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//
// C++ Implementation: windtablemodel
//
// Description:
//
//
// Author: Thibaut GRIDEL <tgridel@free.fr>
//
// Copyright (c) 2011-2015 Thibaut GRIDEL
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
//
#include <iostream>
#include "windtablemodel.h"
#include "commontypes.h"
#include "situationmodel.h"
#include "windmodel.h"
extern int debugLevel;
WindTableModel::WindTableModel(WindModel *wind, QObject *parent)
: QAbstractTableModel(parent),
m_wind(wind) {
if (debugLevel & 1 << MODEL) std::cout << "new windtable " << this << std::endl;
}
WindTableModel::~WindTableModel() {
if (debugLevel & 1 << MODEL) std::cout << "end windtable " << this << std::endl;
}
void WindTableModel::setWind(WindModel *wind) {
if (m_wind != wind) {
beginResetModel();
m_wind = wind;
endResetModel();
}
}
QVariant WindTableModel::data(const QModelIndex &index, int role) const {
if (!index.isValid())
return QVariant();
if (index.row() >= m_wind->size() || index.row() < 0)
return QVariant();
if (role == Qt::DisplayRole) {
switch (index.column()) {
case WIND_INDEX:
return index.row()+1;
break;
case WIND_DIRECTION:
return m_wind->windAt(index.row());
break;
default:
return QVariant();
break;
}
} else if (role == Qt::CheckStateRole) {
switch (index.column()) {
case WIND_DELETE:
return false;
break;
default:
return QVariant();
break;
}
}
return QVariant();
}
QVariant WindTableModel::headerData(int section, Qt::Orientation orientation, int role) const {
if (role != Qt::DisplayRole)
return QVariant();
if (orientation == Qt::Horizontal) {
switch (section) {
case WIND_INDEX:
return tr("Index");
case WIND_DIRECTION:
return tr("Direction");
case WIND_DELETE:
return tr("Delete");
default:
return QVariant();
}
}
return QVariant();
}
Qt::ItemFlags WindTableModel::flags(const QModelIndex &index) const {
Q_UNUSED(index);
return Qt::ItemIsEnabled|Qt::ItemIsEditable|Qt::ItemIsUserCheckable;
}
bool WindTableModel::setData(const QModelIndex &index, const QVariant &value, int role) {
Q_UNUSED(role);
if (!index.isValid())
return false;
if (index.row() > m_wind->size() || index.row() < 0)
return false;
switch (index.column()) {
case WIND_DIRECTION:
if (value.canConvert<qreal>()) {
qreal newValue = value.value<qreal>();
if (debugLevel & 1 << MODEL) std::cout << "setting wind " << newValue;
if (index.row() == m_wind->size()) {
m_wind->situation()->addWind(newValue);
} else {
if (newValue != m_wind->windAt(index.row())) {
m_wind->situation()->setWind(index.row(), newValue);
}
}
return true;
}
break;
case WIND_DELETE:
if (debugLevel & 1 << MODEL) std::cout << "deleting index " << index.row();
if (index.row() < m_wind->size()) {
m_wind->situation()->deleteWind(index.row());
}
return true;
break;
default:
return false;
break;
}
return false;
}
void WindTableModel::updateWind() {
beginResetModel();
endResetModel();
}
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