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/*
* bltPool.c --
*
* Copyright 2001 Silicon Metrics, Inc.
*
* Permission to use, copy, modify, and distribute this software and
* its documentation for any purpose and without fee is hereby
* granted, provided that the above copyright notice appear in all
* copies and that both that the copyright notice and warranty
* disclaimer appear in supporting documentation, and that the names
* of Lucent Technologies any of their entities not be used in
* advertising or publicity pertaining to distribution of the software
* without specific, written prior permission.
*
* Silicon Metrics disclaims all warranties with regard to this
* software, including all implied warranties of merchantability and
* fitness. In no event shall Lucent Technologies be liable for any
* special, indirect or consequential damages or any damages
* whatsoever resulting from loss of use, data or profits, whether in
* an action of contract, negligence or other tortuous action, arising
* out of or in connection with the use or performance of this
* software.
*/
#include "bltInt.h"
#include "bltPool.h"
/*
* Blt_Pool --
*
* Implements a pool memory allocator.
*
* + It's faster allocating memory since malloc/free are called
* only a fraction of the normal times. Fixed size items can
* be reused without deallocating/reallocating memory.
* + You don't have the extra 8-16 byte overhead per malloc.
* - Memory is freed only when the entire pool is destroyed.
* - Memory is allocated in chunks. More memory is allocated
* than used.
* 0 Depending upon allocation/deallocation patterns, locality
* may be improved or degraded.
*
* The pool is a chain of malloc'ed blocks.
*
* +---------+ +---------+ +---------+
* NULL<-| nextPtr |<-| nextPtr |<-| nextPtr |<- headPtr
* |---------| |---------| |---------|
* | chunk1 | | chunk2 | | chunk3 |
* +---------+ | | | |
* +---------+ | |
* | |
* | |
* +---------+
*
* Each chunk contains an integral number of fixed size items.
* The number of items doubles until a maximum size is reached
* (each subsequent new chunk will be the maximum). Chunks
* are allocated only when needed (no more space is available
* in the last chunk).
*
* The chain of blocks is only freed when the entire pool is
* destroyed.
*
* A freelist of unused items also maintained. Each freed item
* is prepended to a free list. Before allocating new chunks
* the freelist is examined to see if an unused items exist.
*
* chunk1 chunk2 chunk3
* +---------+ +---------+ +---------+
* NULL<-| unused | | | | |
* +----^----+ +---------+ +---------+
* | unused |<-| unused |<-| unused |
* +---------+ +---------+ +----^----+
* | | | | | unused |
* +---------+ | | +----^----+
* | | | | |
* +---------+ +----|----+
* | usused |<- freePtr
* +---------+
*/
#define POOL_MAX_CHUNK_SIZE ((1<<16) - sizeof(Blt_PoolChain))
#ifndef ALIGN
#define ALIGN(a) \
(((size_t)a + (sizeof(void *) - 1)) & (~(sizeof(void *) - 1)))
#endif /* ALIGN */
static Blt_PoolAllocProc VariablePoolAllocItem;
static Blt_PoolFreeProc VariablePoolFreeItem;
static Blt_PoolAllocProc FixedPoolAllocItem;
static Blt_PoolFreeProc FixedPoolFreeItem;
static Blt_PoolAllocProc StringPoolAllocItem;
static Blt_PoolFreeProc StringPoolFreeItem;
/*
*----------------------------------------------------------------------
*
* VariablePoolAllocItem --
*
* Returns a new item. First check if there is any more space
* left in the current chunk. If there isn't then next check
* the free list for unused items. Finally allocate a new
* chunk and return its first item.
*
* Results:
* Returns a new (possible reused) item.
*
* Side Effects:
* A new memory chunk may be allocated.
*
*----------------------------------------------------------------------
*/
static void *
VariablePoolAllocItem(poolPtr, size)
struct Blt_PoolStruct *poolPtr;
size_t size; /* Number of bytes to allocate. */
{
Blt_PoolChain *chainPtr;
void *memPtr;
size = ALIGN(size);
if (size >= POOL_MAX_CHUNK_SIZE) {
/*
* Handle oversized requests by allocating a chunk to hold the
* single item and immediately placing it into the in-use list.
