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##############################################################################
# Game address tranlation table #
#----------------------------------------------------------------------------#
# #
# This is a list of addresses of clients which should be translated before #
# being sent to other clients. The entries are broken into three parts: #
# #
# * the TCP address for bnetd which the "viewing" client connected to #
# * the UDP address of the client as seen by bnetd #
# * the address which will actually be reported to the "viewing" client #
# * a network address for the "viewing" clients to exclude #
# #
# An entry might look like this: #
# viewerip[:viewerport] clientip[:clientport] outip:outport exviewernet #
# #
# If viewerip, clientip, or outip is empty it means "any IP". #
# If viewerport is empty it means "any port". #
# If clientport or outport is empty they mean "6112". #
# If exviewernet is empty it means "no network". #
# #
# The entries are searched in the order listed in the file and only the #
# first matching line is used. #
# #
# Note that when both IP and port are missing, a : needs to be there as #
# a place holder. #
# #
# viewer client ouput exclude_viewer_net #
#------------------ ------------------ ------------------ ------------------ #
#: 10.0.0.2 99.88.77.66:6119 10.0.0.0/8
# ^ make local IP 10.0.0.2 look like 99.88.77.66:6119 to the outside world #
# but not to local computers #
# #
##############################################################################
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