS (1<<0)
#define LEFT_GRABBED_ITEM (1<<1)
#define ALL_BUTTONS_MASK \
(Button1Mask | Button2Mask | Button3Mask | Button4Mask | Button5Mask)
#ifndef VirtualEventMask
#define VirtualEventMask (1L << 30)
#endif
#define ALL_VALID_EVENTS_MASK \
(ButtonMotionMask | Button1MotionMask | Button2MotionMask | \
Button3MotionMask | Button4MotionMask | Button5MotionMask | \
ButtonPressMask | ButtonReleaseMask | EnterWindowMask | \
LeaveWindowMask | KeyPressMask | KeyReleaseMask | \
PointerMotionMask | VirtualEventMask)
static int buttonMasks[] =
{
0, /* No buttons pressed */
Button1Mask, Button2Mask, Button3Mask, Button4Mask, Button5Mask,
};
/*
* How to make drag&drop work?
*
* Right now we generate pseudo <Enter> <Leave> events within
* button grab on an object. They're marked NotifyVirtual instead
* of NotifyAncestor. A better solution: generate new-style
* virtual <<DragEnter>> <<DragMotion>> <<DragLeave>> events.
* These virtual events don't have to exist as "real" event
* sequences, like virtual events do now.
*/
/*
*--------------------------------------------------------------
*
* DoEvent --
*
* This procedure is called to invoke binding processing
* for a new event that is associated with the current item
* for a legend.
*
* Results:
* None.
*
* Side effects:
* Depends on the bindings for the legend. A binding script
* could delete an entry, so callers should protect themselves
* with Tcl_Preserve and Tcl_Release.
*
*--------------------------------------------------------------
*/
static void
DoEvent(bindPtr, eventPtr, item, context)
struct Blt_BindTableStruct *bindPtr; /* Binding information for widget in
* which event occurred. */
XEvent *eventPtr; /* Real or simulated X event that
* is to be processed. */
ClientData item; /* Item picked. */
ClientData context; /* Context of item. */
{
Blt_List bindIds;
int nIds;
if ((bindPtr->tkwin == NULL) || (bindPtr->bindingTable == NULL)) {
return;
}
if (Tcl_InterpDeleted(bindPtr->interp)) {
return;
}
if ((eventPtr->type == KeyPress) || (eventPtr->type == KeyRelease)) {
item = bindPtr->focusItem;
context = bindPtr->focusContext;
}
if (item == NULL) {
return;
}
/*
* Invoke the binding system.
*/
bindIds = Blt_ListCreate(BLT_ONE_WORD_KEYS);
if (bindPtr->tagProc == NULL) {
Blt_ListAppend(bindIds, (char *)Tk_GetUid("all"), 0);
Blt_ListAppend(bindIds, (char *)item, 0);
} else {
(*bindPtr->tagProc) (bindPtr, item, context, bindIds);
}
nIds = Blt_ListGetLength(bindIds);
if (nIds > 0) {
ClientData *idArray;
ClientData tags[32];
register Blt_ListNode node;
idArray = tags;
if (nIds >= 32) {
idArray = Blt_Malloc(sizeof(ClientData) * nIds);
}
nIds = 0;
for (node = Blt_ListFirstNode(bindIds); node != NULL;
node = Blt_ListNextNode(node)) {
idArray[nIds++] = (ClientData)Blt_ListGetKey(node);
}
Tk_BindEvent(bindPtr->bindingTable, eventPtr, bindPtr->tkwin, nIds,
idArray);
if (nIds >= 32) {
Blt_Free(idArray);
}
}
Blt_ListDestroy(bindIds);
}
/*
*--------------------------------------------------------------
*
* PickCurrentItem --
*
* Find the topmost item in a legend that contains a given
* location and mark the the current item. If the current
* item has changed, generate a fake exit event on the old
* current item and a fake enter event on the new current
* item.
*
* Results:
* None.
*
* Side effects:
* The current item may change. If it does, then the commands
* associated with item entry and exit could do just about
* anything. A binding script could delete the legend, so
* callers should protect themselves with Tcl_Preserve and
* Tcl_Release.