*/
chainPtr = Blt_Malloc(sizeof(Blt_PoolChain) + size);
if (poolPtr->headPtr == NULL) {
poolPtr->headPtr = chainPtr;
} else {
chainPtr->nextPtr = poolPtr->headPtr->nextPtr;
poolPtr->headPtr->nextPtr = chainPtr;
}
memPtr = (void *)chainPtr;
} else {
if (poolPtr->bytesLeft >= size) {
poolPtr->bytesLeft -= size;
memPtr = (char *)(poolPtr->headPtr + 1) + poolPtr->bytesLeft;
} else {
poolPtr->waste += poolPtr->bytesLeft;
/* Create a new block of items and prepend it to the in-use list */
poolPtr->bytesLeft = POOL_MAX_CHUNK_SIZE;
/* Allocate the requested chunk size, plus the header */
chainPtr = Blt_Malloc(sizeof(Blt_PoolChain) + poolPtr->bytesLeft);
chainPtr->nextPtr = poolPtr->headPtr;
poolPtr->headPtr = chainPtr;
/* Peel off a new item. */
poolPtr->bytesLeft -= size;
memPtr = (char *)(chainPtr + 1) + poolPtr->bytesLeft;
}
}
return memPtr;
}
/*
*----------------------------------------------------------------------
*
* VariablePoolFreeItem --
*
* Placeholder for freeProc routine. The pool memory is
* not reclaimed or freed until the entire pool is released.
*
* Results:
* None.
*
*----------------------------------------------------------------------
*/
/*ARGSUSED*/
static void
VariablePoolFreeItem(poolPtr, item)
struct Blt_PoolStruct *poolPtr;
void *item;
{
/* Does nothing */
}
/*
*----------------------------------------------------------------------
*
* StringPoolAllocItem --
*
* Returns a new item. First check if there is any more space
* left in the current chunk. If there isn't then next check
* the free list for unused items. Finally allocate a new
* chunk and return its first item.
*
* Results:
* Returns a new (possible reused) item.
*
* Side Effects:
* A new memory chunk may be allocated.
*
*----------------------------------------------------------------------
*/
static void *
StringPoolAllocItem(poolPtr, size)
struct Blt_PoolStruct *poolPtr;
size_t size; /* Number of bytes to allocate. */
{
Blt_PoolChain *chainPtr;
void *memPtr;
if (size >= POOL_MAX_CHUNK_SIZE) {
/*
* Handle oversized requests by allocating a chunk to hold the
* single item and immediately placing it into the in-use list.
*/
chainPtr = Blt_Malloc(sizeof(Blt_PoolChain) + size);
if (poolPtr->headPtr == NULL) {
poolPtr->headPtr = chainPtr;
} else {
chainPtr->nextPtr = poolPtr->headPtr->nextPtr;
poolPtr->headPtr->nextPtr = chainPtr;
}
memPtr = (void *)chainPtr;
} else {
if (poolPtr->bytesLeft >= size) {
poolPtr->bytesLeft -= size;
memPtr = (char *)(poolPtr->headPtr + 1) + poolPtr->bytesLeft;
} else {
poolPtr->waste += poolPtr->bytesLeft;
/* Create a new block of items and prepend it to the
* in-use list */
poolPtr->bytesLeft = POOL_MAX_CHUNK_SIZE;
/* Allocate the requested chunk size, plus the header */
chainPtr = Blt_Malloc(sizeof(Blt_PoolChain) + poolPtr->bytesLeft);
chainPtr->nextPtr = poolPtr->headPtr;
poolPtr->headPtr = chainPtr;
/* Peel off a new item. */
poolPtr->bytesLeft -= size;
memPtr = (char *)(chainPtr + 1) + poolPtr->bytesLeft;
}
}
return memPtr;
}
/*
*----------------------------------------------------------------------
*
* StringPoolFreeItem --
*
* Placeholder for freeProc routine. String pool memory is
* not reclaimed or freed until the entire pool is released.
*
* Results:
* None.
*
*----------------------------------------------------------------------
*/
/*ARGSUSED*/
static void
StringPoolFreeItem(poolPtr, item)
struct Blt_PoolStruct *poolPtr;
void *item;
{
/* Does nothing */
}
/*
* The fixed size pool is a chain of malloc'ed blocks.
*
* +---------+ +---------+ +---------+
* NULL<-| nextPtr |<-| nextPtr |<-| nextPtr |<- headPtr
* |---------| |---------| |---------|
* | chunk1 | | chunk2 | | chunk3 |
* +---------+ | | | |
* +---------+ | |
* | |
* | |
* +---------+
*
* Each chunk contains an integral number of fixed size items.
* The number of items doubles until a maximum size is reached
* (each subsequent new chunk will be the maximum). Chunks
* are allocated only when needed (no more space is available
* in the last chunk).
*
* The chain of blocks is only freed when the entire pool is
* destroyed.
*
* A freelist of unused items also maintained. Each freed item
* is prepended to a free list. Before allocating new chunks
* the freelist is examined to see if an unused items exist.
*
* chunk1 chunk2 chunk3
* +---------+ +---------+ +---------+
* NULL<-| unused | | | | |
* +----^----+ +---------+ +---------+
* | unused |<-| unused |<-| unused |
* +---------+ +---------+ +----^----+
* | | | | | unused |
* +---------+ | | +----^----+
* | | | | |
* +---------+ +----|----+
* | usused |<- freePtr
* +---------+
*/
/*
*----------------------------------------------------------------------
*
* FixedPoolFreeItem --
*
* Returns a new item. First check if there is any more space
* left in the current chunk. If there isn't then next check
* the free list for unused items. Finally allocate a new
* chunk and return its first item.