*
*--------------------------------------------------------------
*/
static void
PickCurrentItem(bindPtr, eventPtr)
struct Blt_BindTableStruct *bindPtr; /* Binding table information. */
XEvent *eventPtr; /* Event describing location of
* mouse cursor. Must be EnterWindow,
* LeaveWindow, ButtonRelease, or
* MotionNotify. */
{
int buttonDown;
ClientData newItem;
ClientData newContext;
if (Tcl_InterpDeleted(bindPtr->interp)) {
return;
}
/*
* Check whether or not a button is down. If so, we'll log entry
* and exit into and out of the current item, but not entry into
* any other item. This implements a form of grabbing equivalent
* to what the X server does for windows.
*/
buttonDown = (bindPtr->state & ALL_BUTTONS_MASK);
if (!buttonDown) {
bindPtr->flags &= ~LEFT_GRABBED_ITEM;
}
/*
* Save information about this event in the widget. The event in
* the widget is used for two purposes:
*
* 1. Event bindings: if the current item changes, fake events are
* generated to allow item-enter and item-leave bindings to trigger.
* 2. Reselection: if the current item gets deleted, can use the
* saved event to find a new current item.
* Translate MotionNotify events into EnterNotify events, since that's
* what gets reported to item handlers.
*/
if (eventPtr != &bindPtr->pickEvent) {
if ((eventPtr->type == MotionNotify) ||
(eventPtr->type == ButtonRelease)) {
bindPtr->pickEvent.xcrossing.type = EnterNotify;
bindPtr->pickEvent.xcrossing.serial = eventPtr->xmotion.serial;
bindPtr->pickEvent.xcrossing.send_event =
eventPtr->xmotion.send_event;
bindPtr->pickEvent.xcrossing.display = eventPtr->xmotion.display;
bindPtr->pickEvent.xcrossing.window = eventPtr->xmotion.window;
bindPtr->pickEvent.xcrossing.root = eventPtr->xmotion.root;
bindPtr->pickEvent.xcrossing.subwindow = None;
bindPtr->pickEvent.xcrossing.time = eventPtr->xmotion.time;
bindPtr->pickEvent.xcrossing.x = eventPtr->xmotion.x;
bindPtr->pickEvent.xcrossing.y = eventPtr->xmotion.y;
bindPtr->pickEvent.xcrossing.x_root = eventPtr->xmotion.x_root;
bindPtr->pickEvent.xcrossing.y_root = eventPtr->xmotion.y_root;
bindPtr->pickEvent.xcrossing.mode = NotifyNormal;
bindPtr->pickEvent.xcrossing.detail = NotifyNonlinear;
bindPtr->pickEvent.xcrossing.same_screen
= eventPtr->xmotion.same_screen;
bindPtr->pickEvent.xcrossing.focus = False;
bindPtr->pickEvent.xcrossing.state = eventPtr->xmotion.state;
} else {
bindPtr->pickEvent = *eventPtr;
}
}
bindPtr->activePick = TRUE;
/*
* If this is a recursive call (there's already a partially completed
* call pending on the stack; it's in the middle of processing a
* Leave event handler for the old current item) then just return;
* the pending call will do everything that's needed.
*/
if (bindPtr->flags & REPICK_IN_PROGRESS) {
return;
}
/*
* A LeaveNotify event automatically means that there's no current
* item, so the check for closest item can be skipped.
*/
newContext = NULL;
if (bindPtr->pickEvent.type != LeaveNotify) {
int x, y;
x = bindPtr->pickEvent.xcrossing.x;
y = bindPtr->pickEvent.xcrossing.y;
newItem = (*bindPtr->pickProc) (bindPtr->clientData, x, y, &newContext);
} else {
newItem = NULL;
}
if (((newItem == bindPtr->currentItem) &&
(newContext == bindPtr->currentContext)) &&
(!(bindPtr->flags & LEFT_GRABBED_ITEM))) {
/*
* Nothing to do: the current item hasn't changed.
*/
return;
}
#ifndef FULLY_SIMULATE_GRAB
if (((newItem != bindPtr->currentItem) ||
(newContext != bindPtr->currentContext)) &&
(buttonDown)) {
bindPtr->flags |= LEFT_GRABBED_ITEM;
return;
}
#endif
/*
* Simulate a LeaveNotify event on the previous current item and
* an EnterNotify event on the new current item. Remove the "current"
* tag from the previous current item and place it on the new current
* item.
*/
if ((bindPtr->currentItem != NULL) &&
((newItem != bindPtr->currentItem) ||
(newContext != bindPtr->currentContext)) &&
!(bindPtr->flags & LEFT_GRABBED_ITEM)) {
XEvent event;
event = bindPtr->pickEvent;
event.type = LeaveNotify;
/*
* If the event's detail happens to be NotifyInferior the
* binding mechanism will discard the event. To be consistent,
* always use NotifyAncestor.
*/
event.xcrossing.detail = NotifyAncestor;
bindPtr->flags |= REPICK_IN_PROGRESS;
DoEvent(bindPtr, &event, bindPtr->currentItem, bindPtr->currentContext);
bindPtr->flags &= ~REPICK_IN_PROGRESS;
/*
* Note: during DoEvent above, it's possible that
* bindPtr->newItem got reset to NULL because the
* item was deleted.
*/
}
if (((newItem != bindPtr->currentItem) ||
(newContext != bindPtr->currentContext)) &&
(buttonDown)) {
XEvent event;
bindPtr->flags |= LEFT_GRABBED_ITEM;
event = bindPtr->pickEvent;
if ((newItem != bindPtr->newItem) ||
(newContext != bindPtr->newContext)) {
ClientData savedItem;
ClientData savedContext;
/*
* Generate <Enter> and <Leave> events for objects during
* button grabs. This isn't standard. But for example, it
* allows one to provide balloon help on the individual
* entries of the Hierbox widget.
*/
savedItem = bindPtr->currentItem;
savedContext = bindPtr->currentContext;
if (bindPtr->newItem != NULL) {
event.type = LeaveNotify;
event.xcrossing.detail = NotifyVirtual /* Ancestor */ ;
bindPtr->currentItem = bindPtr->newItem;
DoEvent(bindPtr, &event, bindPtr->newItem, bindPtr->newContext);
}
bindPtr->newItem = newItem;
bindPtr->newContext = newContext;
if (newItem != NULL) {
event.type = EnterNotify;
event.xcrossing.detail = NotifyVirtual /* Ancestor */ ;
bindPtr->currentItem = newItem;
DoEvent(bindPtr, &event, newItem, newContext);
}
bindPtr->currentItem = savedItem;
bindPtr->currentContext = savedContext;
}
return;
}
/*
* Special note: it's possible that
* bindPtr->newItem == bindPtr->currentItem
* here. This can happen, for example, if LEFT_GRABBED_ITEM was set.
*/
bindPtr->flags &= ~LEFT_GRABBED_ITEM;
bindPtr->currentItem = bindPtr->newItem = newItem;
bindPtr->currentContext = bindPtr->newContext = newContext;
if (bindPtr->currentItem != NULL) {
XEvent event;
event = bindPtr->pickEvent;
event.type = EnterNotify;
event.xcrossing.detail = NotifyAncestor;
DoEvent(bindPtr, &event, newItem, newContext);
}
}
/*
*--------------------------------------------------------------
*
* BindProc --
*
* This procedure is invoked by the Tk dispatcher to handle
* events associated with bindings on items.
*
* Results:
* None.
*
* Side effects:
* Depends on the command invoked as part of the binding
* (if there was any).
*
*--------------------------------------------------------------
*/
static void
BindProc(clientData, eventPtr)
ClientData clientData; /* Pointer to widget structure. */
XEvent *eventPtr; /* Pointer to X event that just
* happened. */
{
struct Blt_BindTableStruct *bindPtr = clientData;
int mask;
if (Tcl_InterpDeleted(bindPtr->interp)) {
return;
}
Tcl_Preserve(bindPtr->clientData);
/*
* This code below keeps track of the current modifier state in
* bindPtr->state. This information is used to defer repicks of
* the current item while buttons are down.
*/
switch (eventPtr->type) {
case ButtonPress:
case ButtonRelease:
mask = 0;
if ((eventPtr->xbutton.button >= Button1) &&
(eventPtr->xbutton.button <= Button5)) {
mask = buttonMasks[eventPtr->xbutton.button];
}
/*
* For button press events, repick the current item using the
* button state before the event, then process the event. For
* button release events, first process the event, then repick
* the current item using the button state *after* the event
* (the button has logically gone up before we change the
* current item).