*
* Results:
* Returns a new (possible reused) item.
*
* Side Effects:
* A new memory chunk may be allocated.
*
*----------------------------------------------------------------------
*/
static void *
FixedPoolAllocItem(poolPtr, size)
struct Blt_PoolStruct *poolPtr;
size_t size;
{
Blt_PoolChain *chainPtr;
void *newPtr;
size = ALIGN(size);
if (poolPtr->itemSize == 0) {
poolPtr->itemSize = size;
}
assert(size == poolPtr->itemSize);
if (poolPtr->bytesLeft > 0) {
poolPtr->bytesLeft -= poolPtr->itemSize;
newPtr = (char *)(poolPtr->headPtr + 1) + poolPtr->bytesLeft;
} else if (poolPtr->freePtr != NULL) { /* Reuse from the free list. */
/* Reuse items on the free list */
chainPtr = poolPtr->freePtr;
poolPtr->freePtr = chainPtr->nextPtr;
newPtr = (void *)chainPtr;
} else { /* Allocate another block. */
/* Create a new block of items and prepend it to the in-use list */
poolPtr->bytesLeft = poolPtr->itemSize * (1 << poolPtr->poolSize);
if (poolPtr->bytesLeft < POOL_MAX_CHUNK_SIZE) {
poolPtr->poolSize++; /* Keep doubling the size of the new
* chunk up to a maximum size. */
}
/* Allocate the requested chunk size, plus the header */
chainPtr = Blt_Malloc(sizeof(Blt_PoolChain) + poolPtr->bytesLeft);
chainPtr->nextPtr = poolPtr->headPtr;
poolPtr->headPtr = chainPtr;
/* Peel off a new item. */
poolPtr->bytesLeft -= poolPtr->itemSize;
newPtr = (char *)(poolPtr->headPtr + 1) + poolPtr->bytesLeft;
}
return newPtr;
}
/*
*----------------------------------------------------------------------
*
* FixedPoolFreeItem --
*
* Frees an item. The actual memory is not freed. The item
* instead is prepended to a freelist where it may be reclaimed
* and used again.
*
* Results:
* None.
*
* Side Effects:
* Item is placed on the pool's free list.
*
*----------------------------------------------------------------------
*/
static void
FixedPoolFreeItem(poolPtr, item)
struct Blt_PoolStruct *poolPtr;
void *item;
{
Blt_PoolChain *chainPtr = (Blt_PoolChain *)item;
/* Prepend the newly deallocated item to the free list. */
chainPtr->nextPtr = poolPtr->freePtr;
poolPtr->freePtr = chainPtr;
}
/*
*----------------------------------------------------------------------
*
* Blt_PoolCreate --
*
* Creates a new memory pool for fixed-size/variable-size/string
* items.
*
* Results:
* Returns a pointer to the newly allocated pool.
*
*----------------------------------------------------------------------
*/
Blt_Pool
Blt_PoolCreate(type)
int type;
{
struct Blt_PoolStruct *poolPtr;
poolPtr = Blt_Malloc(sizeof(struct Blt_PoolStruct));
switch (type) {
case BLT_VARIABLE_SIZE_ITEMS:
poolPtr->allocProc = VariablePoolAllocItem;
poolPtr->freeProc = VariablePoolFreeItem;
break;
case BLT_FIXED_SIZE_ITEMS:
poolPtr->allocProc = FixedPoolAllocItem;
poolPtr->freeProc = FixedPoolFreeItem;
break;
case BLT_STRING_ITEMS:
poolPtr->allocProc = StringPoolAllocItem;
poolPtr->freeProc = StringPoolFreeItem;
break;
}
poolPtr->headPtr = poolPtr->freePtr = NULL;
poolPtr->waste = poolPtr->bytesLeft = 0;
poolPtr->poolSize = poolPtr->itemSize = 0;
return poolPtr;
}
/*
*----------------------------------------------------------------------
*
* Blt_PoolDestroy --
*
* Destroys the given memory pool. The chain of allocated blocks
* are freed. The is the only time that memory is actually freed.
*
* Results:
* None.
*
* Side Effects:
* All memory used by the pool is freed.
*
*----------------------------------------------------------------------
*/
void
Blt_PoolDestroy(poolPtr)
struct Blt_PoolStruct *poolPtr;
{
register Blt_PoolChain *chainPtr, *nextPtr;
for (chainPtr = poolPtr->headPtr; chainPtr != NULL; chainPtr = nextPtr) {
nextPtr = chainPtr->nextPtr;
Blt_Free(chainPtr);
}
Blt_Free(poolPtr);
}
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