*/
if (eventPtr->type == ButtonPress) {
/*
* On a button press, first repick the current item using
* the button state before the event, the process the event.
*/
bindPtr->state = eventPtr->xbutton.state;
PickCurrentItem(bindPtr, eventPtr);
bindPtr->state ^= mask;
DoEvent(bindPtr, eventPtr, bindPtr->currentItem,
bindPtr->currentContext);
} else {
/*
* Button release: first process the event, with the button
* still considered to be down. Then repick the current
* item under the assumption that the button is no longer down.
*/
bindPtr->state = eventPtr->xbutton.state;
DoEvent(bindPtr, eventPtr, bindPtr->currentItem,
bindPtr->currentContext);
eventPtr->xbutton.state ^= mask;
bindPtr->state = eventPtr->xbutton.state;
PickCurrentItem(bindPtr, eventPtr);
eventPtr->xbutton.state ^= mask;
}
break;
case EnterNotify:
case LeaveNotify:
bindPtr->state = eventPtr->xcrossing.state;
PickCurrentItem(bindPtr, eventPtr);
break;
case MotionNotify:
bindPtr->state = eventPtr->xmotion.state;
PickCurrentItem(bindPtr, eventPtr);
DoEvent(bindPtr, eventPtr, bindPtr->currentItem,
bindPtr->currentContext);
break;
case KeyPress:
case KeyRelease:
bindPtr->state = eventPtr->xkey.state;
PickCurrentItem(bindPtr, eventPtr);
DoEvent(bindPtr, eventPtr, bindPtr->currentItem,
bindPtr->currentContext);
break;
}
Tcl_Release(bindPtr->clientData);
}
int
Blt_ConfigureBindings(interp, bindPtr, item, argc, argv)
Tcl_Interp *interp;
struct Blt_BindTableStruct *bindPtr;
ClientData item;
int argc;
char **argv;
{
char *command;
unsigned long mask;
char *seq;
if (argc == 0) {
Tk_GetAllBindings(interp, bindPtr->bindingTable, item);
return TCL_OK;
}
if (argc == 1) {
command = Tk_GetBinding(interp, bindPtr->bindingTable, item, argv[0]);
if (command == NULL) {
return TCL_ERROR;
}
Tcl_SetResult(interp, command, TCL_VOLATILE);
return TCL_OK;
}
seq = argv[0];
command = argv[1];
if (command[0] == '\0') {
return Tk_DeleteBinding(interp, bindPtr->bindingTable, item, seq);
}
if (command[0] == '+') {
mask = Tk_CreateBinding(interp, bindPtr->bindingTable, item, seq,
command + 1, TRUE);
} else {
mask = Tk_CreateBinding(interp, bindPtr->bindingTable, item, seq,
command, FALSE);
}
if (mask == 0) {
return TCL_ERROR;
}
if (mask & (unsigned)~ALL_VALID_EVENTS_MASK) {
Tk_DeleteBinding(interp, bindPtr->bindingTable, item, seq);
Tcl_ResetResult(interp);
Tcl_AppendResult(interp, "requested illegal events; ",
"only key, button, motion, enter, leave, and virtual ",
"events may be used", (char *)NULL);
return TCL_ERROR;
}
return TCL_OK;
}
#if (TCL_MAJOR_VERSION >= 8)
int
Blt_ConfigureBindingsFromObj(interp, bindPtr, item, objc, objv)
Tcl_Interp *interp;
struct Blt_BindTableStruct *bindPtr;
ClientData item;
int objc;
Tcl_Obj *CONST *objv;
{
char *command;
unsigned long mask;
char *seq;
char *string;
if (objc == 0) {
Tk_GetAllBindings(interp, bindPtr->bindingTable, item);
return TCL_OK;
}
string = Tcl_GetString(objv[0]);
if (objc == 1) {
command = Tk_GetBinding(interp, bindPtr->bindingTable, item, string);
if (command == NULL) {
Tcl_ResetResult(interp);
Tcl_AppendResult(interp, "invalid binding event \"", string, "\"",
(char *)NULL);
return TCL_ERROR;
}
Tcl_SetResult(interp, command, TCL_VOLATILE);
return TCL_OK;
}
seq = string;
command = Tcl_GetString(objv[1]);
if (command[0] == '\0') {
return Tk_DeleteBinding(interp, bindPtr->bindingTable, item, seq);
}
if (command[0] == '+') {
mask = Tk_CreateBinding(interp, bindPtr->bindingTable, item, seq,
command + 1, TRUE);
} else {
mask = Tk_CreateBinding(interp, bindPtr->bindingTable, item, seq,
command, FALSE);
}
if (mask == 0) {
return TCL_ERROR;
}
if (mask & (unsigned)~ALL_VALID_EVENTS_MASK) {
Tk_DeleteBinding(interp, bindPtr->bindingTable, item, seq);
Tcl_ResetResult(interp);
Tcl_AppendResult(interp, "requested illegal events; ",
"only key, button, motion, enter, leave, and virtual ",
"events may be used", (char *)NULL);
return TCL_ERROR;
}
return TCL_OK;
}
#endif
Blt_BindTable
Blt_CreateBindingTable(interp, tkwin, clientData, pickProc, tagProc)
Tcl_Interp *interp;
Tk_Window tkwin;
ClientData clientData;
Blt_BindPickProc *pickProc;
Blt_BindTagProc *tagProc;
{
unsigned int mask;
struct Blt_BindTableStruct *bindPtr;
bindPtr = Blt_Calloc(1, sizeof(struct Blt_BindTableStruct));
assert(bindPtr);
bindPtr->interp = interp;
bindPtr->clientData = clientData;
bindPtr->pickProc = pickProc;
bindPtr->tagProc = tagProc;
bindPtr->tkwin = tkwin;
bindPtr->bindingTable = Tk_CreateBindingTable(interp);
mask = (KeyPressMask | KeyReleaseMask | ButtonPressMask |
ButtonReleaseMask | EnterWindowMask | LeaveWindowMask |
PointerMotionMask);
Tk_CreateEventHandler(tkwin, mask, BindProc, bindPtr);
return bindPtr;
}
void
Blt_DestroyBindingTable(bindPtr)
struct Blt_BindTableStruct *bindPtr;
{
unsigned int mask;
Tk_DeleteBindingTable(bindPtr->bindingTable);
mask = (KeyPressMask | KeyReleaseMask | ButtonPressMask |
ButtonReleaseMask | EnterWindowMask | LeaveWindowMask |
PointerMotionMask);
Tk_DeleteEventHandler(bindPtr->tkwin, mask, BindProc, bindPtr);
Blt_Free(bindPtr);
}
void
Blt_PickCurrentItem(bindPtr)
struct Blt_BindTableStruct *bindPtr;
{
if (bindPtr->activePick) {
PickCurrentItem(bindPtr, &(bindPtr->pickEvent));
}
}
void
Blt_DeleteBindings(bindPtr, object)
struct Blt_BindTableStruct *bindPtr;
ClientData object;
{
Tk_DeleteAllBindings(bindPtr->bindingTable, object);
/*
* If this is the object currently picked, we need to repick one.
*/
if (bindPtr->currentItem == object) {
bindPtr->currentItem = NULL;
bindPtr->currentContext = NULL;
}
if (bindPtr->newItem == object) {
bindPtr->newItem = NULL;
bindPtr->newContext = NULL;
}
if (bindPtr->focusItem == object) {
bindPtr->focusItem = NULL;
bindPtr->focusContext = NULL;
}
}
void
Blt_MoveBindingTable(bindPtr, tkwin)
struct Blt_BindTableStruct *bindPtr;
Tk_Window tkwin;
{
unsigned int mask;
mask = (KeyPressMask | KeyReleaseMask | ButtonPressMask |
ButtonReleaseMask | EnterWindowMask | LeaveWindowMask |
PointerMotionMask);
if (bindPtr->tkwin != NULL) {
Tk_DeleteEventHandler(bindPtr->tkwin, mask, BindProc, bindPtr);
}
Tk_CreateEventHandler(tkwin, mask, BindProc, bindPtr);
bindPtr->tkwin = tkwin;
}
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